3D Space RTS fan.
Searching for life outside the homeworld :)
Wow, that's impressive. Now waiting for hiigarian defender?
From the design point of view it's the best capture of original HW2 art vector with addition of something new. Question is about the agenda, is stealth tech and something that kinda advanced being valid for vaygr forces?..
Looking forward to see it ingame :) Looks incredibly good!
Damn it, too late :(
Well, if NF will be successful, then you can do improved version of it, with Unity 5, custom models, better UI, modding and MP.
It would be good to have updated demo of a product.
Very interesting form, while still being homeworldish and vaygrish.
Endless Space is TBS and in the end of the game some repetitive actions on numerous systems are getting annoying, so AI for general strategy on planets is something that other 4x games are missing.
Then, about Sins - I haven't played it, but I'm sure it's like other RTS, where you still are getting uncomfortable with multiple bases. Usually it's main base and secondary. Main army and secondary. Of course, it's more or less depends on the speed of the game. In real life all the complicated maneuvers are performed by well trained lower level commanders and crew, so you can free your mind only for your level of commandment - same using already predefined plan.
So, with all that I'd say that you should carefully think out gameplay with this multiple battle "zone" feature and addition of player piloted ships.
Don't over-complicate the game, average man's brain can hold limited number of positions simultaneously:
Does this zone feature means that game will be battle-centric, less of economics?
"The Void Destroyer" from the other end :)
You should make your Patreon page, so that your effort could be payed off, at least, partly :)
And about that mf's - well, that suxx, but I hope that won't stop you.
As I don't have PC that's good for Doom4, I'm looking forward to see this mod released :))) It's sad, that Doom3 BFG edition is closed for modding :(
I've tried to analyze this thing here:
It's 100 years after Catalysm events (or 115 after HW1).
Where I can find M41A Pulse Rifle?
So, no deFrag tricks :(
Bunny hopping? Q3 is kinda strange looking w/o jumping movement...
Like a boss, with an explosion behind :))
Also remember, that most humans are right-handed, which means, that it's more c to use down-right side of functional button pressing;
And that abstract thinking is in left brain, and visual perception in right brain, so you need to set abstract data on right side, and all the visuals - on left side (yes, nature has done connection in a crossed way).
On Deck 4, Operations, after selection of Marie story path, I got emprisoned in the jail. How do I get out from there?
Well, it didn't fix current savegame, but reentering level did solved this mystical door error, and I finally got down to reactor core :)
Probably, I've found a problem.
When you get out from radiated corridors, you activate recreation chamber. After that you need to go up, where you meet a robot among dead bodies with heads cut.
And then, on the very next doors with arrow "Cargo Bay", game freezes: first, video freezes, second, you hear doors opened, third, you're out of the game, Donny :)
Game crashes on exit from radiation level. :(
Is it Markab ( from Arabic مركب, markab meaning "something to ride" [or "vehicle", "saddle", "boat", etc. ＜ ركب rakiba "to ride"]); Merkava (Israeli tank, originally "Chariot"), Merkabah? :)
Is this name some link to another word? O_o
Looking forward to see it in Steam Workshop :)
Well, if you take a look at Jupiter dwarf moons orbit (https://en.wikipedia.org/wiki/Moons_of_Jupiter#/media/File:Jupiter_moons_anim.gif), you can see a lot of mind breaking orbits of 3D :)) Anyway, it depends on scale you implement. If you make it in a scale of Nexus or HW, where your fleet is a dot in a vast universe, and doesn't matter for real gameplay the structure of solar system; if you make scale of ORB or Haegemonia, where planets are just big beautiful rocks for decorations and it's actual gamemap, then yes, real solar system structure would be boring for playing. Or another options, like in SoaSE, where planets are for decoration, but also you need to hyperjump to reach each of them - that means that each planet is like graph dot, and solar system would also be just a beautiful background...
I wonder if it's physically and astronomically correct - if we take a look at Solar System, all the major planets are at one plane (+/-), only dwarf planets and asteroids are flying elliptical orbits of their own. If we take a look at Saturn rings or Black Hole simulation of INterstellar, we can make a very abstract conclusion that grvity forces are gathering objects around at one plane, probably, middle of spinning point.
I believe, this 2D map is useless... :(