But First We Need to Talk About Parallel Universes
Looks fine but needs more entities to fill in that space you're on about, try adding more things like paintings, flowers, vending machines and just random crap in general to make it feel like it's being used more.
Looks like the map from the HL1 beta in which you crash through a window and fight some headcrabs.
Yes, but I'm modifying it to actually go somewhere after you fall down the glass.
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Making rooms for practice, and I feel they are way to bland. Any ideas on improvements?