Aww.I was hoping to try that techdemo out. Are you going to re-upload it after you fix the bugs?
you win some, and you loose many.
I always liked the atmosphere in these screenshots. You guys just nail it every time!
These maps look stunning!! I just go a question if some of the models are on custom animations. I don't recall the scientist having the animation as if he's looking through a window.
Apparently when valve pushed in that steam-pipe update for half-life, it broke some mods, and some renders stopped working. Trinity still worked until some January update broke it finally.
I'm not sure what causes this to crash in the coding. I'm still troubleshooting to see what causes the problem.
The only quick fixes I can think of are to due the follow:
>>Download a version of the Xash engine. (newer versions seem to run this better)
>>Copy the client.dll and hl.dll from an older steam build of half-life, and stick them in the valve folder.
>>download a non-steam half-life, and use it. (this one can have a lot of legal issues if you don't own a copy of Half-Life.)
You must be easy to excite then.
With the way most fan bases are for let's players, you expect people to make pretty sub-par games, or mods just so they can get them to play it. I hope you will be able to write a story for Mark since well... He doesn't have the most action-intensive life I would imagine. I just see that you could easily make the mod without him being in it, and use your own oc, and it would be just as good. Anyways, I'll follow this to see where you go with this!
It's a first as far as a hl2 mod, but this story seems to be very basic, and boring. Also, I can see your making this mod with the intentions Mark will play it at some point. Thus getting you more recognition from his fans. That's a pretty dirty tactic when other creators on here tried to do so much more with less in return.
If you look carefully you may see what looks like a fairly detail room (as far as textures go). Saying nothing but "Ew, what the **** is this...?" doesn't help a mapper improve on his work.
Looks fairly good but I just cant get over the jagged lighting shadows on the corner of that wall. Put some ambient lighting there to smooth it out.
It's like the update for hammer that was long over due.
I really prefer this over hammer 3.5!! Great work!
It's GoldSrc's limited sound engine, and the high quality sound files being loaded. The only fix is to do some coding work.
This was converted for hl1 back in September on hl-lab. Unless you are Pahanoid, credit the right person.
Mother Brain? Is that you?
That sign in the far right must be a big as the scientist. I can't remember if it was like that in the screens of the beta. Anyways, looks pretty ace!
are you daft? Did you just skip over the entire post?
That's why they will have a updated free version of the game too. Some of the features that will come on the payed version wont be their though.
I have my wallet ready for the retail version of the game!!
I haven't played dota since it was a mod for warcraft. So far it's been pretty damn good, and online with my friends is pretty damn good too!
Just needs a little more yellow in the lighting, and the computer console just looks a bit too big for the scientist.
Half-Life: Beta from Hazard Team was first. It went inactive not to long after Quiver came up.
I'm working on that. Slowly, but working on it none the less.
There is no need to be upset.
I'm not ok with this.
I want to believe those are legit, but I've seen plenty of pics like these with people claiming they have something, and then when people ask for more proof, they stop responding.
I'll just wait till we get more info before I get of the excite.
So, are head crab zombies in The Core?