I'd call you a class traitor...if you had any class.
yes. yes he will
We might make a small release with gameplay that stretches to about the same length as Day One, maybe a bit further. Or we will make a release that goes to Apprehension.
XashXT it continued development of Xash3D. Xash3D's development cycle ended.
Looks awesome! It also reminds me of Shadowrun on the Snes for some reason.
That moment when it is transparent. Just very subtle.
I first looked at this thinking it was a canal or sewer area. Then laughed at the fact Black Mesa would throw vehicles in a sewer. Second observations now show it's not a sewer.
What do we got here? Downloading.
IGN in a nutshell. Pretty sure you know that quote I posted at the top isn't real. I just remember another mod posting that thinking people would believe that nonsense.
What's the dillio with the mp5?
The map is not even close to being done. I just wanted to use this map over a basic map with developer textures.
You sir are correct. I made a remade that area from the box art, and added to it a bit for this test. You might even see this area in the story.
I wouldn't worry about the down voting. It really doesn't matter since none of the trolls will post any comments on the mod page. They just think it will hurt our feelings or something stupid like that.
yup. The underground facility wasn't so underground in the beta. At least not the test chamber.
Thanks! I messed around with the effects like the fog, and the beam for an hour or two getting it right.
So coming out Q4 2014 right?
hey, I just saw you got a new splash on the front page, but its off centered, and you still have text in the description. I figured out how to get rid of all that, and also how to make the splash image fit perfectly. If you need any help on that just pm me.
Jackhammer seems to be superior in some ways, but its crash happy attitude makes sledge a bit better of a choice. I will say, I find myself using jackhammer a lot more.
The animation will be in the release
proof? I just put this here, cause the original one from the older shaft map was too bulky for me.
I was going through some animation for barney in this area, and randomly saw this one, and it even had an animation where he just back hands the button then goes back to this lean. I thought it was perfect.
Are you a wizard?
I like the idea, but it's a lot harder than you'd think to just code it in. We would also have to make a model for it since the monster never went past the concept stage.
I've been holding this thing up for days...My arms hurt!
As of now it's two models duplicated on either side of the mirror using the same scripts. In Spirit of Half-Life they put in a feature that will mirror models over a func_wall, but I haven't gotten it to work yet.
I already have them in the code. We might actually switch to Buzzer's shadows since they can be drawn on walls, and they don't have those little vertex glitches.
Again, they are the exact size of the texture. they might look large from how small the desk is probably.
The vent is the exact same size as the texture itself. And that is the minimum size it can be so the player can crawl through it later in-game.