Half-Life Preliminary was my own little project. Parts of it are used in Shaft. Mostly code, and a few models.
Well you need to have content ready to show before you make a page. Making a page with no content is against the rules.
umm no? Shaft blends alpha, beta, and concepts together.
My current setup will go to 1080 resolution, and I can run 1360x768 as well. As long as Xash isn't having any issues displaying on your graphics card then you should be fine.
Not 100% sure. We can try to aim for a 2015 release, but I will say 2016 just to be safe if some disaster comes along that will halt any progress.
Now that's just redundant.
This was an old video from Barnz: Youtube.com
Thanks a bunch for the 200 followers!! We should have another update coming up in a week or two. Maybe even another video!
It wont in the sense of being able to play this as a Half-Life mod. This mod will run using Xash, and you will just need to copy the valve folder into the Xash directory to play the game.
We have a model based on the concept art for the Gargantua. It would have to be reanimated before we could use it though. We might just include the concept, and retail garg as two enemy types!
It's still a work in progress. I'm still trying to shape the model to look more like that image.
I'll make skin groups for the a grunt so you will see concept green, alpha blue, and retail purple.
Besides the one found in the day one release. The skyboxes will be edited to resemble the beta (like in this photo), or we will try to make our own in 3ds or something.
You mean like how Gordon pulls the slide back when he reloads? Because that animation only plays when you run out of bullets. It reloads normally if you have some bullets in the clip.
We are using Xash, so it will run in open gl. You can turn off all the filters to give the feel of playing on software.
And no. I never found a way to get the battery to draw that way.
Xen is still a long ways off. We also have a pretty big lack in photos of that area other than those 2 maps found in the hls leak.
We know. That's why we posted it.
Mostly likely in the middle to stay with the 1998 demos. We still can release them with different origins, alpha weapons, and other little packs like that.
Looks really impressive! Can't wait to play this! I'm also curious if a developer kit will also be released much like with the original Paranoia.
Gonna give ya a vote after that media update!!
Let's see if I can answer all these.
1.Bullet tracers are on all guns now. The glock is still a bit on the wonky side so bullets holes on entities, and tracers, and muzzleflash don't work still.
2.We are using our own maps that mix the alpha areas in with beta areas in with ones we don't have imformation on other than concepts.
3. Not certain what you are asking. Anyway to clarify it?
4. Never thought about it, but we very well could :)
5. Yes to all of those listed.
6. Well of course haha!!
Thanks for the comment! Always happy to answer questions within reason.
Should have new news up tonight or tomorrow!
Not a bad idea at all! I might get to that soon.
all of mah damns. 10/10
If you take a look at some decompiled HL:S map, you can find quite a few left over bits and pieces from Half-Life's earlier years. I say look at HL:S maps because those can decompile much better than goldsrc maps.
Hopefully soon. Since we moved over to Xash, I had to implement all of the weapon code it uses since the one in Spirit has issues with the egon, pistol, and a few others.
This is not a realism mod though.
I would say its exactly like the beta photos I referenced.
We haven't done anything to the model (besides make his walking a bit faster). I hope people aren't assuming we added features to the monster because I have no idea how to program in a 'rape' feature.
"A scientists job is to try and make sense of the world around them, but this whole building is just crazy." -Ross Scott
I think he does a good job of pointing out all the architecture in Black Mesa that makes no sense.
You can't. [WIP] means something.
IGN in a nutshell. Pretty sure you know that quote I posted at the top isn't real. I just remember another mod posting that thinking people would believe that nonsense.
Are you a wizard?
I always liked the atmosphere in these screenshots. You guys just nail it every time!
good job! *claps softly
I am ok with this. It would be cool if this still was on it's own engine, but whatever is better for the team to work is fine with me.
Glad to read this. Good luck to you, and see ya when this is released!
older images, not using same render...
Aww, ok. thanks anyways.
Nice, but my only question is how did you edit the GFX.wad to make the DC loading screen appear between maps. Cause I want to be able to edit this.
its so cute! "Ahhh! it bit me!"
It's a gun. They arn't supposed to be covered in colors (unless its in camo) or attachments. This isnt COD.
looking sexy fine ;)
Not many people read the BETA PART of the description...
I like a lot, and the sky is fine, but it looks very low resolution, and you can see how it looks like a cube.
I found a few videos of this on youtube from your account rite? So you've been working on this a bit longer than I thought, anyways downloading, and I hope it works!
This looks pretty good! But people might complain about the released status if there is no download, even to the older verion.
Wow XD the shot gun does look off. The hand it too small.
I meant the corner to the left, you can't see it, cause it's around the corner -_-
that be nice.
yea going back in time. Screw you people that think time travel is a myth!
Constructive Criticism: Criticism performed with a compassionate attitude towards the person qualified for criticism.
so much for the compassionate attitude.
I like orange better. Just seems to fit with the Goldsrc engine. In my opinion.
aare you still working on Beyond Half life/invasion 106 mod? will you release the models?
nice model. but the feet look a little big.