We are using Xash, so it will run in open gl. You can turn off all the filters to give the feel of playing on software.
And no. I never found a way to get the battery to draw that way.
Xen is still a long ways off. We also have a pretty big lack in photos of that area other than those 2 maps found in the hls leak.
We know. That's why we posted it.
Mostly likely in the middle to stay with the 1998 demos. We still can release them with different origins, alpha weapons, and other little packs like that.
Looks really impressive! Can't wait to play this! I'm also curious if a developer kit will also be released much like with the original Paranoia.
Gonna give ya a vote after that media update!!
Let's see if I can answer all these.
1.Bullet tracers are on all guns now. The glock is still a bit on the wonky side so bullets holes on entities, and tracers, and muzzleflash don't work still.
2.We are using our own maps that mix the alpha areas in with beta areas in with ones we don't have imformation on other than concepts.
3. Not certain what you are asking. Anyway to clarify it?
4. Never thought about it, but we very well could :)
5. Yes to all of those listed.
6. Well of course haha!!
Thanks for the comment! Always happy to answer questions within reason.
Should have new news up tonight or tomorrow!
Not a bad idea at all! I might get to that soon.
all of mah damns. 10/10
If you take a look at some decompiled HL:S map, you can find quite a few left over bits and pieces from Half-Life's earlier years. I say look at HL:S maps because those can decompile much better than goldsrc maps.
Hopefully soon. Since we moved over to Xash, I had to implement all of the weapon code it uses since the one in Spirit has issues with the egon, pistol, and a few others.
This is not a realism mod though.
I would say its exactly like the beta photos I referenced.
We haven't done anything to the model (besides make his walking a bit faster). I hope people aren't assuming we added features to the monster because I have no idea how to program in a 'rape' feature.
His AI is based off of the bullsquid. However he spits a different type of goo that slows you down, and hurts you at the same time. his melee makes the screen tilt a lot more than the zombie.
The lighting for models is much more beta like. And lighting for the world is slightly different. the main bit is the game draws, and renders sprites, models, textures much better than Steam. And it has the old won menu.
Looking really nice. I also cant handle that light being attached to the vent! XD
I already added in Mr. Friendly. Im going to put in the kingpin later, and everything else is a maybe. Except the military police. That won't be added in.
Decay has some good female voices. We've already used em for another model. But hey, if anyone wants to voice her, then pm us.
Harron and zaxon got a hold of the eli mesh. But this scientist uses one of the custom 18 heads for the scientist made by harron. We wanted some diversity in black mesa.
"A scientists job is to try and make sense of the world around them, but this whole building is just crazy." -Ross Scott
I think he does a good job of pointing out all the architecture in Black Mesa that makes no sense.
You can't. [WIP] means something.
I'll give it a look ;)
I checked, and it wasn't.
Well that's just it. I have yet to see any form of media showing the battery with a charge on it. It's always empty in footage, and screenshots. Also I get a strange glitch when it goes left to right.
It's a thing people are diagnosed with, and have in their daily lives.
I already added it back in. It also is way more subtle to keep people from having motion sickness issues.
The whole thing was me trying to get the same quality image as you would find from old Half-Life images during development. The result was a lot better than I thought.
XashXT it continued development of Xash3D. Xash3D's development cycle ended.
I first looked at this thinking it was a canal or sewer area. Then laughed at the fact Black Mesa would throw vehicles in a sewer. Second observations now show it's not a sewer.
What do we got here? Downloading.
What's the dillio with the mp5?
It's like the update for hammer that was long over due.
Mother Brain? Is that you?
Ermagurd, uaredead made dis!?! Turtally un-trakin naow!
I would like to be a concept artist. I've drawn for a few years, but I still think my work is a bit sub par of what you're looking for. Hopefully with more practice I could lend a hand.
I hope someday in the future someone will be handed the torch to finish this mod!
Slender man, Wat r u doin?
wow my sides hurt from this.
I really know why it has 6.3 rating. The model hack looks pretty spot on to the official gamespot screenshot above.
Gonna rock the vote with a 9-10!
my mod uses some ported content, and you don't run over to my page and complain :/
porting *** -4chan
Now with a really good picture of what the actual weapon looks like from OolonColluphid. I will try to match those colors, then depending on how trinity lights the model, see the darkness to get it to look as realistic as I can get it.
"wait for Quiver"
I guess you posted this cause they fooled you with progress that has not been made, and get more people on their side to try to take down other beta attempts.
I added the fast headcrab.
I chose that glock as the default for release. The rest will be in addon packs that can be downloaded in the HL:R GUI menu.
I like LD models. But its more of use LD or HD. They don't mix together that well. Also the Red beret dude XD
Why did you not see the "I had the wad textures before r1chard". dossent matter. I have HD textures, but the computer I am using for the screenshots does not support the R_detailtextures code, or whatever the console code is.
I had the wad textures before r1chard. But yea I have to work on the satchel.
thats all you need to make a good reskin ;)
looks nice. Still using the paranoia render? sorry just I cant tell really in this picture :/
also Theuaredead, Gordon > Duke
well Dexter is making a point when he mentioned that if it is a redux, redo something to the map like the textures, or a re-map.
and I'll say this, the map has been reduxed. Only prob. is that my old labtop dossent support the r_detailtexture command. the graphics card sucks. I have another PC which does support that, but been too lazy of moving the files over to that computer. :/
FRIENDLY FIRE!! OR something like that.
And my comment gets voted down... thats Moddb for ya.
like the animation with the statement.
Does this still have the r_shadows feature?
Yes it is. I gave them credit. Its in the readme & when yo open the console it tell you who made it and the link to there website.
Well the original weapons are from Sven Coop (Give them credit). Now I edited the weapons origin, the textures, and on some weapons like the m16 edited the animations so they will work in half-life.
I collected them from all around the internet. I might post the links but to many people love to complain so...
I bet the game will crash if he moves.
version: "x" meaning your drive letter
x:/Program Files/steam/steamapps/"your account"/half life/valve/models
Sweet! the wait is coming to an end.
Awesome!!! so we will be able to play half life single player without any crashing? cause being able to mess around with single player would be great!
You can use them if you want. But will you be creating a mods db profile of the mod?
Awesome! cant wait till release. voted for top 100!