nobleman, swerve

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Magic_Nipples
Magic_Nipples 1hour 36mins ago replied:

So, it didn't install. it would start setting up the base folder. then it just said it was complete.

+1 vote   game: Paranoia 2: Savior
Magic_Nipples
Magic_Nipples 4hours 26mins ago replied:

Only complaint is you have to make an account to get a somewhat decent download speed. Anything is better than waiting though. Thanks for the link!

+2 votes   game: Paranoia 2: Savior
Magic_Nipples
Magic_Nipples Feb 25 2015, 4:13pm replied:

Ipgetinfo.com
Nice IP!
oh, and don't spam this page, or our forums please.
Thank you.

+8 votes   media: Human Grunts Update
Magic_Nipples
Magic_Nipples Feb 25 2015, 3:42pm replied:

I was thinking he was being rude on the this page with those rude photos. But he also spammed our forums as well. So just report him.

+5 votes   media: Human Grunts Update
Magic_Nipples
Magic_Nipples Feb 25 2015, 2:26pm replied:

Yea. I might of ****** up a bit by not making those the main part of the image. Whoops :/

+2 votes   media: Human Grunts Update
Magic_Nipples
Magic_Nipples Feb 25 2015, 2:25pm says:

Ok. Since the feedback for the camo, and the medic sleeve are so far less than pleased. We will redo them again. If you guys want to suggest anything we will gladly take them into consideration!

+4 votes   media: Human Grunts Update
Magic_Nipples
Magic_Nipples Feb 24 2015, 12:41pm says:

So close but yet so far.

+3 votes   game: Paranoia 2: Savior
Magic_Nipples
Magic_Nipples Feb 19 2015, 9:53pm replied:

Brian had the idea for the rocket grunt to be in Shaft. He also had an idea for a flame thrower grunt as well. These are just things he thought of adding to the game to add some different enemy types.

+1 vote   media: Rocket Grunt
Magic_Nipples
Magic_Nipples Feb 12 2015, 3:40pm replied:

I did add acceleration to the rocket as it accends to the sky. However one drawback of using the func_train is acceleration is immediate and not gradual. so it would take many entities to make it look smooth. I could use an animation for the rocket to make it accelerate much more smoothly. I might change it sooner or later.

+2 votes   media: Rocket Launch [WIP]
Magic_Nipples
Magic_Nipples Feb 12 2015, 3:37pm replied:

It uses beta p_models for the rpg, and ammo. The beta grunt mesh edited, and rigged on different bones. and a edited head from op4. I don't have any other way of making it more beta like sadly.

+2 votes   media: Rocket Grunt
Magic_Nipples
Magic_Nipples Feb 12 2015, 12:45pm replied:

Very early versions of the mp5 used a crappy sound that almost sounded like a laser gun. In the first segment of the indeep video you can see the player shooting at the helicopters flying over. The sound the gun makes is very similar to this one. We will use this sound file, just because it sounds the best. And the alpha mp5 model used was for an alpha weapons pack I am working on. We will ship the game with e31998 weapons.

+2 votes   media: Rocket Launch [WIP]
Magic_Nipples
Magic_Nipples Feb 11 2015, 7:07pm replied:

Brush mean world geometry. The rocket in retail was made in a map editor. Ours is a model.

+8 votes   media: Rocket Launch [WIP]
Magic_Nipples
Magic_Nipples Jan 25 2015, 5:47pm replied:

Half-Life Preliminary was my own little project. Parts of it are used in Shaft. Mostly code, and a few models.

+5 votes   mod: SHλFT
Magic_Nipples
Magic_Nipples Jan 22 2015, 1:07am replied:

Well you need to have content ready to show before you make a page. Making a page with no content is against the rules.

+1 vote   mod: John Ran
Magic_Nipples
Magic_Nipples Jan 20 2015, 2:45pm replied:

umm no? Shaft blends alpha, beta, and concepts together.

+7 votes   mod: SHλFT
Magic_Nipples
Magic_Nipples Jan 14 2015, 4:48pm replied:

My current setup will go to 1080 resolution, and I can run 1360x768 as well. As long as Xash isn't having any issues displaying on your graphics card then you should be fine.

+2 votes   mod: SHλFT
Magic_Nipples
Magic_Nipples Jan 14 2015, 4:47pm replied:

Not 100% sure. We can try to aim for a 2015 release, but I will say 2016 just to be safe if some disaster comes along that will halt any progress.

+6 votes   mod: SHλFT
Magic_Nipples
Magic_Nipples Jan 8 2015, 7:52pm replied:

yee

+1 vote   member: Magic_Nipples
Magic_Nipples
Magic_Nipples Jan 4 2015, 8:19pm replied:

Now that's just redundant.

+1 vote   mod: half life beta mod [closed]
Magic_Nipples
Magic_Nipples Jan 4 2015, 8:14pm says:

This was an old video from Barnz: Youtube.com

+1 vote   media: lady scientist
Magic_Nipples
Magic_Nipples Jan 3 2015, 11:03pm says:

Thanks a bunch for the 200 followers!! We should have another update coming up in a week or two. Maybe even another video!

+6 votes   mod: SHλFT
Magic_Nipples
Magic_Nipples Dec 26 2014, 11:49am replied:

It wont in the sense of being able to play this as a Half-Life mod. This mod will run using Xash, and you will just need to copy the valve folder into the Xash directory to play the game.

+2 votes   mod: SHλFT
Magic_Nipples
Magic_Nipples Dec 23 2014, 4:09pm replied:

We have a model based on the concept art for the Gargantua. It would have to be reanimated before we could use it though. We might just include the concept, and retail garg as two enemy types!

+2 votes   mod: SHλFT
Magic_Nipples
Magic_Nipples Dec 22 2014, 1:58pm replied:

It's still a work in progress. I'm still trying to shape the model to look more like that image.

+3 votes   media: Concept Hornet Gun [WIP]
Magic_Nipples
Magic_Nipples Dec 22 2014, 10:57am replied:

I'll make skin groups for the a grunt so you will see concept green, alpha blue, and retail purple.

+4 votes   media: Concept Hornet Gun [WIP]
Magic_Nipples
Magic_Nipples Dec 22 2014, 1:11am replied:

Besides the one found in the day one release. The skyboxes will be edited to resemble the beta (like in this photo), or we will try to make our own in 3ds or something.

+3 votes   media: Concept Hornet Gun [WIP]
Magic_Nipples
Magic_Nipples Dec 21 2014, 10:47pm replied:

You mean like how Gordon pulls the slide back when he reloads? Because that animation only plays when you run out of bullets. It reloads normally if you have some bullets in the clip.

+1 vote   media: Office Warrens Gameplay
Magic_Nipples
Magic_Nipples Dec 13 2014, 7:51pm replied:

We are using Xash, so it will run in open gl. You can turn off all the filters to give the feel of playing on software.
And no. I never found a way to get the battery to draw that way.

+3 votes   mod: SHλFT
Magic_Nipples
Magic_Nipples Dec 13 2014, 1:12pm replied:

Xen is still a long ways off. We also have a pretty big lack in photos of that area other than those 2 maps found in the hls leak.

+2 votes   mod: SHλFT
Magic_Nipples
Magic_Nipples Dec 12 2014, 12:10am replied:

We know. That's why we posted it.

+2 votes   mod: SHλFT
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