@[Half-Life](games:half-life:1) is a big fat waste
Valves footage was exported at 25 to 30 fps which was common for video files. This is like 5 fps. Its really bad looking.
Invest in a better frame rate please
Plugging your mod through another mod? Calm down please.
Used the code that the grunts use to determine if the bodygroup changing is the gun or a head.
yes, but it doesn't work with steam currently.
There's something in the works to hold everyone off while we wait for the new xash build.
The shadows I programmed into the game is from buzzer. His shadows are superior to the default shadows from xash or early builds of Half-Life.
is this from you r build?!
Holy cow. Did you made this all on your own?
*puts on fridge
Cant spectate the games on internet? 0/0
Irs that the grunt from hey stop their freeman with breen cast.
Downloaf link plase
Why the no have gqms
Well my only problem is I need more than to just customize the guns. I have my own custom ai for monsters, and I can't implement that in a closed source.
After Elber said he would release a source code, this is a let down.
I'm pretty sure my 1.0 release has 18 as well.
Do you know if he will make it work with base Xash3d, and not specifically Paranoia 2?
I can't get the bone weights to work. I used that custom studiomdl from the forums, but the models don't appear in game.
But does the glock hold 18 shots? This is the most important old feature out of all of them.
Yes it is
You guys might want to take a look at that bug involving the beam sprites being pretty much full bright despite what opacity value you give it. I had to copy the code from an older build of Xash to patch the current 3598 bug.
I haven't noticed any other bugs besides an occasional dsp sound glitch when changing rooms, but I have not a clue what causes it, or a true fix to it. I only noticed adjusting the reverb in the code made it happen less frequently.
Depends on the situation. Monsters have the ability to aim up and down. The grunts can do it in retail, and Ive added it to the barney. Panthereyes will have the ability to jump onto crates and cross gaps.
Yea, I talked to some other devs, and I will make some adjustments to the animation along with fixing the head bobbing problem.
This model was pretty much perfect, and I didn't see a reason to make a brand new one and let this one fade away.
I honestly agree a bit after checking out the animation some more with video or other animals with similar legs, and bodies running. I'll probably tone it down a bit.
The level design is still a bit bare for hl1 quality, but it does look like this could go somewhere. Tracking!
Box and rocks tunnel?