It's agent time.
very cool, but arms needs work, i can see they are retextures of HL2 hands
Looks great! I do have to complain about how the assets don't have the classic HL2 aesthetic to them, but it's still nice to know that I've have more assets to take from.
There's nothing in files. I don't see it.
No it's not. I have an Intel Integrated Graphics Card and it runs like a s s
Great job. these are all impressive. However, #5 has a bug in the combine controlled area, with a crash and a "no free edicts" error message showing up.
HAHAHAH
There's literally a ******* Part 2 alpha in the DISCORD. Read the bloody article!
Ravenholm's looking good. Can't wait to see the final product from Flash.
Should've also noted, Alliance is not the name of the Combine in HL2. It is a Russian mistranslation. So you know, it's the COMBINE, not the ALLIANCE.
is there a chance I could help you a bit with this mod? I happen to know a bit of Hammer.
good to see the maps here, even if they are a tad basic. but hey, maps are maps. Should also note that the OG concept art for that place there doesn't have that much grass. It's a railroad track.
Apologies, but that's the Division 1.1 of the mod. 1.2 is much more polished, and I think you may or may not be mistaken on which version of the mod you're playing.
Perhaps I could assist you, I may not be a Russian translator but I do know to run a somewhat decent server. Perhaps I could share some ideas.
It is good to see what you'll bring to table and that your mod has received much well needed attention over past two months. Any chance for a public discord or anything to talk to you guys over and converse with the 'fellow kids'?
It look genuinely worse than normal HL2 maps. Absolute downgrade.
Any consideration for renaming it? Hunt Down the Freeman is certainly a very basic name. Perhaps something like Target:Freeman would be suitable.
time to roast someone with a molotov
Well, what would you rather have? Boring, unfitting 2003 beta-looking cops with the same boring design or something DIFFERENT for once. Might I add, the soldier's masks were inspired by the Miyazaki concept.
Sorry mate, looks like you'll have to live with it. it's their mod, they do what they want.
The gas and green aesthetic was removed as it made existing maps look considerably worse with one boring green palette for all of them.
The entire mod size is about 3 gigabytes.
Touche, you do what you want. Still a nice mod either way. I will admit I am still grounded that HL2 has a more advanced brainwashing method for soldiers than 5 years before in HL:A.
I like the mod demo, I played all of it twice. why does the protagonist act human? It's not normal for HL2 for combine soldiers to act this way and it's only shown in grunts. The HL2 soldiers' upper conscience is not used by soldiers in the game due to their advanced brainwashing. Otherwise, great mod!
AltoZen
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