This member has provided no bio about themself...
What's the last alien faction?
I say screw teasing us. Show us damn Foehn fighting already :P
Ooooh, this means Foehn is next! :D
China: Supply Truck
USA: Supply Helicopter
GLA: Supply Worker
Dutch: Supply Forklift
Genius. I absolutely love it.
How did you get the ball to kill infantry like in CNC3? D:
Just checked and...Huh, you're actually right. It's not the same (although it looks similar from afar):
Great minds think alike, I suppose! (Yours looks better, though ;) ) Can't wait to see the rest of the vehicles :)
Oh, hey, is that the EU Dozer from Generals 2? :P
Anyways, great stuff, man! Looking forward to see more
I recognize this from a space sci-fi game...hmmm O_o
Damn, I can't wait to play this!
Exactly. Rhys is experienced with the modding community, as am I, and I can guarantee you it won't be a problem. You can especially trust Rhys. Don't take it from me, listen to these guys. Ask the Renegade X, Reborn, APB and Red Alert 2 : Apocalypse Rising teams as well. I'm sure they'll say the same thing.
Guys, just change your mod's name to "Renegade Alert 2" or something of the sort and you'll be good to continue, EA won't be able to cancel your project. Oh, and don't sell your mod for money or ask for money for its development, either, because that could cause legal issues.
What they legally can't allow you to use is the actual game's assets and replicating the game to sell or giving RA2 for free. They can't force you to cancel your mod or create something in the RA2 setting. Continue your mod, the way you worded your request, they assumed you wanted to use their assets in a copyright breaking way, but they can't stop you from modding RenX, especially if you have no intention on selling your mod.
What you're doing is totally legal. Trust me, I'm a community leader. They can't ask you to take down your mod because it doesn't break copyright. They just misunderstood your request and what it implied. It has happened before with other mods who made that request. I also have friends in modding and others who study law who say it's all good and there's no copyright issues, but to change the name of the mod simply so it doesn't say "Red Alert 2" in it (don't add "Command & Conquer" into it, either).
So keep going and make the mod, you're fine. :p
Woah, sweet stuff!
LOL I like that you went with that name
What date is it? I can't remember... :P
Absolutely love it!!! Turret might need some work though :P
Oh, I see then. Makes sense :P
@Aro: How about have the infantry SHPs be 20-25% larger, but you can have an option that downsizes the SHPs by 20-25%? (basically, the oppose of how it works now) Would that look better and prevent pixelation of infantry at the higher size?
Voxels, well, yes and no, you could always resize them using the HVA file, without touching the actual voxel file and having it use less pixels. And this resize feature is really a new feature that was added with the community-built TS client.
Looks like the Eurasian Dynasty Headquarters structure from Earth 2150. Me gusta
Any images showing how this looks ingame? Does it just resize the infantry SHPs or does it use bigger infantry SHPs (Dune 2000, RA1), like those in vanilla TS?
I got some ideas as well for a CABAL faction. Cyborgs should not necessarily be removed from Nod, TBH. I would think that CABAL forces should have different types of Cyborgs.
Nod Cyborgs = under LEGION's lead, partially sentient and free, part of a hive mind, but still have different personalities. CABAL cyborgs = under CABAL's control, slaves to CABAL, personalities merged with hive mind, individuality is lost.
Nod could also receive a slightly more advanced variant of the Templar from Renegade.
CABAL could have a Crawler-like mobile base and build everything from a single factory (minus 1-2 air units which are built at an "airfield"). You tech up by upgrading your primary building, but you can still build Power Plants and defenses, as well as walls and a superweapon. CABAL could use a "virus" power that turns all cybernetic and robotic units to his faction in a selected area.
And I like the Swarmling idea. Could work like a Terror Drone that can capture enemy buildings, as well.
This is starting to look a lot like Generals 2 and it's starting to look polished. I'm loving this! Keep up the fantastic work! :)
You should release what you have so far. Who knows, maybe someone might want to pick it up :P
It's a real shame, though.
Congratulations on another amazing release!
A few bugs I ran into:
- Unit and building names for some faction specific variants are still using the vanilla names (Tech Assembly / Tech Lab for BH)
- Units in the Global Conquest army editor will not display their actual name or will display "missing" until you click on the unit name, which will then show a description with the appropriate name, but the unit in the list will still use the wrong name.
- Damaged Steel Talon Behemoths will not use the proper damage model, but rather the husk model, with 2 barrels missing and one bent out of shape (at least, it did with the Talon Armor upgrade researched, not sure if it did it without the upgrade). It could still fire normally, though.
- Sometimes the AI does nothing (Easy RRF AI did nothing against me as MoK, they spammed 3-4 infantry squads, build a few power plants and a barracks, then stopped.)
- MoK Tiberium Nuke has no recharge time and is available instantly after placing down the Temple of Nod.
- MoK Air Support Tower and Power Plant still use normal Nod models instead of the ones with the MoK logo, as shown in the portrait picture.
- Black Hand Engineering Bay or War Factory placedown model (the transparent one when you place down a structure after it's complete) shows up as the vanilla Nod one.
And a small pet peeve: Should all Nod factions rely on fanatics? MoK should get drones (I guess that old CABAL Swarmling model from Incursion would be a nice fit, I think someone remade it).
Maybe another suggestion would be to give the MoK a different, more unique, robotic/cybernetic Commando, as well as a Rocket-launcher (AA at least) infantry.
Otherwise, a fantastic release! Keep up the good work, I really love playing this mod! :)
Oooh, are Terrans finally getting the Diamondback? :p
I was checking this mod yesterday and was like "shame it's no longer being updated, I wish they'd do more soon". Glad to see it's still alive :)
BTW, Starkku, if you're looking for names for these factions, might I suggest The Confederacy (Yellow), The Unity (Purple) and Project Sigma (Green)? :P