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Spoke too soon, I think :P
Tried it. Aside from a few bugs (and missing tooltips), this is really fun.
Is it normal that I'm having such a hard time to start? If I play as GDI and Nod, I can easily destroy the AI. If I play as ASI...It takes a while to get started. :\
By the way, the art style and gameplay mechanics for the new faction are absolutely amazing. And how did you get the new music to only play for the new faction? That's pretty neat, even if I'm not the biggest fan of the new music (it's still well done).
Is that masterofroflness?
Does this mean the Confederacy and Trade Federation civs have been replaced with Geonosian and Separatist civs, respectively?
Reminds me of the UCS ship from Earth 2150/2160 :O
Guys, change your mod description to say that it's a "mod for BFME2" instead of a "game" and EA will leave you alone. They mistook your project for a full game because of the incorrect description.
That's because they think it's a game, not a free mod. It's just a misunderstanding. E-mail them back. There's a Mass Effect mod for SW: Empire at War and another one for the original Battlefront 2, both of which are NOT getting cancelled and did not receive a cease and desist.
I would even e-mail them back with those examples and say that as it is a mod in the same vein, it is not infringing on any rights. It's not a paid game.
Ignore it. They did it because they thought it's a video game, not a mod. They can't go to court over this with you. Ignore it.
You are not creating a video game, you are making a mod for an EA game. They are mistaken and the person who reported this to them misunderstood what your mod is. They assumed so because the art style and the game mechanics are nothing like the original game that's being modded (BFME2), so they mistook it for a whole new game.
Reminds me of the shuttles in Mass Effect
I never even realized...This thing is literally the TD Temple of Nod on hover-wheels.
If you're not sure, you could always release an incomplete version of the mod, as-is, I suppose, but ask for people not to use the assets or alter the mod unless they contact you first and get your approval. Perhaps that way, someone would try your mod and get interest in continuing it?
I'm guessing it's a sort of tech lab/tech structure, like a field bureau/forward command post, or an armory?
Reminds me of those new Sangheili/Covenant ships in Halo 5...
Actually, that's the Marauder.
Thought it looked familiar!
Still great looking, though!
So you're telling me these are NOT extracted from the game's files? You can barely even tell! Amazing work! O_O
Wait...it's been 10 years?!?! Wtf
Your variant looks so much better than the remastered one
Could that mean more factions?
Like...Black Sun? Zann Consortium? Mandalorians? Hutt Cartel? Trade Federation or a Renewed Droid Army of Sorts?
I think this tank is by far your best work. At least, your best vehicle. You did a seriously fine job on this one.
WOW, that looks cool.
I don't understand the reference? Is this from an old movie?
Yuri steals -> Soviet: Tesla Fortress (Giant armored fortress that fires Tesla weapons in all directions, like ungarrisonable Battle Fortress, but with a centralized Tesla Weapon, can unleash a wave of Tesla energy around it, like the Yuri Clones can unleash a wave of Psi Energy, killing all infantry and disabling all vehicles)
Soviet steals -> Yuri: Scavenger Tank, steals enemy units' weapon (RA3 Hammer Tank or Yuri Scavenger from MO).
Allies steal -> Yuri: Hacking vehicle. Can hack enemy vehicles and take control of them. No effect on biological units, no limits to its control.
Yuri steals -> Allies: Anti-Air Laser Hovercraft
Advanced Mastermind should be a hover unit IMO.
Wonder why you remoed the Crawler and Scavenger powers, they were nice :(
No screenshots? De ce? :(
"my day is really horribly bad and idk what i should do"
What happened? Like, bad, as in he did something bad, or bad, as in, he's not in good health?
No "Ion Storms"and "Disable Creeps/Tiberium lifeforms" options? :(