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Comment History  (0 - 30 of 892)
Alex_06
Alex_06 Dec 10 2014, 11:04pm says:

I actually dig it, but I'd have the them use both this and the original Mammoth Tank

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Alex_06
Alex_06 Dec 1 2014, 10:25am replied:

They should have different kinds of "Cyborgs", if you will - In the style of infantry that are enhanced with cybernetics, rather than full-on cyborgs controlled by a central AI. Think Spartans from Halo, with lost limbs replaced by tech and with chips implanted in their brains.

Full-On Cyborgs like the Cyborg Commando and normal Cyborg would go to CABAL.

+1 vote   article: Mod is not forgotten
Alex_06
Alex_06 Dec 1 2014, 9:03am says:

HORY SHEET

This is awesome. You should do a CABAL faction next. Heck, I'll help you in any way I can, if you want to make that happen. :D

+4 votes   article: Mod is not forgotten
Alex_06
Alex_06 Dec 1 2014, 8:57am says:

WOAH.

+3 votes   media: Tiberium Essence 2.0 - Forgotten
Alex_06
Alex_06 Nov 14 2014, 9:56pm replied:

Streaming? I say do it!

+1 vote   article: Weekly Bulletin 14/11/2014
Alex_06
Alex_06 Nov 14 2014, 9:53pm says:

OOooh this is like the Protoss Disruptor in StarCraft II: Legacy of the Void. It's a fun unit to use, so great choice. :D

+1 vote   media: Paladin Itineris
Alex_06
Alex_06 Oct 26 2014, 2:27pm says:

Looks great. You should release an Ordos vs Harkonnen beta. :)

+1 vote   media: House Ordos Starport
Alex_06
Alex_06 Oct 24 2014, 2:13am says:

Last one has to be "No Superweapons".

+1 vote   media: CnCNet Game Lobby - More Options
Alex_06
Alex_06 Sep 27 2014, 3:31pm replied:

What happened to TWA's main 3D artist, Golan? I recall him making most of the models in this mod...

+1 vote   media: CABAL ground units
Alex_06
Alex_06 Sep 24 2014, 7:53pm says:

Not sure I would use the C&C4; units. They look...meh.

+1 vote   media: CABAL ground units
Alex_06
Alex_06 Sep 21 2014, 9:10pm says:

Scrin Primal? Hehehe

+1 vote   media: Paladin Fulgur
Alex_06
Alex_06 Sep 7 2014, 12:37pm says:

They are ingame, but not in concept, though:
Cncsaga.com

+2 votes   media: CABAL Rising
Alex_06
Alex_06 Aug 3 2014, 10:37am replied:

Well, it's 20 years older, but it's old stil. An Abrams would already be better suited than this. But the model does look nice. It just doesn't fit. Perhaps as an easter egg or a Fremen vehicle.

0 votes   media: House Atreides MBT
Alex_06
Alex_06 Aug 3 2014, 1:05am says:

Meh, looks like WW2 vehicle. More advanced, please.

-1 votes   media: House Atreides MBT
Alex_06
Alex_06 Aug 2 2014, 3:32pm says:

Never even realized it used the same chassis as the MHQ, but now that I think about it, in Counterstrike, the prototype Tesla Tanks did in fact use the MHQ art, until they got their proper art in the second expansion, Aftermath.

0 votes   media: RA1: Tesla Tank
Alex_06
Alex_06 Jul 1 2014, 5:15pm says:

Can't wait to play Reaper, they sound fun

+1 vote   media: Reaper-17 Fortified Base
Alex_06
Alex_06 Jun 9 2014, 3:03pm says:

I LOVE this texture.

+3 votes   media: Question
Alex_06
Alex_06 May 16 2014, 3:41pm says:

Wait, those are C&C2013 assets...How'd you guys manage to extract and use these? From the terrain, to the trees, to the cliffs and the explosion, the music and the sounds. Heck even the lights on the power plants. Those are all from C&C Generals 2/F2P.

+2 votes   media: NOD Nuclear Liberation
Alex_06
Alex_06 May 5 2014, 5:16am says:

Gorgeous.

+2 votes   media: Sneak Peek
Alex_06
Alex_06 May 3 2014, 10:17pm says:

Woah. Those mountains look good. And realistic. Had you not said that this is SC2, I would've assumed this was Generals 2, not StarCraft 2.

+2 votes   media: New Update Terrain and textures from Tobyfat50
Alex_06
Alex_06 May 3 2014, 1:19pm says:

Right.

+1 vote   media: difficult choice.
Alex_06
Alex_06 Apr 30 2014, 7:46pm says:

This. Fits with logo.

+1 vote   media: Unit preview - Concepts
Alex_06
Alex_06 Apr 21 2014, 4:34pm says:

I could see this becoming a Yuri infantry in MO or Colony Wars.

-1 votes   media: marauder
Alex_06
Alex_06 Apr 20 2014, 11:48pm replied:

Totally agree with the Banshee pad anims point.

+1 vote   media: Rewire. Spring update
Alex_06
Alex_06 Apr 17 2014, 3:37pm says:

Oh, god, that refinery just looks horrible. It looks like a Copy and paste job of the War Factory. The one you did before was so much better:
Ppmsite.com

Use that one instead.

And you should include the TS-style Nod Pyramid as well, alongside Kane's variant.

Finally, that GDI Helipad is missing its control center, the one it used to have in older releases. IT should definitely have it, because now it looks too small compared to Nod's.

+7 votes   media: Rewire. Spring update
Alex_06
Alex_06 Apr 14 2014, 7:06pm says:

What mod is this? Please tell me this is a mod. :D

+1 vote   article: Steel Talons Frontline Report
Alex_06
Alex_06 Apr 8 2014, 10:29am replied:

Beta Release 5 needs more new building SHPs and a few more updated voxels before a release, if you ask me...It looks like you're planning to release soon?

+1 vote   media: Misc: A Public Beta 5 Screenshot
Alex_06
Alex_06 Apr 7 2014, 6:52pm replied:

It actually looks great, you should release it somehow.
Kinda reminds me of the C&C4 Mammoth Tank concept.

+2 votes   media: Squad Marker
Alex_06
Alex_06 Apr 6 2014, 4:28pm says:

Ooooh, what's that tank in the top right corner?

+2 votes   media: Squad Marker
Alex_06
Alex_06 Mar 27 2014, 11:11pm says:

3rd faction looks like a mix of CABAL, Tleilaxu and The Flood.

First picture shows what looks like a bug that reanimates a dead body into a soldier for the third faction.

+3 votes   article: We're still alive!
Alex_06
Alex_06 Feb 16 2014, 9:12pm says:

Can't believe this is the Mass Effect Multiplayer experience I've always wanted to play. Looks great, guys, keep up the amazing work.

+1 vote   media: Shield Pickups & New Incinerate Explosion Effect
Alex_06
Alex_06 Dec 23 2013, 8:55pm says:

Hey, it's the artillery truck from Incursion. Nice!

+5 votes   media: GDI: Railgun Platform
Alex_06
Alex_06 Feb 3 2013, 3:48pm says:

7 renders so far, 5-8 left to go.

+5 votes   media: US Abrams Tank
Alex_06
Alex_06 Jan 17 2013, 9:29pm replied:

Oh, nevermind, then.

+1 vote   media: Project Warfare - Teaser
Alex_06
Alex_06 Jan 17 2013, 9:48am says:

Shadows and lighting look better, but the zoom and details seemed better in the SC2 version.

+1 vote   media: Project Warfare - Teaser
Alex_06
Alex_06 Dec 13 2012, 7:56pm says:

So cute!

+1 vote   media: Paladin Dreamsparks
Alex_06
Alex_06 Sep 21 2012, 1:31am says:

Noice! :D

+1 vote   media: The Second Tiberium War Logo
Alex_06
Alex_06 Aug 2 2012, 6:36pm says:

Why the hell would Blizzard do this, I can only wonder? Did they really want to ruin any and all of these mods? Do they think most mods offer competition against StarCraft Brood War, WarCraft games, and the Heart of the Swarm expansion pack?

+1 vote   article: Mod files lost
Alex_06
Alex_06 Jul 26 2012, 8:43pm replied:

9=g
6=G

+1 vote   media: Thanatos destroyer
Alex_06
Alex_06 Jul 17 2012, 6:44pm replied:

No, but it sure looks a lot like an RA3 map.

+1 vote   media: Map: Death From Above [2]
Alex_06
Alex_06 Apr 26 2012, 4:36pm replied: +1 vote   media: Humans "Miner"
Alex_06
Alex_06 Apr 22 2012, 1:19pm says:

I like it, but this looks way too high-tech to fit with the rest of the Human vehicles...

+2 votes   media: Humans "Miner"
Alex_06
Alex_06 Feb 18 2012, 7:45pm says:

I'm liking it. Looks like actual fire.

+1 vote   media: Particle Test 1
Alex_06
Alex_06 Feb 5 2012, 12:28pm replied:

I think it's a drone now. That's why it looks sort of weird.

In any case, I'm definitely liking these new re-done models.

+2 votes   media: Behind the Science - Achilles
Alex_06
Alex_06 Dec 29 2011, 7:40am replied: +2 votes   media: Talon Dragoon
Alex_06
Alex_06 Nov 23 2011, 7:31pm replied:

I can't recall, but it was out somewhere on the net that BioWare was working on an FPS.

0 votes   media: Generals 2!?
Alex_06
Alex_06 Nov 23 2011, 11:20am replied:

Yes, it's a BioWare FPS.

+2 votes   media: Generals 2!?
Alex_06
Alex_06 Nov 8 2011, 9:47am replied:

Prefer the old one. This could work as a Mutant vehicle...A sort of Mammoth Tank assembled from old Abrams tanks.

+4 votes   media: New mammoth tank?
Alex_06
Alex_06 Nov 5 2011, 11:30am says:

Based on a C&C3 map!

+2 votes   media: Triple Threat (2-3)
Alex_06
Alex_06 Oct 26 2011, 7:34pm says:

Somehow, I hear no sound in any of these...

+1 vote   media: Soundtrack
Alex_06
Alex_06 Oct 23 2011, 4:03am says:

So much detail removed...Not sure I approve.

EDIT: I like the hexagon tile the cockpit parts had.

+3 votes   media: Final revision
Alex_06
Alex_06 Oct 19 2011, 1:27pm says:

Door could use some work, but the rest is awesome.

+1 vote   media: Soviet Building and units colours
Alex_06
Alex_06 Oct 18 2011, 9:12pm says:

Is the TS Hover MLRS now a crate goodie by any chance?

+2 votes   media: DTA 1.11 Pre-release
Alex_06
Alex_06 Oct 18 2011, 9:06pm says:

This is the best so far.

+1 vote   media: Other
Alex_06
Alex_06 Oct 12 2011, 7:22pm says:

This is incredibly epic

+3 votes   media: Cult of the Black Hand - Production Render
Alex_06
Alex_06 Oct 8 2011, 12:42pm says:

How is this any good? It's all grey!

+1 vote   media: dlatjdgus92's Tileset work
Alex_06
Alex_06 Oct 2 2011, 6:28pm says:

I like the MCV thingy. Could work as a tech building that allows you to build next to it!

+3 votes   media: Random civian stuff
Alex_06
Alex_06 Oct 2 2011, 6:23pm says:

Looks a bit too stubby, you should make it longer...Needs more space between the front legs and back legs.

It does indeed need to be bigger. Compare the size of the Titan with TI's Mk2. It needs to look like TI's Mk2, IMO.

+5 votes   media: Mammoth MK II
Alex_06
Alex_06 Sep 24 2011, 11:46pm replied:

I guess that could be it, though that meant that the old build used a newer Ares build, and the new build uses an older one...How odd. In any case, neither of those Ares builds are 0.1, they're both a more recent, beta build.

+2 votes   article: Update
Alex_06
Alex_06 Sep 24 2011, 10:59pm says:

The unit front lights aren't displaying in-game, by the way, but they used to work on an old build I found lying around on your project's sourceforge...

+2 votes   article: Update
Alex_06
Alex_06 Sep 24 2011, 10:42pm says:

Wait, no, this isn't a Dawn of Victory update. Nope, I'm totally hallucinating.

Because God knows DoV updates contain only Soviet units.

+8 votes   media: Wilderness Class Replenishment Station
Alex_06
Alex_06 Sep 23 2011, 1:25am replied:

What about new menus, new database entries and videos? :P

+2 votes   media: The Mirage
Alex_06
Alex_06 Sep 22 2011, 6:40pm says:

I really love the quality of the UI!

+4 votes   media: The MCV & The UI
Alex_06
Alex_06 Sep 21 2011, 1:34pm says:

Well put, Dave.

I don't know how this unprofessional piece-of-**** made it into a newspaper. I'd fire the idiot who wrote the article, if I was in charge of that paper and had any common sense.

+7 votes   media: Amusing Article
Alex_06
Alex_06 Sep 20 2011, 10:16pm replied:

There you go, that way you won't get hit badly by copyright and god knows what. :P

Sorry if I seemed slightly like a bit of a jerk. Anyways, this is looking nice, I wonder how you got the building mechanic to work, and if it would be possible to replicate it in Red Alert 3.

+1 vote   media: ASI Small Demo
Alex_06
Alex_06 Sep 20 2011, 6:37pm says:

Music is not by Activision. It's from an Activision game.
Learn to properly give credits where due. IE; Artist Name - Song Name, from Game XYZ.

+1 vote   media: ASI Small Demo
Alex_06
Alex_06 Sep 20 2011, 3:34pm says:

SC/BW style.

+1 vote   media: Vote for player wireframes
Alex_06
Alex_06 Sep 18 2011, 2:54am says:

You guys don't talk that much.
And R3ven, though I don't blame you, you almost seem to be filled with angst. Almost got this "the world's a ****** place and people are jerks".

Cheer up a little? Trust me, I've been there, too, I'm almost 20 now...Feel free to delete this post, but my message to you still stands. Live a little! :P

Otherwise, not a bad interview.

+10 votes   article: Interview and Progress!
Alex_06
Alex_06 Sep 2 2011, 9:12am says:

Beautiful work!

+2 votes   media: Blue Tiberium "Seeder" Vine
Alex_06
Alex_06 Aug 19 2011, 4:08pm replied:

Dude, look at the date. :P I posted this on August 16th. He had done like 5 collapse models and a few other things that day specifically. It used to read like this at the top of the list:

"Today (16/08/2011):
Toxitron Collapse Model
Flying Disc Collapse Model
Genetic Mutator
(And so on...)"

+1 vote   article: Remaining Synergy Art
Alex_06
Alex_06 Aug 16 2011, 3:42pm says:

All that in a day? You're extremely productive!

+1 vote   article: Remaining Synergy Art
Alex_06
Alex_06 Aug 16 2011, 1:31pm says:

Same.

+4 votes   media: Picture of the Week 0039 - Week 33 August 2011
Alex_06
Alex_06 Aug 9 2011, 4:52pm says:

Harder to notice on this one than the other screenshots, but damn, it looks so good.

Reminds me of the C&C4 atmospherics, which are the best in a SAGE game so far. I like how it also had the effect of toning down the bloom on the team color.

+2 votes   media: Volume Texture Tests
Alex_06
Alex_06 Aug 5 2011, 1:52pm says:

Much better!

+1 vote   media: Archer Maiden - No more chainmail bikinis
Alex_06
Alex_06 Aug 5 2011, 4:14am says:

So yeah, no need to fix what isn't broken in the first place. =(

0 votes   media: More Lighting Fixes
Alex_06
Alex_06 Aug 4 2011, 4:12pm says:

Are those these artificial trees?:
3.bp.blogspot.com

+1 vote   media: Fray: Paris Map - In Game Screenshot (WIP)
Alex_06
Alex_06 Aug 4 2011, 3:21pm says:

Old is fine, TBH...

+2 votes   media: Lighting changes #1
Alex_06
Alex_06 Aug 2 2011, 3:02am says:

Never mind, I forgot to create a mod.xml file <_<

+1 vote   download: Iocannon centre and momship fix
Alex_06
Alex_06 Jul 31 2011, 4:20pm replied:

Which is a shame, because it looks awesome!

+1 vote   media: Creeped Trees
Alex_06
Alex_06 Jul 30 2011, 8:25pm says:

I like the new Flak Cannon
You should do something similar with the sentry gun, it's ridiculous to think that a lone conscript manning a sentry gun is surrounded by WATER and has no way of leaving his post.

+3 votes   media: Tesla Tanks? In MY FLAKMod?
Alex_06
Alex_06 Jul 29 2011, 12:00am says:

Say, what is this structure, on the left, in this pic:?
Sighnapse.net

It looks like that device in the last mission of the Mental Omega mod's campaign...

+1 vote   media: 3 Levels of damage texture
Alex_06
Alex_06 Jul 26 2011, 9:13pm says:

Lovely work!

+1 vote   media: Normal Textures
Alex_06
Alex_06 Jul 24 2011, 8:49pm says:

The Daedalus team worked in there...Dr. Boudreau escapes the place as CABAL steals the Tacitus by retracting that arm holding it.

+4 votes   media: Tacitus in CABAL's laboratory
Alex_06
Alex_06 Jul 20 2011, 11:56am says:

I can help with fixing the campaign and perhaps also with translation. I don't speak much German, so I can't translate everything directly, but I can help correct grammar mistakes and such.

I can also write Intel Database entries to replace those in-game and make the database fit with what's in the mod.

PM me if you need my help!

+5 votes   article: And another bunch of stuff
Alex_06
Alex_06 Jul 18 2011, 10:30pm replied:

But his last release was less than 2 months ago...

+2 votes   media: GDI Grenadier Squad
Alex_06
Alex_06 Jul 16 2011, 7:55pm replied:

I just checked the twitter account! I KNEW I MISSED SOMETHING. =(

+2 votes   article: The not so final five.
Alex_06
Alex_06 Jul 16 2011, 7:50pm says:

I was wondering, what's going to happen to the expansion vehicle and Chaos Drone? I don't see them in the list and I haven't noticed any screenshots with them since the redesign process started...Maybe I missed something?

+2 votes   article: The not so final five.
Alex_06
Alex_06 Jul 16 2011, 7:31pm replied:

Yeah, for once. :P

+9 votes   media: Hi-Res C&C3 GDI units
Alex_06
Alex_06 Jul 13 2011, 3:16pm says:

The irony is I so wanted to do that with the original. I was gonna photoshop it into this. :P

+1 vote   media: Nod Construction Yard
Alex_06
Alex_06 Jul 13 2011, 1:11am says:

I just realized...In RA1, the UN exists, but in RA2...No.
What the...?

+1 vote   media: Operations Group Echo: Black Ops 9
Alex_06
Alex_06 Jul 12 2011, 8:46pm says:

Warning: May contain pieces of gravity.

+5 votes   media: Well that solves that
Alex_06
Alex_06 Jul 12 2011, 10:02am says:

This brings back some memories!

+7 votes   media: Old Tiberium Wars website with podcast
Alex_06
Alex_06 Jul 9 2011, 1:33pm says:

They should only have the Prodigy, not the Mastermind, too.

+1 vote   media: Traveler-59 Faction
Alex_06
Alex_06 Jul 2 2011, 11:02pm says:

Some of these gameplay enhancing features are really great!
Makes the game on par with Generals, I like this.

+2 votes   media: Ares Trailer 2
Alex_06
Alex_06 Jun 30 2011, 3:03pm says:

Airfield.

+1 vote   media: nod building concept
Alex_06
Alex_06 Jun 16 2011, 5:48pm replied:

I know what this is, I'm just curious where this picture is taken from...What website?

+5 votes   media: Tiberium
Alex_06
Alex_06 Jun 8 2011, 4:06am buried:

(buried)

So you basically just edited the C&C4 Devout...

-6 votes   media: Better dead than Orange Star
Alex_06
Alex_06 Jun 5 2011, 7:56pm says:

Looks amazing!

+1 vote   media: Nod Banshee
Alex_06
Alex_06 Jun 4 2011, 1:28pm says:

SHPs may well be static images, but they are originally modelled, then taken a picture of.

So essentially, he did remodel it.

+2 votes   media: Bored.
Alex_06
Alex_06 May 30 2011, 1:37pm says:

It's a shame you're replacing the awesome bio-reactor with this one...Doesn't even really look like a bio-reactor, to be fair.

+1 vote   article: Summer of Synergy Week 1
Alex_06
Alex_06 May 8 2011, 1:33pm says:

They really did a good job on this model, it looks perfectly like him.

+4 votes   media: Kane Render
Alex_06
Alex_06 Apr 30 2011, 1:05pm says:

Looking pretty nice!

+1 vote   media: Must I tell you again to watch it on youtube?
Alex_06
Alex_06 Apr 28 2011, 1:25pm says:

WTF?

+3 votes   media: Keep Calm and Chunder on!
Alex_06
Alex_06 Apr 17 2011, 9:23pm replied:

En.wikipedia.org

Nuklearforums.com

It will cause a small EMP. :P

+1 vote   media: Nod Missile Silo
Alex_06
Alex_06 Apr 15 2011, 11:36am replied:

I like the missiles the way they are TBH. Don't make anti-matter as an upgrade. I prefer Helge's idea.

+1 vote   media: Nod Missile Silo
Alex_06
Alex_06 Apr 15 2011, 11:35am replied:

Ion Cannons should have the effect of an EMP, by the way. They would IRL.
And I like the orbital kinetic bombardment idea.

As for the Ion Cannon, it could have different charges, like in C&C4. When it's charged 20%, it can only EMP, then at 40%, it can also take out air units and infantry, then at 70% it acts like the TD and TS Ion Cannon (one shot), then at 100% it's like the C&C3 Ion Cannon and does significant damage and ionizes the air. All of them should cause an EMP though.

+2 votes   media: Nod Missile Silo
Alex_06
Alex_06 Apr 4 2011, 6:49pm replied:

Thanks! =)

+4 votes   media: AW-16 Mastodon MKII - Orthographic View
Alex_06
Alex_06 Apr 2 2011, 10:47pm says:

The speed, the explosions, smoke effects, everything is so mind-blowingly realistic. Amazing.

+6 votes   media: Sample
Alex_06
Alex_06 Apr 1 2011, 12:16am says:

April Fools? :P

+17 votes   media: New Vietnam Content (April Fools)
Alex_06
Alex_06 Mar 27 2011, 2:34pm says:

Nice!
I like the new Wraiths, reminds me of the Predator fighter from the SC2 alpha.

+1 vote   media: Interface Complete.
Alex_06
Alex_06 Mar 24 2011, 11:50pm says:

LMAO! xD
I literally LOL'D IRL.

+1 vote   media: OPTICAL WEAPON
Alex_06
Alex_06 Mar 13 2011, 5:12pm says:

What about the Transport Copter?

EDIT: Nvm, it's done.

+1 vote   media: Last OS Non-Infantry Model
Alex_06
Alex_06 Mar 12 2011, 12:19pm replied:

This is taken in the editor, that's why the reflections are off. It's always the case with the water in the editor, even when it's set up right. In-game it looks fine, however.

The bug with the water height and reflection plane is that water will have NO reflection and in-game, will be completely transparent. (almost invisible)

+1 vote   media: Frosty Canal (2 player map)
Alex_06
Alex_06 Mar 3 2011, 3:32pm says:

Nicely skinned!

+1 vote   download: GDI Orca HLV Carryall Mk.III
Alex_06
Alex_06 Feb 7 2011, 5:52pm says:

Oh FFS, now the AW mod is on hold too, for a BW mod?

-1 votes   media: Western Frontier Grunt Model Exercise (Day 1)
Alex_06
Alex_06 Feb 2 2011, 1:15pm replied:

I like a few TW tracks, mostly the new ones in KW, The title theme from TW and 2 or 3 of the combat tracks.

TS, I liked Killing Machine, the map theme (Still love it!), Approach, Slave to the System, Linkup, What Lurks, Heroism, Hacker and Dusk Hour.

Renegade, I liked all of the tracks, especially Stomp.

TD, I liked most of them, if not all of them.

I personally find the Renegade tracks to be the most fitting for the entire Tiberian saga.

+3 votes   article: Command & Conquer: Tiberian History release 3
Alex_06
Alex_06 Jan 31 2011, 8:20am says:

Dude, this looks amazing and very realistic.

+1 vote   media: Stand Alone Water Shader
Alex_06
Alex_06 Jan 31 2011, 8:19am says:

What the heck are you guys smoking? It looks perfect. The light makes it look like it is the afternoon! I love it!

Just have different types of lighting for different maps, however, is all I'm saying. Don't make it be afternoon on every map.

0 votes   media: Removal of God Rays in Some Maps
Alex_06
Alex_06 Jan 29 2011, 2:18pm says:

That's way too OP.

+1 vote   media: Strategy
Alex_06
Alex_06 Jan 28 2011, 10:34pm says:

This just gave me an idea. This is basically getting the RA3 bloom and shaders into C&C3...What if we got the C&C3 ones into RA3? We could achieve that nostalgic RA2 style seen in the very first RA2 screenshots!

+1 vote   media: New rail fx
Alex_06
Alex_06 Jan 25 2011, 1:33am says:

Ewww.
Are those even your voxels?

+2 votes   media: Red Alert Millenium
Alex_06
Alex_06 Jan 21 2011, 3:52pm says:

It says "Power".

+2 votes   media: I just got owned...
Alex_06
Alex_06 Jan 17 2011, 10:08pm says:

Looks tons better than stock TW.

+3 votes   media: nod new tib. refinary in game
Alex_06
Alex_06 Jan 17 2011, 1:44pm says:

I LOVE THE DESIGN!

+3 votes   media: GDI Predator medium tank
Alex_06
Alex_06 Jan 8 2011, 7:18pm replied:

Keep in mind that these units wouldn't play the same in RTS mode.

+1 vote   media: Orange Star Missiles Render
Alex_06
Alex_06 Jan 8 2011, 6:19pm says:

Keep it up, there aren't that many things left, you've done at least half of it all:
Neotank
Megatank
Piperunner

Transport Copter
Battle Copter
Fighter
Bomber
Stealth Fighter
Black Bomb

Lander
Black Boat
Carrier

Communications Tower
Missile Silo

I'm not counting the Oozium and Black Hole inventions (structures), as those aren't for MP.
I'd also suggest adding the Anti-Tank and Radar from Days of Ruin/Dark Conflict.

+1 vote   media: Orange Star Missiles Render
Alex_06
Alex_06 Jan 7 2011, 3:33am says:

rotor aircraft should no longer exist after C&C3, seriously. VTOLs, please! :P

+2 votes   media: Renders and Concepts
Alex_06
Alex_06 Dec 24 2010, 6:28pm says:

Doesn't look like Mustafar to me...More like a barren desert world than a volcanic world filled with dark rock & ash, metallic platforms and lava.

+1 vote   media: Mustafar Imperial invasion
Alex_06
Alex_06 Dec 5 2010, 10:43pm says:

You know, maybe you should make an AW mod after finishing up the Yuri one.

+1 vote   media: "They will never take us"
Alex_06
Alex_06 Nov 30 2010, 6:05pm replied:

It's Tiberium Wars (C&C3) infantry, not Tiberian Twilight (C&C4) infantry.

+2 votes   media: GDI Grenadier
Alex_06
Alex_06 Nov 26 2010, 1:15pm replied:

"Eye", "All-seeing eye" or "Eye of Ra" could also work...
BTW, you should really use CABAL and MoK cyborgs for your mod, they'd fit really well.

+2 votes   media: Update Infantry
Alex_06
Alex_06 Nov 26 2010, 1:07pm replied:

How's "Pathfinder drone" sound?

+1 vote   media: Update Infantry
Alex_06
Alex_06 Nov 25 2010, 11:18pm replied:

Those are Nod rocket militants from C&C3.

+1 vote   media: Nod VS Scrin
Alex_06
Alex_06 Nov 25 2010, 11:17pm replied:

Haha, you're right, it looks like he is dancing...Artists sure have a sense of humor.

I think this is inside a Scrin structure or ship...Most likely inside the Scrin tower.

+1 vote   media: Tiberium
Alex_06
Alex_06 Nov 25 2010, 11:09pm says:

Sure doesn't make you wanna get probed...Hehe.

+1 vote   media: Tiberium Dawn Concepts
Alex_06
Alex_06 Nov 22 2010, 8:41pm says:

China. Has to be.

+4 votes   media: Combat vehicle unknown faction
Alex_06
Alex_06 Nov 22 2010, 7:17pm says:

There's already a Scrin vehicle called the "Seeker"...

+1 vote   media: Update Infantry
Alex_06
Alex_06 Nov 17 2010, 5:30pm says:

It doesn't have wheels and uses metal balls instead...WTF? That's just like some of the Nod vehicles in C&C4...

-1 votes   media: Transporter
Alex_06
Alex_06 Nov 10 2010, 9:21pm buried:

(buried)

ewww, no. Ugly old graphics, no thanks.

Notice how they removed dynamic destructible buildings and reflective water. The former reappeared in RA3/C&C4 while the latter reappeared in BFME2/C&C3.

-6 votes   media: C&C Generals Alpha Build Screensshots
Alex_06
Alex_06 Oct 18 2010, 12:41am says:

What is that thing?

+1 vote   media: Rosen Lasers
Alex_06
Alex_06 Oct 16 2010, 10:14pm says:

I thought this was gonna replace the vanilla Nod buggy?

+1 vote   media: Marked of Kane - Buggy
Alex_06
Alex_06 Oct 3 2010, 12:39pm says:

I don't see the updated Allied and Empire mechanics on the Wiki...
EDIT: Nevermind.

+2 votes   article: Red Alert 3 Synergy - End of September Mini-News
Alex_06
Alex_06 Oct 2 2010, 10:38am says:

Nice, is this for Synergy?

+2 votes   media: Using Stock Textures - Allied Component Tower
Alex_06
Alex_06 Sep 2 2010, 7:21am replied:

If you code it yourself, there's nothing wrong with it.
It's like refusing to make a suicide unit because another mod did it...As long as you code it from scratch, nothing's wrong there.

From the looks of it, the cover system is just a unit that deploys and gives armor bonus to units within a range and makes other units miss the target more often.

0 votes   article: Psychic Legion: Incomplete Unit List
Alex_06
Alex_06 Aug 30 2010, 12:51am replied:

Kane wishes to let us exploit Tiberium's power, but not let it run rampant across our world, unchecked. With Kane's help, GDI and Nod eventually become allies. Where Nod helps the downtrodden, GDI does, too. The war only strains their resources. But we all know what the war's all about. Strengthening us, helping us advance technologically, and bringing a perfect political situation for the Tiberium Control Network to be created. Humanity is saved, all can live a comfortable life and Tiberium is no longer an ecological nightmare, but rather a resource used to power up everything.

The only loyalty that is necessary is to mankind and life.

+3 votes   media: Railguns Online
Alex_06
Alex_06 Aug 29 2010, 9:25pm replied:

They have to defend themselves against Nod. Kane manipulated the factions into this situation. Keep in mind we don't see everything GDI does, so we don't see them offering relief effort or clearing up red and yellow zones that much. (The campaign is more centered around the war itself) We see in TS and FS that GDI are helping MANY cities in yellow zones and what would become red zones by TW. They also cleaned up part of Europe only to have Nod and the Scrin destroy all their efforts. They want to offer Yellow Zones Blue Zone treatment, but that takes time. Nod thinks they could simply let Blue Zones be Yellow Zones and offer rations. If there is no small reason for conflict, Kane cannot create an arms race and several wars nor attract the Scrin to Earth and keep mankind alive while also saving them and escaping Earth via the Scrin Threshold Tower. If they would ONLY help the downtrodden, Nod would destroy them entirely, and Kane doesn't want that. He needs GDI to remain resourceful for his plan to succeed. Kane sees that sacrificing part of the human race is necessary for the survival of mankind and for his ultimate goal.

+3 votes   media: Railguns Online
Alex_06
Alex_06 Aug 29 2010, 6:26pm replied:

GDI isn't oppressive. They're trying to clean up the whole planet and they often try to help Yellow Zones when they can (They're way too spread out to be able to provide relief effort to everyone on the globe). Kane just instilled the two factions to see things in a very biased way so they can fight, tech up and capture that Scrin tower and fight off the Scrin, and ultimately, allow us to survive and allow Kane to leave Earth. The reasons for conflict are entirely petty and superficial. Neither sides are necessarily right or wrong, they just see things differently and sometimes incorrectly. Every human being is immoral and morality is ambiguous, as it changes from person to person.

That's what I liked about the Tiberian saga's story. What was going on felt like it could happen anytime in real-life, and good parts of it do happen all the time.

+9 votes   media: Railguns Online
Alex_06
Alex_06 Aug 29 2010, 6:15pm replied:

Looks badass and sort of mechanical. I like it.
This mod has really good ambients, you guys did a good thing in taking your time with it.

+1 vote   media: Head 2 Head @ Freeplay 2010
Alex_06
Alex_06 Aug 29 2010, 10:49am replied:

Kane wants to save the planet and leave it (C&C4). However, his methods are quite...unorthodox.

+5 votes   media: Railguns Online
Alex_06
Alex_06 Aug 22 2010, 9:49am replied:

In the RA series and TW, they have treads...

+1 vote   media: WIP: Tiberium Harvester
Alex_06
Alex_06 Aug 18 2010, 10:00am says:

I love the look and feel of this map, it really reminds me of classic TD desert tileset.

+2 votes   media: Hurricane Desert
Alex_06
Alex_06 Aug 12 2010, 5:19pm replied:

I always played C&C3 at max de-zoom. Never zoomed in due to that...

+1 vote   media: Psychic Legion "Ravager" Trike
Alex_06
Alex_06 Aug 12 2010, 4:56pm says:

This angle is good for screenshots but it looks really weird for actual gaming...

Also, the Trike could use some better texture for the canopy...Apart from that, looks really nice.

+2 votes   media: Psychic Legion "Ravager" Trike
Alex_06
Alex_06 Aug 12 2010, 4:48pm says:

Lasher Tank v2.0
Very badass!

+4 votes   media: "Whiplash" Light Tank
Alex_06
Alex_06 Aug 9 2010, 11:34am says:

Sweet!

+2 votes   media: Naval Platforms *will be updated*
Alex_06
Alex_06 Aug 6 2010, 10:45am replied:

That makes no sense, dogs, bears and the burst DRONE will all mutate into humanoid brute?

+1 vote   article: Psychic Legion: Protocol Node
Alex_06
Alex_06 Jul 24 2010, 3:20pm says:

So they're getting floating discs?

+2 votes   media: Legion - Floating Disk
Alex_06
Alex_06 Jul 9 2010, 8:49am replied:

Oh, hey, you're right. O_o
Well, that's odd, I always thought it was correct that way when it really wasn't.

+1 vote   article: Version 1.09 with some minor changes
Alex_06
Alex_06 Jul 8 2010, 1:59am says:

The giga-fortress' air mode weapon SHOULD come out of its chin! It does so in Uprising, too. The chin has a giant cannon to fire the weapon.

+2 votes   article: Version 1.09 with some minor changes
Alex_06
Alex_06 Jun 17 2010, 5:36pm says:

Clearly photoshopped :P

-4 votes   media: Flame Tank Forrgoten
Alex_06
Alex_06 Jun 16 2010, 7:01pm says:

Make the Zone Raiders special ability units I'd say!
(Or make them unbuildable)

+3 votes   article: Status Update
Alex_06
Alex_06 Mar 27 2010, 2:29pm replied:

Hey Dibelius, check your private messages. xD

+1 vote   media: Allied Health Tent
Alex_06
Alex_06 Mar 21 2010, 12:57am says:

Hey, you based this off of an Alien unit in Earth 2160! :P

+2 votes   media: SEEDER
Alex_06
Alex_06 Dec 26 2009, 9:55pm says:

AWESOME!

+2 votes   media: The Dawn of the Tiberium Age (v1.10) trailer
Alex_06
Alex_06 May 24 2009, 12:20am says:

Too bad you consider this obsolete...It looked nice, even if it looked like it kinda came out of Halo...

+2 votes   media: Obsolete:refinery
Alex_06
Alex_06 May 17 2009, 12:21am says:

Meh, could be better somewhat...

+1 vote   media: Children of the Sun: Genetics Lab
Alex_06
Alex_06 Jan 19 2009, 4:59pm says:

That's a RED ALLIED BASE and that tank you're talking about is the amphibious Allied Assault Destroyer.

+1 vote   media: Canada's Revenge Promo Shots 01
Alex_06
Alex_06 Jan 18 2009, 12:33am replied:

For a first model, it's pretty darn good.

+1 vote   media: German War Factory (Front)
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