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Alex_06
Alex_06 @ Who is it?

Who’s that pokémon?

Reply Good karma+1 vote
Alex_06
Alex_06 @ M850 Grizzly remodel

Nah, I prefer the original.

Reply Good karma+4 votes
Alex_06
Alex_06 @ MK III

I like it!

Reply Good karma+2 votes
Alex_06
Alex_06 @ OST: Bogeyman

I see a CABAL face showing up slowly, and with CABAL’s voice-overs...Is CABAL going to show up as its own faction in TI now? :O

Reply Good karma+3 votes
Alex_06
Alex_06 @ Article is comming

Action is coming!

Reply Good karma+2 votes
Alex_06
Alex_06 @ New Player Colors!

What about all those factions? Will we be able to play as all of these, or only the base 4 (Rebels, Empire, Republic, CIS)?

Reply Good karma+1 vote
Alex_06
Alex_06 @ Soviet Piranha

Damn...I actually liked the Stingray...Maybe one if the Soviet subfactions can keep it? :D

Reply Good karma+2 votes
Alex_06
Alex_06 @ Nod Construction Yard

Looks like a mix between the C&C3; MCV, Yuri's MCV (and Slave Miner) and the C&C4; Defense Crawler. Kinda cool.

Reply Good karma+2 votes
Alex_06
Alex_06 @ TiberiumSecrets 1.0 Release

ASI:
- Probe: Small detector unit, built at the main ASI building. Unarmed, can be upgraded with a small laser for 500$ each (Requires War Factory or Tech Structure) (Design: Think like the Imperial Probe Droid from Star Wars, or like this: Assets1.ignimgs.com).
- Cyborg Assassin: Cloaked infantry that can melee kill enemy infantry.
- Icer: Infantry that freezes enemy units, like the Cryo-Legionnaire. Could be robot (which could take inspiration of Dark Troopers or Carbonite War Droids from Star Wars) or a Cyborg. Maybe give it an ability to smash frozen units. This could work well with the Egyptian theme ASI has ("preservation", "immortality" and all...)
- Cyborg Commando: No name for it yet, but a plasma based commando
- Reaper: AA/Anti-Armor unit. This used to be an ASI unit but was cut, no?
- Repo Man: Repossessed soldier that is transformed into a Cyborg instead of simply implanted. Requires you to send one infantry unit squad into your Armory Building.
- Transformative Light Tank: Light Tank that transforms into a 2-legged mecha or robot (url: Assets1.ignimgs.com (the tank in the middle) or this: Assets1.ignimgs.com)
- Omniwheel Buggy: (Recolored/Reskinned C&C4; Spider Tank, that thing has omni-directional wheels)
- Ice Tank: Tank that freezes enemy units.
- Transformative Fighter/Bomber: Fighter/Bomber that can transform into a tank. Is armed with missiles. (url: Assets2.ignimgs.com)
- Let us have the epic unit for the ASI back, as well as its building!
- Shield Generator Structure.

Reply Good karma+1 vote
Alex_06
Alex_06 @ TiberiumSecrets 1.0 Release

Other suggestions (and...some...Random ideas I had, some of them is to help better tie-in with TS/FS and make the game seem like it has technologies that have come out since then (a focus on drones used for war) but weren't accounted for when TS and CNC3 came out):
Nod:
- New Unit: Black Hand Stealth Laser Trooper. Maybe modify the Shadow Team unit instead, so it looks more high-tech, like the Renegade Stealth Trooper or an evolution of it.
- Replace Nod Fanatics with Hunter-Seeker Drone / Limpet Drone
- Specter or Redeemer can deploy a burrowing drone that can attack enemy units with a melee attack (maybe with some saws?).
- Nod Buggy should have an enclosed canopy like in Tiberium Wars Advanced. Maybe the Nod Attack Bike, as well.
- Upgrade for the Reckoner that allows it to burrow?
- Nod infantry can release a small scout drone (with four rotors)
- New Unit: Nod Banshee MK2 (Wraith?)

GDI:
- Sniper should have a full body suit like the other GDI troops.
- Pitbull suspension and wheels should be modified so it looks more like the renders and more resiliant.
- GDI vehicles can build attack and repair drones.
- Titans and Wolverines are unmanned.
- Mammoth MK2 as a secondary epic unit? Or maybe a mobile airfield as an epic unit (Tiberian Sun Rising already did that, though)
- Firestorm Defense structure. Produces giant shield around it that lasts 30 seconds upon activation, has to recharge.
- Replace the art for the Sonic Emitter with the Steel Talons scanner from KW.
- Current Sonic Emitter becomes a "Firestorm Turret". Maybe the Shatterer can become a "Firestorm Tank" as well, and GDI gets a new Disruptor Tank?
- Bloodhounds replaced with GDI Titan UCP and GDI Bull Tank from Tiberium. Both are unmanned.

Scrin:
- New Unit: Archon. Anti-infantry unit, from Tiberium. Fires electric beams or the same attack as the Annihilator Tripod.
- New Vehicle: Mobile Assault Carrier. Vehicle unit that acts as a mobile Buzzer Hive, can also deploy ground drones to attack (like Planetary Assault Carrier).
- New Vehicle: Tempest. Medium unit that hovers above ground and deploys a massive lightning attack around it and beneath it (Basically like the Scrin Primal concept art for Incursion, but with a different look, to fit with the other Scrin units). Does small damage, kills all infantry, but mostly EMPs vehicles (RA3 Stingray/RA3 Tesla Tank).
- New Vehicle: Voidwalker. (url: Forum.cncsaga.com) Light vehicle that works like a light gun walker. Gun Walker is moved to Tier 2.

Reply Good karma+1 vote
Alex_06
Alex_06 @ TiberiumSecrets 1.0 Release

A few suggestions I have is to add some KW units to Nod and GDI factions, and to replace the incomplete Scorpion Tank model with the original one from TW (at least for now). Or at least, have that thing replace the Beam Cannon, instead, because when it comes out of the War Factory, it can still fire regular cannon shots, which look just weird.

KW units suggested:
Nod:
- Militants (Apply the same skin to Rocket Militants, as well, if you can)
- Awakened / Enlightened (one upgrades to the other at the Shrine or Tech Center)
- Liquid Tiberium Trooper
- Reckoner
- Mantis
- Specter Artillery
- Redeemer
- Redeemer Engineering Facility
- Air Support Tower
- Voice of Kane

GDI:
- Zone Raider
- Wolverine
- Slingshot
- Titan
- Shatterer (with an upgrade to Zone Shatterer)
- MARV
- Hammerhead
- Reclamation Hub
- Support Airfield

Scrin:
- Ravager
- Cultists
- Mastermind can mutate into Prodigy after inhaling Tiberium (Like the aliens in Earth 2160, can use the same code that the Devourer Tank uses).
- Eradicator
- Harvester also benefits from Shield upgrade
- Warp Chasm

Reply Good karma+1 vote
Alex_06
Alex_06 @ TiberiumSecrets 1.0 Release

Sometimes, I let the dozer build up a structure, but the building stops building at 50%. I think it's related to uneven terrain. When you place down the building, it says that the building is placeable and that the terrain is even, but it isn't always. I tried it and it happens especially when you build a building to close to another. For example, I can place the Armory building inside part of a Power Plant, so the structures actually not just touch, but intersect, as in, one goes into the other. If I do that, the second structure won't build up past 50%. Selecting ASI as the enemy faction also crashes the game. Those were the bugs I encountered the most.

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Alex_06
Alex_06 @ "Set Railguns to vaporize", or something

Was this weapon designed by Kylo Ren (blue lightning animation when it fires)? :P

Reply Good karma+1 vote
Alex_06
Alex_06 @ Tiberian Sun Rising - We Made Top 100 MOTY - December Update #2

Looks cool, I love it! Reminds me a bit of Homeworld: Deserts of Kharak. Is it possible that might've been an inspiration? :)

Reply Good karma+2 votes
Alex_06
Alex_06 @ Tiberian Sun Rising

"Welcome back!

I never lost faith that you were still active, despite all the silence. There is just too much work and love involved in your mod to let it die."

TSR Lives in death!

Reply Good karma+4 votes
Alex_06
Alex_06 @ Tenorran Military Base

Those Tenorran buildings sure remind me of the buildings in Fallen Haven.

Reply Good karma+1 vote
Alex_06
Alex_06 @ Tiberium Secrets

Spoke too soon, I think :P

Reply Good karma+2 votes
Alex_06
Alex_06 @ Tiberium Secrets

Tried it. Aside from a few bugs (and missing tooltips), this is really fun.

Is it normal that I'm having such a hard time to start? If I play as GDI and Nod, I can easily destroy the AI. If I play as ASI...It takes a while to get started. :\

By the way, the art style and gameplay mechanics for the new faction are absolutely amazing. And how did you get the new music to only play for the new faction? That's pretty neat, even if I'm not the biggest fan of the new music (it's still well done).

Reply Good karma+2 votes
Alex_06
Alex_06 @ AI UPRISING! ROBOT FACTION!

Is that masterofroflness?

Reply Good karma+3 votes
Alex_06
Alex_06 @ C&C Generals Evolution Main Menu

Beautiful :O

Reply Good karma+8 votes
Alex_06
Alex_06 @ Coming Soon

Does this mean the Confederacy and Trade Federation civs have been replaced with Geonosian and Separatist civs, respectively?

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Alex_06
Alex_06 @ New Bright Nebula

Reminds me of the UCS ship from Earth 2150/2160 :O

Reply Good karma+1 vote
Alex_06
Alex_06 @ EA asked us to stop project!

Guys, change your mod description to say that it's a "mod for BFME2" instead of a "game" and EA will leave you alone. They mistook your project for a full game because of the incorrect description.

Reply Good karma-1 votes
Alex_06
Alex_06 @ EA asked us to stop project!

That's because they think it's a game, not a free mod. It's just a misunderstanding. E-mail them back. There's a Mass Effect mod for SW: Empire at War and another one for the original Battlefront 2, both of which are NOT getting cancelled and did not receive a cease and desist.

I would even e-mail them back with those examples and say that as it is a mod in the same vein, it is not infringing on any rights. It's not a paid game.

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Alex_06
Alex_06 @ EA asked us to stop project!

Ignore it. They did it because they thought it's a video game, not a mod. They can't go to court over this with you. Ignore it.

You are not creating a video game, you are making a mod for an EA game. They are mistaken and the person who reported this to them misunderstood what your mod is. They assumed so because the art style and the game mechanics are nothing like the original game that's being modded (BFME2), so they mistook it for a whole new game.

Reply Good karma-1 votes
Alex_06
Alex_06 @ Aegis-class Combat Shuttle

Reminds me of the shuttles in Mass Effect

Reply Good karma+1 vote
Alex_06
Alex_06 @ Kane's transport

I never even realized...This thing is literally the TD Temple of Nod on hover-wheels.

Reply Good karma+1 vote
Alex_06
Alex_06 @ C&C Tiberian Odyssey

If you're not sure, you could always release an incomplete version of the mod, as-is, I suppose, but ask for people not to use the assets or alter the mod unless they contact you first and get your approval. Perhaps that way, someone would try your mod and get interest in continuing it?

Reply Good karma+3 votes
Alex_06
Alex_06 @ Snow is Back!

I'm guessing it's a sort of tech lab/tech structure, like a field bureau/forward command post, or an armory?

Reply Good karma+2 votes
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