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I actually dig it, but I'd have the them use both this and the original Mammoth Tank
They should have different kinds of "Cyborgs", if you will - In the style of infantry that are enhanced with cybernetics, rather than full-on cyborgs controlled by a central AI. Think Spartans from Halo, with lost limbs replaced by tech and with chips implanted in their brains.
Full-On Cyborgs like the Cyborg Commando and normal Cyborg would go to CABAL.
This is awesome. You should do a CABAL faction next. Heck, I'll help you in any way I can, if you want to make that happen. :D
Streaming? I say do it!
OOooh this is like the Protoss Disruptor in StarCraft II: Legacy of the Void. It's a fun unit to use, so great choice. :D
Looks great. You should release an Ordos vs Harkonnen beta. :)
Last one has to be "No Superweapons".
What happened to TWA's main 3D artist, Golan? I recall him making most of the models in this mod...
Not sure I would use the C&C4; units. They look...meh.
Scrin Primal? Hehehe
They are ingame, but not in concept, though:
Well, it's 20 years older, but it's old stil. An Abrams would already be better suited than this. But the model does look nice. It just doesn't fit. Perhaps as an easter egg or a Fremen vehicle.
Meh, looks like WW2 vehicle. More advanced, please.
Never even realized it used the same chassis as the MHQ, but now that I think about it, in Counterstrike, the prototype Tesla Tanks did in fact use the MHQ art, until they got their proper art in the second expansion, Aftermath.
Can't wait to play Reaper, they sound fun
I LOVE this texture.
Wait, those are C&C2013 assets...How'd you guys manage to extract and use these? From the terrain, to the trees, to the cliffs and the explosion, the music and the sounds. Heck even the lights on the power plants. Those are all from C&C Generals 2/F2P.
Woah. Those mountains look good. And realistic. Had you not said that this is SC2, I would've assumed this was Generals 2, not StarCraft 2.
This. Fits with logo.
I could see this becoming a Yuri infantry in MO or Colony Wars.
Totally agree with the Banshee pad anims point.
Oh, god, that refinery just looks horrible. It looks like a Copy and paste job of the War Factory. The one you did before was so much better:
Use that one instead.
And you should include the TS-style Nod Pyramid as well, alongside Kane's variant.
Finally, that GDI Helipad is missing its control center, the one it used to have in older releases. IT should definitely have it, because now it looks too small compared to Nod's.
What mod is this? Please tell me this is a mod. :D
Beta Release 5 needs more new building SHPs and a few more updated voxels before a release, if you ask me...It looks like you're planning to release soon?
It actually looks great, you should release it somehow.
Kinda reminds me of the C&C4 Mammoth Tank concept.
Ooooh, what's that tank in the top right corner?
3rd faction looks like a mix of CABAL, Tleilaxu and The Flood.
First picture shows what looks like a bug that reanimates a dead body into a soldier for the third faction.
Can't believe this is the Mass Effect Multiplayer experience I've always wanted to play. Looks great, guys, keep up the amazing work.
Hey, it's the artillery truck from Incursion. Nice!
7 renders so far, 5-8 left to go.
Oh, nevermind, then.
Shadows and lighting look better, but the zoom and details seemed better in the SC2 version.
Why the hell would Blizzard do this, I can only wonder? Did they really want to ruin any and all of these mods? Do they think most mods offer competition against StarCraft Brood War, WarCraft games, and the Heart of the Swarm expansion pack?
No, but it sure looks a lot like an RA3 map.
I like it, but this looks way too high-tech to fit with the rest of the Human vehicles...
I'm liking it. Looks like actual fire.
I think it's a drone now. That's why it looks sort of weird.
In any case, I'm definitely liking these new re-done models.
I can't recall, but it was out somewhere on the net that BioWare was working on an FPS.
Yes, it's a BioWare FPS.
Prefer the old one. This could work as a Mutant vehicle...A sort of Mammoth Tank assembled from old Abrams tanks.
Based on a C&C3 map!
Somehow, I hear no sound in any of these...
So much detail removed...Not sure I approve.
EDIT: I like the hexagon tile the cockpit parts had.
Door could use some work, but the rest is awesome.
Is the TS Hover MLRS now a crate goodie by any chance?
This is the best so far.
This is incredibly epic
How is this any good? It's all grey!
I like the MCV thingy. Could work as a tech building that allows you to build next to it!
Looks a bit too stubby, you should make it longer...Needs more space between the front legs and back legs.
It does indeed need to be bigger. Compare the size of the Titan with TI's Mk2. It needs to look like TI's Mk2, IMO.
I guess that could be it, though that meant that the old build used a newer Ares build, and the new build uses an older one...How odd. In any case, neither of those Ares builds are 0.1, they're both a more recent, beta build.
The unit front lights aren't displaying in-game, by the way, but they used to work on an old build I found lying around on your project's sourceforge...
Wait, no, this isn't a Dawn of Victory update. Nope, I'm totally hallucinating.
Because God knows DoV updates contain only Soviet units.
What about new menus, new database entries and videos? :P
I really love the quality of the UI!
Well put, Dave.
I don't know how this unprofessional piece-of-**** made it into a newspaper. I'd fire the idiot who wrote the article, if I was in charge of that paper and had any common sense.
There you go, that way you won't get hit badly by copyright and god knows what. :P
Sorry if I seemed slightly like a bit of a jerk. Anyways, this is looking nice, I wonder how you got the building mechanic to work, and if it would be possible to replicate it in Red Alert 3.
Music is not by Activision. It's from an Activision game.
Learn to properly give credits where due. IE; Artist Name - Song Name, from Game XYZ.
You guys don't talk that much.
And R3ven, though I don't blame you, you almost seem to be filled with angst. Almost got this "the world's a ****** place and people are jerks".
Cheer up a little? Trust me, I've been there, too, I'm almost 20 now...Feel free to delete this post, but my message to you still stands. Live a little! :P
Otherwise, not a bad interview.
Dude, look at the date. :P I posted this on August 16th. He had done like 5 collapse models and a few other things that day specifically. It used to read like this at the top of the list:
Toxitron Collapse Model
Flying Disc Collapse Model
(And so on...)"
All that in a day? You're extremely productive!
Harder to notice on this one than the other screenshots, but damn, it looks so good.
Reminds me of the C&C4 atmospherics, which are the best in a SAGE game so far. I like how it also had the effect of toning down the bloom on the team color.
So yeah, no need to fix what isn't broken in the first place. =(
Are those these artificial trees?:
Old is fine, TBH...
Never mind, I forgot to create a mod.xml file <_<
Which is a shame, because it looks awesome!
I like the new Flak Cannon
You should do something similar with the sentry gun, it's ridiculous to think that a lone conscript manning a sentry gun is surrounded by WATER and has no way of leaving his post.
Say, what is this structure, on the left, in this pic:?
It looks like that device in the last mission of the Mental Omega mod's campaign...
The Daedalus team worked in there...Dr. Boudreau escapes the place as CABAL steals the Tacitus by retracting that arm holding it.
I can help with fixing the campaign and perhaps also with translation. I don't speak much German, so I can't translate everything directly, but I can help correct grammar mistakes and such.
I can also write Intel Database entries to replace those in-game and make the database fit with what's in the mod.
PM me if you need my help!
But his last release was less than 2 months ago...
I just checked the twitter account! I KNEW I MISSED SOMETHING. =(
I was wondering, what's going to happen to the expansion vehicle and Chaos Drone? I don't see them in the list and I haven't noticed any screenshots with them since the redesign process started...Maybe I missed something?
Yeah, for once. :P
The irony is I so wanted to do that with the original. I was gonna photoshop it into this. :P
I just realized...In RA1, the UN exists, but in RA2...No.
Warning: May contain pieces of gravity.
This brings back some memories!
They should only have the Prodigy, not the Mastermind, too.
Some of these gameplay enhancing features are really great!
Makes the game on par with Generals, I like this.
I know what this is, I'm just curious where this picture is taken from...What website?
So you basically just edited the C&C4 Devout...
SHPs may well be static images, but they are originally modelled, then taken a picture of.
So essentially, he did remodel it.
It's a shame you're replacing the awesome bio-reactor with this one...Doesn't even really look like a bio-reactor, to be fair.
They really did a good job on this model, it looks perfectly like him.
Looking pretty nice!
It will cause a small EMP. :P
I like the missiles the way they are TBH. Don't make anti-matter as an upgrade. I prefer Helge's idea.
Ion Cannons should have the effect of an EMP, by the way. They would IRL.
And I like the orbital kinetic bombardment idea.
As for the Ion Cannon, it could have different charges, like in C&C4. When it's charged 20%, it can only EMP, then at 40%, it can also take out air units and infantry, then at 70% it acts like the TD and TS Ion Cannon (one shot), then at 100% it's like the C&C3 Ion Cannon and does significant damage and ionizes the air. All of them should cause an EMP though.
The speed, the explosions, smoke effects, everything is so mind-blowingly realistic. Amazing.
April Fools? :P
I like the new Wraiths, reminds me of the Predator fighter from the SC2 alpha.
I literally LOL'D IRL.
What about the Transport Copter?
EDIT: Nvm, it's done.
This is taken in the editor, that's why the reflections are off. It's always the case with the water in the editor, even when it's set up right. In-game it looks fine, however.
The bug with the water height and reflection plane is that water will have NO reflection and in-game, will be completely transparent. (almost invisible)
Oh FFS, now the AW mod is on hold too, for a BW mod?
I like a few TW tracks, mostly the new ones in KW, The title theme from TW and 2 or 3 of the combat tracks.
TS, I liked Killing Machine, the map theme (Still love it!), Approach, Slave to the System, Linkup, What Lurks, Heroism, Hacker and Dusk Hour.
Renegade, I liked all of the tracks, especially Stomp.
TD, I liked most of them, if not all of them.
I personally find the Renegade tracks to be the most fitting for the entire Tiberian saga.
Dude, this looks amazing and very realistic.
What the heck are you guys smoking? It looks perfect. The light makes it look like it is the afternoon! I love it!
Just have different types of lighting for different maps, however, is all I'm saying. Don't make it be afternoon on every map.
That's way too OP.
This just gave me an idea. This is basically getting the RA3 bloom and shaders into C&C3...What if we got the C&C3 ones into RA3? We could achieve that nostalgic RA2 style seen in the very first RA2 screenshots!
Are those even your voxels?
It says "Power".
Looks tons better than stock TW.
I LOVE THE DESIGN!
Keep in mind that these units wouldn't play the same in RTS mode.
Keep it up, there aren't that many things left, you've done at least half of it all:
I'm not counting the Oozium and Black Hole inventions (structures), as those aren't for MP.
I'd also suggest adding the Anti-Tank and Radar from Days of Ruin/Dark Conflict.
rotor aircraft should no longer exist after C&C3, seriously. VTOLs, please! :P
Doesn't look like Mustafar to me...More like a barren desert world than a volcanic world filled with dark rock & ash, metallic platforms and lava.
You've missed quite a few:
You know, maybe you should make an AW mod after finishing up the Yuri one.
It's Tiberium Wars (C&C3) infantry, not Tiberian Twilight (C&C4) infantry.
"Eye", "All-seeing eye" or "Eye of Ra" could also work...
BTW, you should really use CABAL and MoK cyborgs for your mod, they'd fit really well.
How's "Pathfinder drone" sound?
Those are Nod rocket militants from C&C3.
Haha, you're right, it looks like he is dancing...Artists sure have a sense of humor.
I think this is inside a Scrin structure or ship...Most likely inside the Scrin tower.
Sure doesn't make you wanna get probed...Hehe.
China. Has to be.
There's already a Scrin vehicle called the "Seeker"...
It doesn't have wheels and uses metal balls instead...WTF? That's just like some of the Nod vehicles in C&C4...
ewww, no. Ugly old graphics, no thanks.
Notice how they removed dynamic destructible buildings and reflective water. The former reappeared in RA3/C&C4 while the latter reappeared in BFME2/C&C3.
What is that thing?
I thought this was gonna replace the vanilla Nod buggy?
I don't see the updated Allied and Empire mechanics on the Wiki...
Nice, is this for Synergy?
If you code it yourself, there's nothing wrong with it.
It's like refusing to make a suicide unit because another mod did it...As long as you code it from scratch, nothing's wrong there.
From the looks of it, the cover system is just a unit that deploys and gives armor bonus to units within a range and makes other units miss the target more often.
Kane wishes to let us exploit Tiberium's power, but not let it run rampant across our world, unchecked. With Kane's help, GDI and Nod eventually become allies. Where Nod helps the downtrodden, GDI does, too. The war only strains their resources. But we all know what the war's all about. Strengthening us, helping us advance technologically, and bringing a perfect political situation for the Tiberium Control Network to be created. Humanity is saved, all can live a comfortable life and Tiberium is no longer an ecological nightmare, but rather a resource used to power up everything.
The only loyalty that is necessary is to mankind and life.
They have to defend themselves against Nod. Kane manipulated the factions into this situation. Keep in mind we don't see everything GDI does, so we don't see them offering relief effort or clearing up red and yellow zones that much. (The campaign is more centered around the war itself) We see in TS and FS that GDI are helping MANY cities in yellow zones and what would become red zones by TW. They also cleaned up part of Europe only to have Nod and the Scrin destroy all their efforts. They want to offer Yellow Zones Blue Zone treatment, but that takes time. Nod thinks they could simply let Blue Zones be Yellow Zones and offer rations. If there is no small reason for conflict, Kane cannot create an arms race and several wars nor attract the Scrin to Earth and keep mankind alive while also saving them and escaping Earth via the Scrin Threshold Tower. If they would ONLY help the downtrodden, Nod would destroy them entirely, and Kane doesn't want that. He needs GDI to remain resourceful for his plan to succeed. Kane sees that sacrificing part of the human race is necessary for the survival of mankind and for his ultimate goal.
GDI isn't oppressive. They're trying to clean up the whole planet and they often try to help Yellow Zones when they can (They're way too spread out to be able to provide relief effort to everyone on the globe). Kane just instilled the two factions to see things in a very biased way so they can fight, tech up and capture that Scrin tower and fight off the Scrin, and ultimately, allow us to survive and allow Kane to leave Earth. The reasons for conflict are entirely petty and superficial. Neither sides are necessarily right or wrong, they just see things differently and sometimes incorrectly. Every human being is immoral and morality is ambiguous, as it changes from person to person.
That's what I liked about the Tiberian saga's story. What was going on felt like it could happen anytime in real-life, and good parts of it do happen all the time.
Looks badass and sort of mechanical. I like it.
This mod has really good ambients, you guys did a good thing in taking your time with it.
Kane wants to save the planet and leave it (C&C4). However, his methods are quite...unorthodox.
In the RA series and TW, they have treads...
I love the look and feel of this map, it really reminds me of classic TD desert tileset.
I always played C&C3 at max de-zoom. Never zoomed in due to that...
This angle is good for screenshots but it looks really weird for actual gaming...
Also, the Trike could use some better texture for the canopy...Apart from that, looks really nice.
Lasher Tank v2.0
That makes no sense, dogs, bears and the burst DRONE will all mutate into humanoid brute?
So they're getting floating discs?
Oh, hey, you're right. O_o
Well, that's odd, I always thought it was correct that way when it really wasn't.
The giga-fortress' air mode weapon SHOULD come out of its chin! It does so in Uprising, too. The chin has a giant cannon to fire the weapon.
Clearly photoshopped :P
Make the Zone Raiders special ability units I'd say!
(Or make them unbuildable)
Hey Dibelius, check your private messages. xD
Hey, you based this off of an Alien unit in Earth 2160! :P
Too bad you consider this obsolete...It looked nice, even if it looked like it kinda came out of Halo...
Meh, could be better somewhat...
That's a RED ALLIED BASE and that tank you're talking about is the amphibious Allied Assault Destroyer.
For a first model, it's pretty darn good.