I tend to stare into space when I'm trying to think of ideas... Me? I'm a novice indie game dev currently working on Fountain of Life, a game where you only have seconds left to live and must gather the souls of the dead to survive.

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Life’s Impetus Devblog #11 – My Three Phases for Writing a Story
Life's Impetus

Life’s Impetus Devblog #11 – My Three Phases for Writing a Story

Oct 21, 2014 Life's Impetus 0 comments

I talk about how I write a story, which is divided in three phases; what I want to do, what I need to do it, and what I'm going to do.

Life’s Impetus Devblog #10 – The Fountain of Life
Life's Impetus

Life’s Impetus Devblog #10 – The Fountain of Life

Oct 6, 2014 Life's Impetus 0 comments

I talk about the design and backstory of the Fountain, one of the central elements of the game.

Life’s Impetus Devblog #9 – Achieving Animation
Life's Impetus

Life’s Impetus Devblog #9 – Achieving Animation

Sep 22, 2014 Life's Impetus 0 comments

I explain the steps behind my animation process, and show a lot of pictures on the way!

Life’s Impetus Devblog #8 – A Shopping District
Life's Impetus

Life’s Impetus Devblog #8 – A Shopping District

Sep 8, 2014 Life's Impetus 0 comments

I talk about the shopping district, the main location in my game.

Life's Impetus Devblog #7 - To Make People Talk
Life's Impetus

Life's Impetus Devblog #7 - To Make People Talk

Sep 3, 2014 Life's Impetus 0 comments

I'm back! It's time to explain an important aspect of the game, the conversation system.

Sky's Isles Postmortem
Sky's Isles

Sky's Isles Postmortem

Aug 6, 2014 Sky's Isles 0 comments

An analysis of what I got right and wrong, looking at art, gameplay, story and my process.

Taking a one month break from development
Life's Impetus

Taking a one month break from development

Jun 9, 2014 Life's Impetus 0 comments

I'll be taking a one month break from Life's Impetus to work on another game.

Life's Impetus Devblog #6 - Designing the Corrupted
Life's Impetus

Life's Impetus Devblog #6 - Designing the Corrupted

May 20, 2014 Life's Impetus 2 comments

This devblog, I'll be talking about the process behind designing the Corrupted, the main enemy type in Life's Impetus.

Life's Impetus Devblog #5 - Looking at the Choices Behind the Gameplay
Life's Impetus

Life's Impetus Devblog #5 - Looking at the Choices Behind the Gameplay

May 8, 2014 Life's Impetus 0 comments

I talk about why I chose each of the main aspects of the gameplay.

Life's Impetus Devblog #4 - The Game that it Once Was
Life's Impetus

Life's Impetus Devblog #4 - The Game that it Once Was

Apr 21, 2014 Life's Impetus 2 comments

Last devblog, I talk about the battle system and gameplay my game currently has. This time, I'll be talking about the gameplay my game used to have.

Life’s Impetus Devblog #3 – The Battle System
Life's Impetus

Life’s Impetus Devblog #3 – The Battle System

Apr 7, 2014 Life's Impetus 0 comments

With the movement system mostly done, it's time to work on the battle system! This devblog I'll be explaining the basics of Life's Impetus's battle system...

Life's Impetus Devblog #2 - Run, run
Life's Impetus

Life's Impetus Devblog #2 - Run, run

Mar 24, 2014 Life's Impetus 0 comments

Recently I've been working on two things that can make or break a game: controls and camera. I haven't really finished them yet, but hey, I can still...

Life's Impetus Devblog #1 - The Way Forward
Life's Impetus

Life's Impetus Devblog #1 - The Way Forward

Mar 10, 2014 Life's Impetus 0 comments

I look into what I'll need to do if I want to have a complete game.

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