I tend to stare into space when I'm trying to think of ideas... Me? I'm a novice indie game dev currently working on Fountain of Life, a game where you only have seconds left to live and must gather the souls of the dead to survive.
This devblog, I'll be talking about the process behind designing the Corrupted, the main enemy type in Life's Impetus.
I talk about why I chose each of the main aspects of the gameplay.
Last devblog, I talk about the battle system and gameplay my game currently has. This time, I'll be talking about the gameplay my game used to have.