I tend to stare into space when I'm trying to think of ideas... Me? I'm a novice indie game dev currently working on Fountain of Life, a game where you only have seconds left to live and must gather the souls of the dead to survive.

I’m ceasing development for Life’s Impetus
Life's Impetus

I’m ceasing development for Life’s Impetus

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Yep. Just as the title says. I’m ceasing development after having worked on it for two years. I’m guessing this will come as a surprise for most of...

Life’s Impetus Devblog #12 - Inception of the Fountain
Life's Impetus

Life’s Impetus Devblog #12 - Inception of the Fountain

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I talk about the creation of the Fountain of Life, a central element in the game.

Life’s Impetus – 2nd Year Postmortem
Life's Impetus

Life’s Impetus – 2nd Year Postmortem

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I take a look back at this year's development to see what I did well and what I did badly.

Life’s Impetus Devblog #11 – My Three Phases for Writing a Story
Life's Impetus

Life’s Impetus Devblog #11 – My Three Phases for Writing a Story

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I talk about how I write a story, which is divided in three phases; what I want to do, what I need to do it, and what I'm going to do.

Life’s Impetus Devblog #10 – The Fountain of Life
Life's Impetus

Life’s Impetus Devblog #10 – The Fountain of Life

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I talk about the design and backstory of the Fountain, one of the central elements of the game.

Life’s Impetus Devblog #9 – Achieving Animation
Life's Impetus

Life’s Impetus Devblog #9 – Achieving Animation

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I explain the steps behind my animation process, and show a lot of pictures on the way!

Life’s Impetus Devblog #8 – A Shopping District
Life's Impetus

Life’s Impetus Devblog #8 – A Shopping District

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I talk about the shopping district, the main location in my game.

Life's Impetus Devblog #7 - To Make People Talk
Life's Impetus

Life's Impetus Devblog #7 - To Make People Talk

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I'm back! It's time to explain an important aspect of the game, the conversation system.

Sky's Isles Postmortem
Sky's Isles

Sky's Isles Postmortem

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An analysis of what I got right and wrong, looking at art, gameplay, story and my process.

Taking a one month break from development
Life's Impetus

Taking a one month break from development

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I'll be taking a one month break from Life's Impetus to work on another game.

Life's Impetus Devblog #6 - Designing the Corrupted
Life's Impetus

Life's Impetus Devblog #6 - Designing the Corrupted

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This devblog, I'll be talking about the process behind designing the Corrupted, the main enemy type in Life's Impetus.

Life's Impetus Devblog #5 - Looking at the Choices Behind the Gameplay
Life's Impetus

Life's Impetus Devblog #5 - Looking at the Choices Behind the Gameplay

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I talk about why I chose each of the main aspects of the gameplay.

Life's Impetus Devblog #4 - The Game that it Once Was
Life's Impetus

Life's Impetus Devblog #4 - The Game that it Once Was

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Last devblog, I talk about the battle system and gameplay my game currently has. This time, I'll be talking about the gameplay my game used to have.

Life’s Impetus Devblog #3 – The Battle System
Life's Impetus

Life’s Impetus Devblog #3 – The Battle System

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With the movement system mostly done, it's time to work on the battle system! This devblog I'll be explaining the basics of Life's Impetus's battle system...

Life's Impetus Devblog #2 - Run, run
Life's Impetus

Life's Impetus Devblog #2 - Run, run

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Recently I've been working on two things that can make or break a game: controls and camera. I haven't really finished them yet, but hey, I can still...

Life's Impetus Devblog #1 - The Way Forward
Life's Impetus

Life's Impetus Devblog #1 - The Way Forward

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I look into what I'll need to do if I want to have a complete game.