I tend to stare into space when I'm trying to think of ideas... Me? I'm a novice indie game dev currently working on Fountain of Life, a game where you only have seconds left to live and must gather the souls of the dead to survive.
I talk about how I write a story, which is divided in three phases; what I want to do, what I need to do it, and what I'm going to do.
This devblog, I'll be talking about the process behind designing the Corrupted, the main enemy type in Life's Impetus.
I talk about why I chose each of the main aspects of the gameplay.
Last devblog, I talk about the battle system and gameplay my game currently has. This time, I'll be talking about the gameplay my game used to have.