I tend to stare into space when I'm trying to think of ideas... Me? I'm a novice indie game dev currently working on Fountain of Life, a game where you only have seconds left to live and must gather the souls of the dead to survive.

Comment History
AlceX
AlceX Jul 17 2014, 3:22pm says:

I really love your art style! I've always liked 2D sprites in 3D worlds. As a fellow Unity dev, may I ask you how you do it? I'd like to try it out someday.

+1 vote     article: Some Gruesome Construction
AlceX
AlceX May 20 2014, 5:07pm says:

Looking nice! The emergent behavior system sounds particularly interesting, I wonder what kind of things you'll encounter with that.
(also, I did not know there was a thing such as lama)

+2 votes     article: Adventure Craft update! Lots of exciting new things!
AlceX
AlceX May 20 2014, 5:03pm replied:

Thanks! Hopefully, I'll have the pencil version done soon.

+1 vote     article: Life's Impetus Devblog #6 - Designing the Corrupted
AlceX
AlceX Apr 24 2014, 8:57pm replied:

In the current game, not really. It's just "fight until you beat the baddies".

+1 vote     article: Life's Impetus Devblog #4 - The Game that it Once Was
AlceX
AlceX Aug 4 2013, 11:24am says:

An interesting argument I've heard in favor of RNG is that being able to deal with random events is a skill in itself.

+2 votes     article: RNG in videogames
AlceX
AlceX Jun 30 2013, 9:17am replied:

Nope.

+1 vote     member: AlceX
AlceX
AlceX Feb 17 2013, 6:02pm replied:

(note for the future, click on the reply button when replying or else the person has no idea you replied)

Anyways, check this out: Inventwithpython.com It's a good and simple place to start.

+1 vote     member: smeyxs
AlceX
AlceX Dec 17 2012, 4:53pm says:

Just a thought, have you ever considered trying to learn programming? It's pretty fun and satisfying, you seem like you'll have time since you're going to finish your last exam soon, and making mods is a nice place to start.

+1 vote     member: smeyxs
AlceX
AlceX Dec 17 2012, 6:02am says:

(Shoot, this is one late comment, but might as well say it anyways...)
Looks really interesting. I wanna see how your game looks from a first person perspective.

+1 vote     article: Flashback mechanic
AlceX
AlceX Dec 10 2012, 8:37am says:

Very interesting indeed, I've always thought of procedural story making machines. It looked so hard though, making sure that every possibility is of good quality and creating elements that mix and combine with each other in ways that make sense. I'd definitely like to see where this goes.

+2 votes     article: Dissecting How Stories Are Told Procedurally Part 1: The Skeleton
AlceX
AlceX Dec 10 2012, 8:12am replied:

Thanks! Did you try it out?

+2 votes     article: DevLog 1#: Prototyping
AlceX
AlceX Dec 8 2012, 4:02pm says:

Awesome, I like the bloom effect at the end of the canyon.

I wonder how long these concept arts take... I mean, they're so good, I don't think it's short. I just hope you aren't spending all your development time on these XD

+1 vote     media: The Canyon
AlceX
AlceX Dec 4 2012, 9:19am says:

Looks beautiful so far, my only complaint is how the state of objects changes instantly when you change to anger, before the change in the environment(color,music) has finished or is even noticeable. A question: does changing the mood affect everything in the environment?
Anyways, good luck! Voted for you in the contest.

+2 votes     article: First gameplay video!
AlceX
AlceX Dec 4 2012, 9:09am says:

Pretty ambitious, but looking nice so far. Good luck, you'll need it.

+4 votes     game: Backspace mp space sim
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