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Albatros44
Albatros44 Jan 4 2014, 4:17pm replied:

Fail, admittedly :/.

We're on it though.

+4 votes   mod: Zeitgeist
Albatros44
Albatros44 Dec 3 2013, 12:07pm replied:

Hey,

somehow my reply ended up under the wrong comment.

Please check the next page to see it :).

Cheers,

Til

+1 vote   mod: Zeitgeist
Albatros44
Albatros44 Dec 2 2013, 9:17am replied:

We will actually have to go and try something along those lines :(. Like I said more than a year ago, we tried keeping this a free mod for as long as possible, but by now we've discovered the brutal reality of the market, especially licensing fees.

By now, we have paid a four digits amount of money just to license programs needed for development - as soon as we'll release, we will have to license rights for commercial use and the engine, and by then we'll reach the five or even six digits......

So we need to either find a millionaire to join the ranks of the developers ;) or go indie like you said.

Looking into all options & open to suggestions here!

Cheers,

Til

+1 vote   mod: Zeitgeist
Albatros44
Albatros44 Dec 2 2013, 9:05am replied:

Update:

We will have something to show you before x-mas.

NO release of anything yet ;), but at least something that fits into the definition of a big-enough-breakthrough.

Cheers,

Til

+3 votes   mod: Zeitgeist
Albatros44
Albatros44 Nov 9 2013, 8:48pm replied:

And you guys have every right to be upset.

We're trying and working really, really hard, but we made that promise a while ago not to bother you folks again with updates unless we have something _really_ substantial to show.

But we'll drop a line every once in a while in the comments - good idea, chsignal.

And thanks for staying tuned.

Cheers,

Til / Albatros

+7 votes   mod: Zeitgeist
Albatros44
Albatros44 Aug 31 2012, 5:37am replied:

Yes it will. You can bet on that ;).

As I'm a passionate fan of the city, I'll make sure that Zeitgeist's City of Prague will be as close to the historical real thing as possible.

+3 votes   mod: Zeitgeist
Albatros44
Albatros44 Aug 28 2012, 6:10am replied:

Hey,

part of what you say is actually true. We're having trouble with the engine limitations and much of our work is only caused by Source, its age and general design.

But we're also aware of the benefits of this engine; it's widely distributed, has great visual potential, the documentation and modding community unreached by any other engine - and, if things go well, there's always the chance that we will be supplied with the latest version of Source.

So all in all we're still betting on the right horse.

+3 votes   mod: Zeitgeist
Albatros44
Albatros44 Aug 28 2012, 6:06am replied:

Thank you once again for your inspiring feedback. :) We're always open to suggestions, as more exposure will certainly benefit us in may ways.

Cheers,

Til / Albatros

+5 votes   mod: Zeitgeist
Albatros44
Albatros44 Aug 28 2012, 4:47am replied:

Could you be more specific?

Right now there's that Prussian 08 Steam Locomotive and admittedly also German coach models, which makes sense though in the context of Zeitgeist's history.

On the long run we'll add some variation though of course.

+2 votes   article: Zeitgeist - Re-Inventing Ourselves, Part I
Albatros44
Albatros44 Mar 14 2012, 7:03pm replied:

And a great community giving us feedback that always makes us want to do the things we do :).

+1 vote   media: The Greenwich Park & Observatory, London
Albatros44
Albatros44 Mar 6 2012, 11:27pm replied:

And yet another update: apparently, our forums and thus the story, architecture, screenshots and game art sub-forums are still offline as well as our other mysql installations. We'll hopefully be able to restore these tomorrow.

Cheers,

Til

+2 votes   mod: Zeitgeist
Albatros44
Albatros44 Mar 6 2012, 4:41pm replied:

All the data has been restored again, we're just swell now.

Let's hope it'll stay that way. : )

+3 votes   mod: Zeitgeist
Albatros44
Albatros44 Mar 6 2012, 11:44am says:

Hey,

for all those wondering what the hell happened to our images, media and backgrounds: our Plesk installation is currently broken. Chris and MoreDread are working on the problem, though, so hopefully soon the backup will run.

Cheers and thanks for your patience,

Til

+4 votes   mod: Zeitgeist
Albatros44
Albatros44 Mar 3 2012, 10:10am replied:

Yes there will be : ).

We're (or Martin is) currently waiting for some additional props to create the missing buildings for the Greenwich scenario, especially the Leslie Green style Underground buildings. Then we can measure the walking distances and see how much bigger or smaller the reachable part of the level needs to be. Afterwards, the 3d skybox will be added along with the other things needed to make the horizon blend nicely.

Cheers and thanks for the input!,

Til

+6 votes   media: The Greenwich Park & Observatory, London
Albatros44
Albatros44 Mar 3 2012, 9:53am says:

Exactly, Killi!

Stealthgato, chsignal, SPY-maps, Elementalist and, of course, anybody else not using facebook: we've found a better solution for you now.

On Northcapestudios.com we've got a similar to facebook, wall-of-info-like blog system. Along with every small bit of media, story or other develoments that makes it to facebook, we will update the blog.

I hope this alternative is OK for you guys : ).

Cheers,

til

+2 votes   article: Zeitgeist needs your help
Albatros44
Albatros44 Mar 1 2012, 6:59pm replied:

thank you! that's good news ;). i can't promise anything yet, but there might be a way to translate the whole thing....cheers

+1 vote   article: Zeitgeist needs your help
Albatros44
Albatros44 Mar 1 2012, 6:55pm says:

hey guys! i actually do understand your feelings towards facebook and similar social networks. with so many people and so many games/companies on facebook, i might kind of have taken it for grandted that everybody has an account there. kind of silly i suppose. so yeah, there are two things coming to my mind right now: first thing, our moddb updates. we will make them with the same effort as we used to, and we will increase our output of.big updates. secondly, for all of you not using facebook, i'll try to install a newsletter. if you wish to be informed about the small bits of progress, send me a pm with your email adress and i'll try to get something done. sorry for bad smartphone spelling. cheers, til (coming home from the manchester ramstein concert. awesome........)

+1 vote   article: Zeitgeist needs your help
Albatros44
Albatros44 Feb 23 2012, 5:31pm replied:

Yeah well it's one of those definition-things, you know? Of course, Deus Ex isn't a "shooter" in the original meaning of the word, but in Germany, practically all FPS games that at some point put a gun into the player's hand are called "Ego-Shooter". This may not be the very best definition, and in fact it would be very wrong applied to Zeitgeist, but it's the best we could come up with.

I can't tell you exactly which one of the features you've mentioned will be in the final game, simply because I don't want to promise anything we can't keep. But of the three things you've mentioned, one is likely and two are very likely to become part of the gameplay. ; )

Cheers,

Til

+1 vote   article: PC Action Article, 02/2012
Albatros44
Albatros44 Feb 22 2012, 6:56pm says:

Hey Callinstead :),

how are you doing? Thanks for the input, and yes, we had to lower our sights just a tad to get that video finished in time. We'll try to improve such things for the next piece of media : ).

Cheers,

Til

+1 vote   media: Zeitgeist - The Story of an Age that never was.
Albatros44
Albatros44 Feb 18 2012, 5:10am replied:

We're working on a first completely playable demo. This demo will be released in 2012, and an educated guess says that it could be out within half a year. We will, however, most likely spend more time on polishing that demo than releasing it "as-is" at any cost.

Cheers,

Til

P.S.: New set of wallpapers available for download exclusively here on ModDB.

+4 votes   mod: Zeitgeist
Albatros44
Albatros44 Feb 17 2012, 3:54am says:

Due to several requests:

The Zeitgeist Ouverture is now available on Facebook.com and, still as an MP3 download, on www.zeitgeist-thegame.de / Downloads.

Cheers,

Til

+2 votes   mod: Zeitgeist
Albatros44
Albatros44 Feb 17 2012, 3:53am replied:

We are going to try to make the gameplay transport as much 'felt liberty' as possible. GTA is a very non-linear game, though. Let's see how far we can go : ).

Cheers,

Til

+2 votes   mod: Zeitgeist
Albatros44
Albatros44 Feb 14 2012, 3:22pm says:

there is one on zeitgeist-thegame and, later tonight, Facebook.com ;)

+1 vote   media: Zeitgeist Overture
Albatros44
Albatros44 Feb 14 2012, 12:59pm replied:

Aye,

we were actually trying to do what MorDread says: the explosion has the most potential for improvement (and needs it).

+1 vote   media: Zeitgeist - The Story of an Age that never was.
Albatros44
Albatros44 Feb 14 2012, 12:58pm replied:

Thanks for your patience ;). Next time I'll announce something big, I hope you'll know what that is going to look like :D.

+1 vote   media: Zeitgeist - The Story of an Age that never was.
Albatros44
Albatros44 Feb 14 2012, 12:57pm says:

Hey guys,

phew, now that the release headaches are over, I can finally write a reply to your sensational supportive feedback.

I bet most of you can imagine the amount of frustration and work a number of mental borderline personalities like us put into those five minutes of video, so I hope you can forgive us for not making any MotY, x-mas or New Year's updates.

We were just too busy telling our AI-actors where to go. : )

So anyway, once again thanks for your feedback, this really made all the work worth it!

You could really help and support us by giving us a like! on our Facebook Zeitgeist page - Facebook.com - that way, we will be able to gather more votes in this year's competition and probably make it to the top five again. :)

Cheers,

Til

+1 vote   media: Zeitgeist - The Story of an Age that never was.
Albatros44
Albatros44 Feb 12 2012, 6:52am says:

If you wish to follow us on twitter and facebook:

The Zeitgeist group:

Facebook.com

The Zeitgeist page:

Facebook.com

Twitter.com

Cheers,

The Zeitgeist staff

+2 votes   mod: Zeitgeist
Albatros44
Albatros44 Jan 19 2012, 1:05pm replied:

Something _really_ hitting on our time budget, actually o_O.

But it's close... real close now ;).

+2 votes   mod: Zeitgeist
Albatros44
Albatros44 Jan 3 2012, 3:45pm replied:

;) no worries,

we're just working on a real time killer for you people. Biggest update project so far. We hope it's worth it though!

Cheers,

Til

+3 votes   mod: Zeitgeist
Albatros44
Albatros44 Dec 24 2011, 3:57am replied:

As I said - Zeitgeist _isn't_ just a point-and-click-adventure (like e.g. Monkey Island or Alone in the Dark etc.).

Merry x-mas ;),

Til

+3 votes   mod: Zeitgeist
Albatros44
Albatros44 Dec 19 2011, 5:32am replied:

As Zeitgeist isn't just a visual point-and-click-adventure, there will be combat situations. For those, we're making a great range of conservative, contemporary firearms and exotic weapons. There will - of course - be opponents as the story advances.

Cheers,

Til

+2 votes   mod: Zeitgeist
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