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Comment History  (90 - 101 of 101)
Albatros44
Albatros44 Oct 27 2009, 7:17pm replied:

Lol, quite the effect we were aiming at :).

In fact, we're just going down to the London Underground, as explained in the news post ;-).

We'll probably keep on hiding a few surprises like this one in upcoming news posts, so you better get a cardio diagram made and keep the defibrilator near your comp :D.

Cheers

+1 vote     mod: Zeitgeist
Albatros44
Albatros44 Oct 27 2009, 3:17pm replied:

Oh I'm all confident it will be... soon...... ;-)

Along with the latest news? :)

+1 vote     mod: Zeitgeist
Albatros44
Albatros44 Oct 21 2009, 7:09pm replied:

The first article is from PC ACTION, the second one from PC GAMES. :)

Cheers

+1 vote     mod: Zeitgeist
Albatros44
Albatros44 Sep 21 2009, 9:49am says:

Gentlemen,
may I remind you - Zeitgeist has a very fictional timeline, so everything is possible ;).

Although we're trying to focus the story on the glorious and glamorous moments of those days, not on the catastrophes and disasters ;P.

+1 vote     media: There will be many ways..
Albatros44
Albatros44 Sep 14 2009, 5:50am replied:

Yep, Jonko is correct :).

Although Zeitgeist won't turn into a Hack 'n Slay orgy, you can still expect some very decent combat in it. Hints on how the story plays out will come in the next months, since we're still working on all aspects of the game, including the story.

Can't mention it often enough - "serious" development really only started about twelve weeks ago! :D

+1 vote     mod: Zeitgeist
Albatros44
Albatros44 Sep 6 2009, 6:42am replied:

Hi and thanks :),

first of, we're asking a small favour specifically of our German commenters: since your questions may interest people from every nation, could you try to post english comments and questions only?

If your english skills are too limited, you can send us a private message at any time and we'll translate your question for you.

So, back on topic. We're working very, very hard on it, so the least we can expect is good looks, right? :D

For now, we're set in EP1, which has mostly technical reasons. On the long run, a change to OB engine isn't unlikely.

+1 vote     mod: Zeitgeist
Albatros44
Albatros44 Sep 2 2009, 11:00am replied:

Hoy, na hoffen wirs mal :D.

Danke für das gute Freedback.

+2 votes     member: Albatros44
Albatros44
Albatros44 Jul 2 2009, 6:51pm replied:

Hi,

the game will be kept in english to assure that everybody can enjoy it.

:)

+2 votes     mod: Zeitgeist
Albatros44
Albatros44 Jun 26 2009, 10:23am says:

Hey everybody,

thanks for the comments and also a big thank you! to all the watchers :).

@00Dark:

Let's try to keep it all english so everybody can follow the discussion ;).

The name describes the scenario very well per definition, that's why I chose it. Also, it's used in many languages as a loanword.

+3 votes     mod: Zeitgeist
Albatros44
Albatros44 May 13 2009, 6:22am says:

Hi there,

thanks :) no worries, it won't die. The whole project is very well organized and we've been working for more than a year only on preparations... ;).

Details on the team will be available next month - by then we'll be starting to fill up all the vacant positions.

I'll keep this page up to date as good as I can, although I'll have to finish a few other projects in the coming weeks.

Cheers,

Til / Albatros

+1 vote     mod: Zeitgeist
Albatros44
Albatros44 May 11 2009, 8:38pm says:

Simple screenshot - no pimping whatsoever. (HL2, EP1)

+5 votes     media: zeitgeist_update_03
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