Software Engineer from the UK.

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AlanEdwardes
AlanEdwardes @ Estranged: Act II Alpha 1 Now Available

Let me know if you do get around to playing it and how the current build performs - Unreal Engine can scale well, though I haven't done any perf work yet for this Alpha.

We don't anticipate moving back to Source, UE4 is much better supported and gives us a lot of flexibility. I've been posting development videos here: Youtube.com

Alan

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AlanEdwardes
AlanEdwardes @ Estranged

Hey, sorry to hear you're having that problem. You can try wiping the settings the game makes by heading to C:\Users\<your user>\AppData\Local\Insulam and deleting the "Saved" folder. If that doesn't help, let me know what hardware you're using :)

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AlanEdwardes
AlanEdwardes @ Estranged: Act II Alpha 1 (Windows)

Thanks! If you're interested, it's a technique called bump offset mapping - it modifies how the texture appears on a surface depending on the camera position to make it look 3D: Docs.unrealengine.com :)

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AlanEdwardes
AlanEdwardes @ Estranged

Cool, that's great to hear. Thanks for playing the Alpha :)

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AlanEdwardes
AlanEdwardes @ Estranged

E is your use key in this game - escape exits interactive screens, CTRL for crouch. The scroll wheel on your mouse zooms when you're stood still.

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AlanEdwardes
AlanEdwardes @ Estranged

Hey, there's currently no keybinding support in Alpha 1, purely because of how early into development it is. It has been requested by others though, so Alpha 2 or later will likely support it!

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AlanEdwardes
AlanEdwardes @ Estranged: Act II Alpha 1 Now Available

I think I'll keep it that way for now - Act I is on Source, and that's the released game. When Act II is finished it'll make sense to change the page to be a bit more engine agnostic.

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AlanEdwardes
AlanEdwardes @ Estranged: Act II Alpha 1 Now Available

It's on the roadmap, figuring out a good UX for that is the difficult part. Future alphas though, watch this space :)

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AlanEdwardes
AlanEdwardes @ Estranged

Yeah the car batteries are temporary, we'll look to replace them in future alphas. Glad you got a perf increase!

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AlanEdwardes
AlanEdwardes @ Estranged: Act II Alpha 1 Now Available

It is, Unreal Engine 4.13. We published a blog post stating why we decided to switch here: Iamestranged.com

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AlanEdwardes
AlanEdwardes @ Estranged: Act II Alpha 1 Now Available

No combat just yet - but there will be in future alphas!

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AlanEdwardes
AlanEdwardes @ Estranged: Act II Alpha 1 Now Available

Hey - we'd love to make it as easy as possible for everyone to play! What would this involve? Is it the case of allowing movement keys to be bound to mouse buttons?

Are you able to point at any games which have these features?

Thanks :)

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AlanEdwardes
AlanEdwardes @ Estranged: Act II Alpha 1 (Windows)

Ha, if it's any help we'll likely change a lot of it between now and the final version!

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AlanEdwardes
AlanEdwardes @ Estranged: Act II Alpha 1 (Windows)

Too much work for right now, but once Act II is finished it's a possibility. We'll see what happens :)

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AlanEdwardes
AlanEdwardes @ Estranged: Act II Alpha 1 (Windows)

Yep, that's the plan! It's very useful to get the continual feedback.

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AlanEdwardes
AlanEdwardes @ Estranged Act II Progress

For the forseeable future Act I will remain as-is - we don't have enough resources to port it unfortunately.

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AlanEdwardes
AlanEdwardes @ Estranged Act II Progress

We're always looking for people to help make content - so level designers, modellers, animators. Shoot us an email at volunteer@iamestranged.com with some work you've done in the past if you're interested :)

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AlanEdwardes
AlanEdwardes @ The Next Instalment

Right now the focus is on Act II's development. I don't want to promise anything on this front, but it's certainly something we would all love to do!

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AlanEdwardes
AlanEdwardes @ Estranged

Hello,

Apologies one of us didn't see this question sooner! The sound is actually packed away in the game's files, but it can be downloaded here: S.alanedwardes.com

It is called Estranged Short Theme, and was produced by our very own AniCator. The whole soundtrack is available here: Anicator.bandcamp.com

Thanks for playing Estranged: Act I!

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AlanEdwardes
AlanEdwardes @ Act I Full Source Code Now Available

I just pushed this up: Youtube.com

Let me know if there's anything you would like to cover in particular.

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AlanEdwardes
AlanEdwardes @ Act I Full Source Code Now Available

I just pushed this up: Youtube.com

Let me know if there's anything you would like to cover in particular.

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AlanEdwardes
AlanEdwardes @ Arque Corporation Motivational Art

Griggs: Sheckley!
Sheckley: What?
Griggs: Sheckley!
Sheckley: WHAT?
Griggs: Forget it!

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AlanEdwardes
AlanEdwardes @ Estranged: Act I Source Code

Thanks, fixed!

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AlanEdwardes
AlanEdwardes @ Act I Full Source Code Now Available

I was considering recording a video tutorial about building it and places of interest in the code - is that something you'd be interested in?

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AlanEdwardes
AlanEdwardes @ Act I Full Source Code Now Available

Unfortunately a bunch of stuff from Half-Life: 2 was changed and removed for Estranged: Act I. For instance, we used the CHL2_Player class for the player, so a bunch of that has been altered (and would no longer work properly with HL2).

To use specific features, you'll have to manually port the code. I attempted to simplify that process by first committing the vanilla 2013 code, and then committing the Estranged: Act I codebase (so if you diff the files, you can see what was changed for Estranged: Act I).

If there's anything you can think of that will make the process easier, let me know!

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AlanEdwardes
AlanEdwardes @ Act I Full Source Code Now Available

I just added some information to the license file: Github.com

It basically says you can use the code for what you want, but you can't sell it, or use the Estranged name or logo. Also says we're not liable if it breaks stuff!

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AlanEdwardes
AlanEdwardes @ Act I Full Source Code Now Available

The intention is to let other people use the code as they wish, as long as they don't claim their game is Estranged! I'll clarify that on the repo soon.

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AlanEdwardes
AlanEdwardes @ Estranged

Hello, this is actually done by manipulating the mat_motionblur console variables.

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AlanEdwardes
AlanEdwardes @ Estranged

No, you don't need HL2 to play Estranged: Act I. You can absolutely have multiple mods installed alongside the game.

Hope that helps!

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AlanEdwardes
AlanEdwardes @ Estranged

Hello,

Custom character sounds are a bit of a tricky issue - the sounds in the scenes have to be of a certain length, and also contain data about how the actor's mouth pronounces the line. Since this is a bit broken in Source 2013, we are unfortunately unable to support that for players.

Sorry about that.

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