Student from the UK. Likes programming and cornflakes
Hello, this is actually done by manipulating the mat_motionblur console variables.
No, you don't need HL2 to play Estranged: Act I. You can absolutely have multiple mods installed alongside the game.
Hope that helps!
Custom character sounds are a bit of a tricky issue - the sounds in the scenes have to be of a certain length, and also contain data about how the actor's mouth pronounces the line. Since this is a bit broken in Source 2013, we are unfortunately unable to support that for players.
Sorry about that.
No, you do not need Half-Life: 2 to play Estranged.
Gotcha - well you seem to know what you're doing. I haven't heard anyone else trying to do this, but we will issue a patch if it's something more people ask for.
If you'd like to replace that model, you can drop a new Kleiner model into the estrangedact1/models folder - the game should pick that up and use it instead of the content in the VPK (lose files take a higher priority).
In addition - we are looking for character modellers to help us with replacing the Half-Life: 2 models in Estranged.
If that's your forté, and you'd like to help out, I'd love for you to add me on Steam! Steamcommunity.com
You're making perfect sense. Thank you for that feedback, and thanks for re-playing the Steam version.
I know, it's something we'd love to do! If you know any character modellers that can help us out with that please send them my way :)
3 acts are planned in total for Estranged :)
I posted about the them being free on the Steam forums: Steamcommunity.com
If you can run Half-Life: 2, the episodes, Team Fortress 2, Portal etc, it should work (I just havn't confirmed).
If you'd like to give it a test, feel free to add me on Steam and I can hook you up with a pre-release key! Steamcommunity.com
Sorry, the STS is the Steam Translation server.
This is some fan-contributed art for Act I - more available here: Steamcommunity.com
Sorry, there has been so much to organise and complete over the past few weeks - we wouldn't have been able to read and implement the in-depth feedback we got from the Beta Testers Collective like we did for Act I beta.
I've actually been testing using various people that offered to help out, members of the STS, etc. This time around the game was finished aside from a few things, so we were looking for critical issues.
You will all remain in the credits however, with a link to the website - I really appreciate your testing for Act I beta :)
The outlet is the map containing Tempest, the underground Water Treatment Facility. (You can get to it by typing "map sp07theoutlet" in console if you are playing Act I Beta).
I'm afraid the beta doesn't work with VR, the Steam version will however.
Yes. I'm actually looking for more Mac testers, so if you'd like to help test in exchange for early access, add me on Steam: Steamcommunity.com
Have you installed the SDK Base 2013 Singleplayer from Steam > Tools?
Yep, Act I will be free on Steam!
Once I'd merged the latest changes from the GitHub repository and the binaries from the "upcoming" depots on Steam*, there was just tweaking some ConVars and disabling some of our screenspace effects that messed with VR. Feel free to add me on Steam if you'd like to talk about it - Steamcommunity.com
* Note to anyone reading this in the future, these changes will likely be in the main public depots in a few weeks. Merging these was only necessary for me because we are shipping as a standalone game, not a mod. It will more than likely just work for mods using the SDK Base 2013.
Estranged: Act I will be free on Steam.
Hey! I'm using the vgui::HTML control from the Source SDK 2013. In 2007 it a basic embedded IE control, but in 2013 it's a fully-fledged WebKit implementation using the Chromium Embeded Framework, meaning you can do awesome HTML5/CSS3 stuff in-game!
Thanks for the kind words. Congratulations on the success with Underhell!
Sorry to hear that. Maybe you could try directly loading the level, open console and type "map sp05thesewers".
Thanks for the playthrough! A little correction, I'm not the sole developer - I was up to a year ago, but was joined by AniCator and more recently some other guys.
A full list of contributors is available in the credits at the end of the game, or if you open sourcemods/estrangedact1/html/ui/credits.html
Act I will land on Steam January 2014 :)
I hope so, and that's great to hear! I will hopefully be getting a rift from a very kind benefactor sometime in the near future - I really hope it'll be in time for the Steam release. Great to hear people are interested in this!
It's a possibility, something I'd really like to do :) As soon as I get my hands on a kit, I'll implement it.
Are you the guy I spoke to via email? Anyway, if you weren't, for you and anyone else with this issue - it's a problem with the version that still exists on Desura. The latest versions on ModDB and the www.iamestranged.com are unaffected.
Pull up a chair, and I'll explain...
When we released, we released with rc (release candidate) 4, and then patched that to rc 5 a few days later when we found out some ATI users were hitting the bug you're talking about. We updated the mod on all distribution platforms *except* Desura, and that's where the bug is still apparent.
I will get around to it at some point, I just have so much to do right now, and fiddling with Desura for about 2 hours (working out how to use the site again, getting the version downloaded that I need to patch, creating the patch, uploading it, checking it works, playing through again) isn't near the top of the list.
I can only apologise that you hit this bug in the first place, and rest assured, it's not forgotten!
Out of interest: if Valve let us implement a donation button on the main menu, would that be something you'd be interested in using? Or Would you rather buy the game outright?
Thanks a lot man! It's great to hear you're enjoying playing :)