Student from the UK. Likes programming and cornflakes

Comment History  (0 - 30 of 194)
AlanEdwardes
AlanEdwardes Apr 1 2014, 7:03pm replied:

Hello, this is actually done by manipulating the mat_motionblur console variables.

+2 votes     mod: Estranged
AlanEdwardes
AlanEdwardes Mar 12 2014, 6:20am replied:

No, you don't need HL2 to play Estranged: Act I. You can absolutely have multiple mods installed alongside the game.

Hope that helps!

0 votes     mod: Estranged
AlanEdwardes
AlanEdwardes Jan 23 2014, 11:06am replied:

Hello,

Custom character sounds are a bit of a tricky issue - the sounds in the scenes have to be of a certain length, and also contain data about how the actor's mouth pronounces the line. Since this is a bit broken in Source 2013, we are unfortunately unable to support that for players.

Sorry about that.

+2 votes     mod: Estranged
AlanEdwardes
AlanEdwardes Jan 21 2014, 8:38am replied:

Hello,

No, you do not need Half-Life: 2 to play Estranged.

Thanks

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Jan 20 2014, 6:50pm replied:

Gotcha - well you seem to know what you're doing. I haven't heard anyone else trying to do this, but we will issue a patch if it's something more people ask for.

Thanks!

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Jan 20 2014, 8:03am replied:

Hello,

If you'd like to replace that model, you can drop a new Kleiner model into the estrangedact1/models folder - the game should pick that up and use it instead of the content in the VPK (lose files take a higher priority).

In addition - we are looking for character modellers to help us with replacing the Half-Life: 2 models in Estranged.

If that's your forté, and you'd like to help out, I'd love for you to add me on Steam! Steamcommunity.com

Cheers :)

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Jan 17 2014, 8:42am replied:

You're making perfect sense. Thank you for that feedback, and thanks for re-playing the Steam version.

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Jan 16 2014, 8:19pm replied:

I know, it's something we'd love to do! If you know any character modellers that can help us out with that please send them my way :)

+3 votes     mod: Estranged
AlanEdwardes
AlanEdwardes Jan 16 2014, 4:54pm replied:

3 acts are planned in total for Estranged :)

I posted about the them being free on the Steam forums: Steamcommunity.com

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Jan 13 2014, 8:24am replied:

If you can run Half-Life: 2, the episodes, Team Fortress 2, Portal etc, it should work (I just havn't confirmed).

If you'd like to give it a test, feel free to add me on Steam and I can hook you up with a pre-release key! Steamcommunity.com

+2 votes     mod: Estranged
AlanEdwardes
AlanEdwardes Jan 13 2014, 6:49am replied:

Sorry, the STS is the Steam Translation server.

+1 vote     article: Estranged: Act I Steam Release Date
AlanEdwardes
AlanEdwardes Jan 13 2014, 5:39am replied:

This is some fan-contributed art for Act I - more available here: Steamcommunity.com

+3 votes     media: Estranged: Act I
AlanEdwardes
AlanEdwardes Jan 13 2014, 5:38am replied:

Sorry, there has been so much to organise and complete over the past few weeks - we wouldn't have been able to read and implement the in-depth feedback we got from the Beta Testers Collective like we did for Act I beta.

I've actually been testing using various people that offered to help out, members of the STS, etc. This time around the game was finished aside from a few things, so we were looking for critical issues.

You will all remain in the credits however, with a link to the website - I really appreciate your testing for Act I beta :)

+2 votes     article: Estranged: Act I Steam Release Date
AlanEdwardes
AlanEdwardes Jan 10 2014, 9:21pm replied:

The outlet is the map containing Tempest, the underground Water Treatment Facility. (You can get to it by typing "map sp07theoutlet" in console if you are playing Act I Beta).

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Jan 6 2014, 2:23pm replied:

I'm afraid the beta doesn't work with VR, the Steam version will however.

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Jan 6 2014, 2:22pm replied:

Yes. I'm actually looking for more Mac testers, so if you'd like to help test in exchange for early access, add me on Steam: Steamcommunity.com

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Dec 28 2013, 2:32pm replied:

Have you installed the SDK Base 2013 Singleplayer from Steam > Tools?

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Dec 24 2013, 8:15pm replied:

Yep, Act I will be free on Steam!

+4 votes     mod: Estranged
AlanEdwardes
AlanEdwardes Dec 23 2013, 8:50am replied:

Once I'd merged the latest changes from the GitHub repository and the binaries from the "upcoming" depots on Steam*, there was just tweaking some ConVars and disabling some of our screenspace effects that messed with VR. Feel free to add me on Steam if you'd like to talk about it - Steamcommunity.com

* Note to anyone reading this in the future, these changes will likely be in the main public depots in a few weeks. Merging these was only necessary for me because we are shipping as a standalone game, not a mod. It will more than likely just work for mods using the SDK Base 2013.

+1 vote     article: Oculus Rift Support in Estranged: Act I
AlanEdwardes
AlanEdwardes Dec 21 2013, 4:45am replied:

Estranged: Act I will be free on Steam.

+8 votes     article: Oculus Rift Support in Estranged: Act I
AlanEdwardes
AlanEdwardes Dec 20 2013, 7:54pm replied:

Hey! I'm using the vgui::HTML control from the Source SDK 2013. In 2007 it a basic embedded IE control, but in 2013 it's a fully-fledged WebKit implementation using the Chromium Embeded Framework, meaning you can do awesome HTML5/CSS3 stuff in-game!

+2 votes     mod: Estranged
AlanEdwardes
AlanEdwardes Dec 11 2013, 2:22pm replied:

Thanks for the kind words. Congratulations on the success with Underhell!

+3 votes     mod: Estranged
AlanEdwardes
AlanEdwardes Dec 5 2013, 12:18pm replied:

Sorry to hear that. Maybe you could try directly loading the level, open console and type "map sp05thesewers".

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Dec 3 2013, 10:55am replied:

Thanks for the playthrough! A little correction, I'm not the sole developer - I was up to a year ago, but was joined by AniCator and more recently some other guys.

A full list of contributors is available in the credits at the end of the game, or if you open sourcemods/estrangedact1/html/ui/credits.html

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Nov 28 2013, 6:35pm replied:

Act I will land on Steam January 2014 :)

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Nov 21 2013, 4:52pm replied:

I hope so, and that's great to hear! I will hopefully be getting a rift from a very kind benefactor sometime in the near future - I really hope it'll be in time for the Steam release. Great to hear people are interested in this!

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Nov 21 2013, 12:07pm replied:

It's a possibility, something I'd really like to do :) As soon as I get my hands on a kit, I'll implement it.

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Nov 17 2013, 5:23pm replied:

Are you the guy I spoke to via email? Anyway, if you weren't, for you and anyone else with this issue - it's a problem with the version that still exists on Desura. The latest versions on ModDB and the www.iamestranged.com are unaffected.

Pull up a chair, and I'll explain...

When we released, we released with rc (release candidate) 4, and then patched that to rc 5 a few days later when we found out some ATI users were hitting the bug you're talking about. We updated the mod on all distribution platforms *except* Desura, and that's where the bug is still apparent.

I will get around to it at some point, I just have so much to do right now, and fiddling with Desura for about 2 hours (working out how to use the site again, getting the version downloaded that I need to patch, creating the patch, uploading it, checking it works, playing through again) isn't near the top of the list.

I can only apologise that you hit this bug in the first place, and rest assured, it's not forgotten!

+1 vote     mod: Estranged
AlanEdwardes
AlanEdwardes Nov 9 2013, 9:13pm replied:

Thanks!

Out of interest: if Valve let us implement a donation button on the main menu, would that be something you'd be interested in using? Or Would you rather buy the game outright?

+1 vote     article: Act I (beta) Post Release and Project Future
AlanEdwardes
AlanEdwardes Nov 1 2013, 5:31am replied:

Thanks a lot man! It's great to hear you're enjoying playing :)

+2 votes     mod: Estranged
Level
Avatar
Avatar
Offline Since
Apr 7, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
1
Mods
118
Articles
32
Media
27
Downloads
17