Student from the UK. Likes programming and cornflakes

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AlanEdwardes
AlanEdwardes Jul 18 2014, 2:44pm replied:

Right now the focus is on Act II's development. I don't want to promise anything on this front, but it's certainly something we would all love to do!

+2 votes   article: The Next Instalment
AlanEdwardes
AlanEdwardes Jun 30 2014, 8:49pm replied:

Hello,

Apologies one of us didn't see this question sooner! The sound is actually packed away in the game's files, but it can be downloaded here: S.alanedwardes.com

It is called Estranged Short Theme, and was produced by our very own AniCator. The whole soundtrack is available here: Anicator.bandcamp.com

Thanks for playing Estranged: Act I!

+2 votes   mod: Estranged
AlanEdwardes
AlanEdwardes May 5 2014, 4:05pm replied:

I just pushed this up: Youtube.com

Let me know if there's anything you would like to cover in particular.

+1 vote   article: Act I Full Source Code Now Available
AlanEdwardes
AlanEdwardes May 5 2014, 4:05pm replied:

I just pushed this up: Youtube.com

Let me know if there's anything you would like to cover in particular.

+1 vote   article: Act I Full Source Code Now Available
AlanEdwardes
AlanEdwardes Apr 25 2014, 10:09am replied:

Griggs: Sheckley!
Sheckley: What?
Griggs: Sheckley!
Sheckley: WHAT?
Griggs: Forget it!

+3 votes   media: Arque Corporation Motivational Art
AlanEdwardes
AlanEdwardes Apr 20 2014, 5:44pm replied:

Thanks, fixed!

+3 votes   download: Estranged: Act I Source Code
AlanEdwardes
AlanEdwardes Apr 20 2014, 11:05am replied:

I was considering recording a video tutorial about building it and places of interest in the code - is that something you'd be interested in?

+4 votes   article: Act I Full Source Code Now Available
AlanEdwardes
AlanEdwardes Apr 19 2014, 5:23pm replied:

Unfortunately a bunch of stuff from Half-Life: 2 was changed and removed for Estranged: Act I. For instance, we used the CHL2_Player class for the player, so a bunch of that has been altered (and would no longer work properly with HL2).

To use specific features, you'll have to manually port the code. I attempted to simplify that process by first committing the vanilla 2013 code, and then committing the Estranged: Act I codebase (so if you diff the files, you can see what was changed for Estranged: Act I).

If there's anything you can think of that will make the process easier, let me know!

+4 votes   article: Act I Full Source Code Now Available
AlanEdwardes
AlanEdwardes Apr 19 2014, 3:58pm replied:

I just added some information to the license file: Github.com

It basically says you can use the code for what you want, but you can't sell it, or use the Estranged name or logo. Also says we're not liable if it breaks stuff!

+3 votes   article: Act I Full Source Code Now Available
AlanEdwardes
AlanEdwardes Apr 19 2014, 3:09pm replied:

The intention is to let other people use the code as they wish, as long as they don't claim their game is Estranged! I'll clarify that on the repo soon.

+4 votes   article: Act I Full Source Code Now Available
AlanEdwardes
AlanEdwardes Apr 1 2014, 7:03pm replied:

Hello, this is actually done by manipulating the mat_motionblur console variables.

+3 votes   mod: Estranged
AlanEdwardes
AlanEdwardes Mar 12 2014, 6:20am replied:

No, you don't need HL2 to play Estranged: Act I. You can absolutely have multiple mods installed alongside the game.

Hope that helps!

0 votes   mod: Estranged
AlanEdwardes
AlanEdwardes Jan 23 2014, 11:06am replied:

Hello,

Custom character sounds are a bit of a tricky issue - the sounds in the scenes have to be of a certain length, and also contain data about how the actor's mouth pronounces the line. Since this is a bit broken in Source 2013, we are unfortunately unable to support that for players.

Sorry about that.

+2 votes   mod: Estranged
AlanEdwardes
AlanEdwardes Jan 21 2014, 8:38am replied:

Hello,

No, you do not need Half-Life: 2 to play Estranged.

Thanks

+1 vote   mod: Estranged
AlanEdwardes
AlanEdwardes Jan 20 2014, 6:50pm replied:

Gotcha - well you seem to know what you're doing. I haven't heard anyone else trying to do this, but we will issue a patch if it's something more people ask for.

Thanks!

+1 vote   mod: Estranged
AlanEdwardes
AlanEdwardes Jan 20 2014, 8:03am replied:

Hello,

If you'd like to replace that model, you can drop a new Kleiner model into the estrangedact1/models folder - the game should pick that up and use it instead of the content in the VPK (lose files take a higher priority).

In addition - we are looking for character modellers to help us with replacing the Half-Life: 2 models in Estranged.

If that's your forté, and you'd like to help out, I'd love for you to add me on Steam! Steamcommunity.com

Cheers :)

+1 vote   mod: Estranged
AlanEdwardes
AlanEdwardes Jan 17 2014, 8:42am replied:

You're making perfect sense. Thank you for that feedback, and thanks for re-playing the Steam version.

+1 vote   mod: Estranged
AlanEdwardes
AlanEdwardes Jan 16 2014, 8:19pm replied:

I know, it's something we'd love to do! If you know any character modellers that can help us out with that please send them my way :)

+3 votes   mod: Estranged
AlanEdwardes
AlanEdwardes Jan 16 2014, 4:54pm replied:

3 acts are planned in total for Estranged :)

I posted about the them being free on the Steam forums: Steamcommunity.com

+1 vote   mod: Estranged
AlanEdwardes
AlanEdwardes Jan 13 2014, 8:24am replied:

If you can run Half-Life: 2, the episodes, Team Fortress 2, Portal etc, it should work (I just havn't confirmed).

If you'd like to give it a test, feel free to add me on Steam and I can hook you up with a pre-release key! Steamcommunity.com

+2 votes   mod: Estranged
AlanEdwardes
AlanEdwardes Jan 13 2014, 6:49am replied:

Sorry, the STS is the Steam Translation server.

+1 vote   article: Estranged: Act I Steam Release Date
AlanEdwardes
AlanEdwardes Jan 13 2014, 5:39am replied:

This is some fan-contributed art for Act I - more available here: Steamcommunity.com

+3 votes   media: Estranged: Act I
AlanEdwardes
AlanEdwardes Jan 13 2014, 5:38am replied:

Sorry, there has been so much to organise and complete over the past few weeks - we wouldn't have been able to read and implement the in-depth feedback we got from the Beta Testers Collective like we did for Act I beta.

I've actually been testing using various people that offered to help out, members of the STS, etc. This time around the game was finished aside from a few things, so we were looking for critical issues.

You will all remain in the credits however, with a link to the website - I really appreciate your testing for Act I beta :)

+2 votes   article: Estranged: Act I Steam Release Date
AlanEdwardes
AlanEdwardes Jan 10 2014, 9:21pm replied:

The outlet is the map containing Tempest, the underground Water Treatment Facility. (You can get to it by typing "map sp07theoutlet" in console if you are playing Act I Beta).

+1 vote   mod: Estranged
AlanEdwardes
AlanEdwardes Jan 6 2014, 2:23pm replied:

I'm afraid the beta doesn't work with VR, the Steam version will however.

+1 vote   mod: Estranged
AlanEdwardes
AlanEdwardes Jan 6 2014, 2:22pm replied:

Yes. I'm actually looking for more Mac testers, so if you'd like to help test in exchange for early access, add me on Steam: Steamcommunity.com

+1 vote   mod: Estranged
AlanEdwardes
AlanEdwardes Dec 28 2013, 2:32pm replied:

Have you installed the SDK Base 2013 Singleplayer from Steam > Tools?

+1 vote   mod: Estranged
AlanEdwardes
AlanEdwardes Dec 24 2013, 8:15pm replied:

Yep, Act I will be free on Steam!

+4 votes   mod: Estranged
AlanEdwardes
AlanEdwardes Dec 23 2013, 8:50am replied:

Once I'd merged the latest changes from the GitHub repository and the binaries from the "upcoming" depots on Steam*, there was just tweaking some ConVars and disabling some of our screenspace effects that messed with VR. Feel free to add me on Steam if you'd like to talk about it - Steamcommunity.com

* Note to anyone reading this in the future, these changes will likely be in the main public depots in a few weeks. Merging these was only necessary for me because we are shipping as a standalone game, not a mod. It will more than likely just work for mods using the SDK Base 2013.

+1 vote   article: Oculus Rift Support in Estranged: Act I
AlanEdwardes
AlanEdwardes Dec 21 2013, 4:45am replied:

Estranged: Act I will be free on Steam.

+8 votes   article: Oculus Rift Support in Estranged: Act I
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