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Hi everyone. Just wondering has any one downloaded the game? And patches? What do yall think of the game so far? Do you like it? Just curious mainly. Since the comment section is so quiet. :)
Thank you so much for your kind comment. The game is already highly moddable! The Resource Editor and Map editor is already in the Bin Directory. You can create all kinds of new items with the Resource Editor. From Weapons, Vehicles, Buildings, and just about anything else you can think of. :D Also all kinds of new maps too. If you take a look at my maps through the map editor. you can see how maps are created for AK.
Again thank you so much for your feedback. And I really hope you enjoy the game.
And thank you for your interest in the game. We hope you like it. We want make this a good game. Just be warned it is buggy as well as you have to had a fairly good system to run it. Most bugs we already know about. But if you do find something really odd let us know. And thank you so much :)
I am going to try to post up a hotfix patch later today to fix a couple small bugs we have found sense the last patch. It will be up asap.
But if you want to you can donate to the project here.
No need to purchase anything. The game is completely free. We just ask for donations if you like the game.and want to help us out with the development of it. That is it. But you don't have to donate.
Just a few hours left till the release of the game. Leave your comments here and let me know what yall think! Also Merry Christmas!
If any one downloads the game and has any problems or just wants to talk about it, please feel free to leave a comment here.
Well when we get ready for testing multiplayer. If you want to try the game. I can PM ya. I think you will like it. It's really fun to play. I hope to have MP back up and running again in 2 months hopefully. If all goes as planned.
If ya are still around by then I will send ya a free version of the game to help us test. Either way I am sure you will like it. :)
Yep I hope to have a new video up very soon. Showing all the fixed stuff workin again. In the meantime you can enjoy this little video if ya like.
Hey every one I know it has been a wile. But we are currently doing more work to the game again after a 8 month long hiatus. Due to some IRL problems. Anyway we will be back to posting new videos and screenshots of the game. As we continue to update it to Neo Axis 3.2..
In other news we have finally gotten the game ported to NA 2.1. Though with new updates things that used to work no longer do. But the good news. Is that most of it still does. We are currently having problems with the GUI side of things. But the game does seem to run smoother on 2.1. Though more testing needs to be done. After we have got things working the way they was in 1.32 of Neo Axis. We are going to jump straight into Porting the Game to Neo Axis 3.2. Which we will showing off a few of the benefits from the new engine. From Large terrains. To being able to finally make actual roads on the maps!
Also I will be announcing something huge about the game later! That if done correctly will completely change the way Assault Knights will be played.
Also we will be working on getting Multiplayer working again too! We are going to do a new SQL system that will be client driven. (Meaning that stuff will be on your own system instead of having to connect to the net.) Only thing that will be connecting to a outside host will probably be the game finder dohicky.
But all in all we will surely be showing allot of new stuff about the game. From videos to pics to News. This year is going to be great for Assault Knights.
Awesome I really look forward to playing around with your engine :D.
Well using Alpha masks is very much similar to how Neo Axis does it. Neo Axis still uses Alpha masks to color the terrains. And uses a Base map and a detail texture. I just stretch the base map over the entire terrain using a color map. Then tile detail textures over the terrain and use normal maps with them.
I am not sure if you looked at my pics or not on my website. Of my maps made like this. But they are some of the most beautiful looking maps in the Neo Axis community. And have had high praises from allot of members in the NA community. 1024 x 1024 is fine. For most cases. I was just wondering if you planned on making bigger heightmap sizes available. I also love that your heightmaps are png format. That was one of my biggest hates with Neo Axis. It uses .raw files. And I can't stand that format. So a big thumbs up on that! :)
Anyway when you get ready or need a beta tester for your engine please consider me I would love to test your engine out. And maybe help you with it. I am a 3D model maker. Level designer. And other things. I would love to help you out and beta test your engine. I am also good at finding bugs and other things.
Well the creation of maps in general. How do you make your terrains? Can you take a grayscale image and make the terrain itself? Height map? Can you use a full color map over the entire terrain? Basically do something similar to this tutorial I wrote for the Neo Axis engine.
Basically make terrains that looks like these.
Using one full color map that covers the entire terrain and then a few Detail textures across it. That are normal mapped. All these terrains I have made with the Neo Axis engine.
Could something similar be done with your engine?
Also what limits if you can use heightmaps. What is the limit on heightmap sizes that can be used. Meaning can I use heightmaps that are 4096 x 4096 and the engine still run good? Without much slowdown?
Can you go more in depth about your terrain system? Talk more about your terrain system and do another full video about it? I am very interested in learn more about the terrain system in general. Also when do you plan on making this engine available to the public?
Also about the scripting languages is there any way to add something like Basic or even C# to the scripting system?
Wow your skin editor is very powerful. Seemingly more powerful then Neo Axis has ever done with there own editor. You have allot of different things you can add to a skin. Making your own properties and stuff is ingenious. I really like that I wish Neo Axis had a similar system. It kind of reminds me of 3Ds max in some ways. But being able to add your own properties. That is really awesome. Great job. and Thanks for showing me you do have normal mapping. Your engine is awesome indeed.
Question. How do you setup game play objects? Like say if I wanted to make a drivable car? Or a gun or say start coding for the engine? Do you have your own scripting lang or?
Also have you made a model importer for your game engine? And what is it for? If not might I suggest this model importing library for your engine? It is completely free.
And can import many formats.
Nice. I really look forward to seeing more updates. Do you plan on adding complete terrain culling with this system too? And how large can your terrains be? Are you planning on any type of infinity terrain system kinda like Skyrim or other elder scrolls games? What about terrain lod and stuff like that? Have you ever tried to max out your system with models and make a complete and large map yet with alot of assets? How well do you think the system will run with alot of assets on a map?
My other suggestion is for your materials for the ground. Might I suggest that you add a Base map and detail map texture to it as well. Along with normal maps for both and specular? Basically that way people could use base textures that cover the entire terrain. Similar to what I do in my game Assault Knights.
You can make some beautiful maps with this kind of system.
Also it didn't look like it to me but can you use normal maps on your textures? I wasn't sure. But it looks like your city map isn't using normal maps at all. Am I wrong or? Other then them small things your engine is coming along quite nicely. I really like it. And all it's features. I can't wait to see more updates!
Wow your engine is coming along nicely. I watched the other video you posted on youtube. I must say it is growing into a awesome engine. If I may make a couple suggestions. For your material selector. I noticed you had a little trouble determining which material was for what part of the object. When you select the material you might want it to highlight that part of the mesh. Make it glow. So you know which part it is going to change. It might make things easier on the people that will be using your product. Along with yourself. I will post my other suggestions next post.
Added some more pics. Showing off a updated version of a map my friend CMDKeen made. Added alot more trees to it. Makes it look really different. Thanks CMDKeen for making this awesome map!
Would anyone like to donate to the project? If any one is interested in helping this project grow and continue. Please feel free to donate here.
We could use all the donations we could muster. Donating will help us continue the game. And get things we need for the project.
I added you to the beta section of the site. You can access it on the forums. At the very top. You should see AK Private Section. The game download links is there.
I remember you though. You did buy the game. I got the proof here. So come by the site and I will have you some download links in the forums.
For you guys who might be thinking Assault Knights is dead. Soon. Very soon. I will be showing yall some new stuff. :D We are back in action. I have dusted off the game. Got rid of the moth balls. And we are starting development on the game again. Soon I will be showing yall some very kewl videos. And screenshots. So please. Watch this page. We are starting up and will be updating as we continue development. Stay Tuned!
Thanks we are currently searching for a programmer again to continue dev of the game. I will have some new videos up soon too.
Just so every one knows our new website is up for the game. It is currently going through alot of changes as I am adding new features to it.
But the forums are working. Assault-knights.com
Feel free to stop by and visit us.
Sadly the main site had to be taken down. (Could not afford it any longer.) But don't fret we are currently building a brand new site for the game which will be going live sometime in the near future. Which will be much much better then the old one. Anyway when it is finished and we are ready to launch it I will let every one know. :)
I have made a forum here if any one would like to chat about the game or ask questions directly. Please feel free to ask in the forums.
Oh no bro the bullet is just a place holder. It is not going to be a GAC I was just testing it to make sure it works. Beside it is using the 73mm shell. And the sounds of the 105mm cannon. It is just a place holder for now. Nothing real special.