My real name is Ainas. On internet I'm also known as illicitSoul. I'm 3D environment and level designer, novel writer, craftsman, cemetery explorer and a person who love arts. I'm also a veteran modder of BF2/2142. Currently I'm studying English philology and translation.
this is what i have been talking about...
for me, this refractor 2 engine is the best engine of all times, 'cause the graphics could still be compared to the best present engines and it is still expandable on all aspects. if only it could cast dynamic shadows on static objects 'cause it is the only missing feature i think.
it just need an industrious and a motivated gaming company to be molded to its full capacity! :)
Well the problem with shadows in refractor 2 is that the more shadows being cast, the bigger the pixels for the shadows become bigger and then they just look terrible.
BF2/FH2? Dodge-dart.org