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A bug I noticed in the update: On the Cidital map where the starbases are at the very edges of the map, my units won't go near the mining stations but the AI can.
So far I've seen the Mako and Gunship, both are on Hoth, and the Mako appears in some other maps
Ohhh, silly me, I kind of forgot how it was in both previous games.
I don't know about any one else, but I feel like the Geth Pulse rifle should be more accurate :/ in Me3 it is very accurate, but, I guess you guys made it the way it is for balance reasons.
He didn't, probably something he missed, don't stress about it.
I'm wondering: For Noveria, will it be the Noveria map from ME1? Or will it be Fire-base White from the ME3 multiplayer?
So will other races be added? and if so, in what way?
I've never had this.
The Prime was in ME1, but it was White and even bigger, he also used a pulse rifle and rockets. Masseffect.wikia.com
That's alright, I understand.
So what will be done about the other Reaper forces? Would Banshees and Brutes me heroes? What about Ravagers and Harvesters, could they be made into vehicles?
Could we get any teases or hints? :o
I was wondering: For Jabba's Palace, is it possible to change change Jabba and the Rancor into something ME related? Perhaps the Rancor could be made into a Rachni queen or something
Perhaps Benezia as well. MAYBE Legion? I mean, we assume that the Geth in this mod are the Heretic Geth, so I guess it wouldn't make sense to have Legion there.
I support this.
Ohhh, that would explain it,I never used Snipers in campaign >.>
aw man :/ do you mean as in the official Reaper walkers/ships like the Destroyer and Sovereign class? Or it just won't be possible to control a Reaper vehicle even if it's something you guys made up that is not from the games, and was scaled to the size of maybe an AT-AT?
I never fixed the 99% thing, but the game still worked fine for me.
Lots of people have been waiting for this mod :P Honestly, it's the only other mod besides the Ground to space mappacks that have kept my interest.
I don't mean to sound impatient, or rude, but when can we expect an update? I apologize if this question annoys you.
Just wanna say this: Even though the sounds of rounds bouncing off the Prime's armor were not in Mass effect (at least from what I can remember.) It's a really nice touch,and I enjoying hearing all the pings.
I'll post this again, because I'm unsure if Marth or Wulf have seen this, but I have a suggestion: I remember Wulf saying some time ago that Reaper walkers could not be implemented because of their sheer size, and that the walkers in Vanilla BF2 could not be modified to be used at such a scale. I suggest that you guys could possibly make your own Reaper Walkers, perhaps sketch out some ideas and maybe post them here for feedback.
Sorry if it seems like I'm asking too much, or impatient :s
And I don't think you saw one of my comments from awhile back, but some one had asked if you could add Reaper walkers. I think it was you who said that you couldn't because the sizes would not work with the walkers in vanilla. In response to that I proposed that you guys could maybe make some sketches, and perhaps create your own smaller Reaper walkers. Sorry if it seems like I'm asking for too much, I'm just really curious and stuffs.
Kind of a silly question, but will it be possible to make Geth Armature's and Colossi? And by that I mean is it possible to make them by taking the walkers in vanilla BF2 and modifying them?
Wow, that just improved the over all performance of the game...I feel stupid...thank ye!
Dunno about any one else, but Eden Prime lags like all Hell...perhaps it could be because I set the bots to 32, but maybe not,
When ever I try to extract it stays at 99% :/
Grrr, I just got back to college, don't want to risk them knocking down my door for torrenting >.< Well, I'm still grateful that it's finally here. Thank you Marth.
Err, Where do you live?
It's now the 13th here on the East coast, but ah well. I can wait a bit longer,