This member has provided no bio about themself...

Comment History  (0 - 30 of 46)
AHideousBeast
AHideousBeast Feb 15 2013, 7:36pm says:

A bug I noticed in the update: On the Cidital map where the starbases are at the very edges of the map, my units won't go near the mining stations but the AI can.

+2 votes     mod: Mass Effect at War 1.1.01
AHideousBeast
AHideousBeast Feb 2 2013, 2:11pm replied:

So far I've seen the Mako and Gunship, both are on Hoth, and the Mako appears in some other maps

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 23 2013, 5:45pm replied:

Ohhh, silly me, I kind of forgot how it was in both previous games.

0 votes     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 23 2013, 5:34pm says:

I don't know about any one else, but I feel like the Geth Pulse rifle should be more accurate :/ in Me3 it is very accurate, but, I guess you guys made it the way it is for balance reasons.

+2 votes     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 20 2013, 11:14am replied:

He didn't, probably something he missed, don't stress about it.

+1 vote     mod: Mass Effect at War 1.1.01
AHideousBeast
AHideousBeast Jan 20 2013, 12:39am says:

I'm wondering: For Noveria, will it be the Noveria map from ME1? Or will it be Fire-base White from the ME3 multiplayer?

+3 votes     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 19 2013, 11:28am says:

So will other races be added? and if so, in what way?

+2 votes     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 17 2013, 8:27pm replied:

I've never had this.

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 17 2013, 4:14pm replied:

The Prime was in ME1, but it was White and even bigger, he also used a pulse rifle and rockets. Masseffect.wikia.com

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 15 2013, 7:16pm replied:

That's alright, I understand.

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 15 2013, 6:20pm says:

So what will be done about the other Reaper forces? Would Banshees and Brutes me heroes? What about Ravagers and Harvesters, could they be made into vehicles?

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 15 2013, 6:02pm replied:

Could we get any teases or hints? :o

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 15 2013, 5:11pm says:

I was wondering: For Jabba's Palace, is it possible to change change Jabba and the Rancor into something ME related? Perhaps the Rancor could be made into a Rachni queen or something

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 15 2013, 11:03am replied:

Perhaps Benezia as well. MAYBE Legion? I mean, we assume that the Geth in this mod are the Heretic Geth, so I guess it wouldn't make sense to have Legion there.

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 15 2013, 1:56am replied:

I support this.

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 15 2013, 1:29am replied:

Ohhh, that would explain it,I never used Snipers in campaign >.>

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 15 2013, 1:20am replied:

aw man :/ do you mean as in the official Reaper walkers/ships like the Destroyer and Sovereign class? Or it just won't be possible to control a Reaper vehicle even if it's something you guys made up that is not from the games, and was scaled to the size of maybe an AT-AT?

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 15 2013, 1:18am replied:

I never fixed the 99% thing, but the game still worked fine for me.

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 15 2013, 12:28am replied:

Lots of people have been waiting for this mod :P Honestly, it's the only other mod besides the Ground to space mappacks that have kept my interest.

+2 votes     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 15 2013, 12:27am says:

I don't mean to sound impatient, or rude, but when can we expect an update? I apologize if this question annoys you.

+2 votes     mod: Mass Effect at War 1.1.01
AHideousBeast
AHideousBeast Jan 15 2013, 12:25am replied:

Just wanna say this: Even though the sounds of rounds bouncing off the Prime's armor were not in Mass effect (at least from what I can remember.) It's a really nice touch,and I enjoying hearing all the pings.

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 15 2013, 12:23am says:

I'll post this again, because I'm unsure if Marth or Wulf have seen this, but I have a suggestion: I remember Wulf saying some time ago that Reaper walkers could not be implemented because of their sheer size, and that the walkers in Vanilla BF2 could not be modified to be used at such a scale. I suggest that you guys could possibly make your own Reaper Walkers, perhaps sketch out some ideas and maybe post them here for feedback.

Sorry if it seems like I'm asking too much, or impatient :s

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 14 2013, 5:18pm replied:

Awesome.

And I don't think you saw one of my comments from awhile back, but some one had asked if you could add Reaper walkers. I think it was you who said that you couldn't because the sizes would not work with the walkers in vanilla. In response to that I proposed that you guys could maybe make some sketches, and perhaps create your own smaller Reaper walkers. Sorry if it seems like I'm asking for too much, I'm just really curious and stuffs.

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 14 2013, 4:45pm replied:

Kind of a silly question, but will it be possible to make Geth Armature's and Colossi? And by that I mean is it possible to make them by taking the walkers in vanilla BF2 and modifying them?

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 13 2013, 9:39pm replied:

Wow, that just improved the over all performance of the game...I feel stupid...thank ye!

+2 votes     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 13 2013, 9:15pm says:

Dunno about any one else, but Eden Prime lags like all Hell...perhaps it could be because I set the bots to 32, but maybe not,

+2 votes     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 13 2013, 8:34pm says:

When ever I try to extract it stays at 99% :/

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 13 2013, 5:39pm replied:

Grrr, I just got back to college, don't want to risk them knocking down my door for torrenting >.< Well, I'm still grateful that it's finally here. Thank you Marth.

+1 vote     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 13 2013, 9:21am replied:

Err, Where do you live?

0 votes     mod: Mass Effect: Unification
AHideousBeast
AHideousBeast Jan 13 2013, 12:50am replied:

It's now the 13th here on the East coast, but ah well. I can wait a bit longer,

+2 votes     mod: Mass Effect: Unification
Level
Avatar
Avatar
Offline Since
Mar 22, 2013
Country
United States United States
Gender
Anonymous
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Mods
44
Media
2