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Comment History
aeternus
aeternus - - 3 comments @ Discovery Freelancer

The weapons compatibility config is set via the techcompat.cfg file in the /exe/flhook folder. Server side only of course. If you're running your own server, you can modify this file as you see fit. If you need help with that, ask on the DiscoveryGC forum, help section.

As for the playerbase - yea, it does that when you are missing some part of the cargo, or don't use the base deployment command properly. Check base.cfg (same folder) to see the exact amounts of cargo needed. Extra cargo is allright, but you need at least the values defined (you can modify that too if you want it to be easier to deploy bases - just set the only required commodity to basic alloys).

Good karma+1 vote
aeternus
aeternus - - 3 comments @ Discovery Freelancer .86: Exiles - Player owned Bases

It's not possible to run one in single player since it's handled through FLHook, which is a server plugin. You could run a server for a single person though. Other players can trade with the station if the owner allows other ships to dock to the station.

Good karma+4 votes
aeternus
aeternus - - 3 comments @ Discovery Freelancer

That really sounds like old bugs. If you have not already, update the mod to the latest versions - these kind of things were fixed during the player beta phase.

As for the power going to 10% - that sounds like you're using a non-Outcast piece of technology with an Outcast ID (or no ID at all). If you think there's an actual bug involved, post the -complete- list of equipment and ship type to the Discovery Bug Reports forum and we'll take a look at it.

Good karma+2 votes