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Aegus
Aegus - - 2 comments @ Tyranid Mod

noooo, i had a whole post explaining my views, i accidentally clicked ctr and summat and it went >.>

arg, I'll retype it later tonight, when i remember what i said :D

Good karma+1 vote
Aegus
Aegus - - 2 comments @ Tyranid Mod

Ok, the modelling i have seen so far is really good, the sounds are not as i imagined (each to their own :P) While i was playing i took a few notes, by no means is this a flame but i am a fan of all the backlore to a lot of the Games Workshope races, and like to see things done "right". :)

- Synapse doesn't need a "boost" from a slag deposit, it can travel to the attacking horde from orbit and in space, this was unneccesary
-Power isn't needed altogether really, why would a bio-orgnism need power, an "energy" system could be added e.g maybe dragging the dead to the digestion pools for power. This i thinkm would make more sense.
- I noticed a lot of the squads had the squad cap mentioned in the tabletob game, this might not be the way to go as that is a different game altogether,try to find a way to make the race balanced with an appropriate number to make it as balanced as possible.
-Also Tyranids dont have a "builder" unit, rippers are spawned in hordes from the hive ship and from the spores that hit the ground from the hive ship. I'm not sure how you could implement a balanced construction theme as by this time the planet will have entered the "mutation" phase, and the changing of the envrironment.
- The "gimmick" to the game is to capture points, but Tyranids have NO need to do this, they dont need to "requisition" more troops, they get spawned by the masses, the energy to create them is retrieved when the hive ship consumes the planet.
- Tyranids come in thousands, hordes upon hordes of them, "a sea of rippers" this imagery is what makes the Tyranids so unique, as such squad caps and things really don't matter, to make it balanced you could represent this by adding a lot of modesl to one unit, although i'm not sure this could work.
-The planet would arlreay be infested with millions and millions of tyranids by now, making a "small skirmish" impossible.
- Also it is very difficult for other races to be able to stay in orbit, as all of the other races ships are there too, i noticed this with DoW "howcome they all don't notice each other in space?" but it's even more of a factor for Tyranids.
- Units could be created by using the energy from harvesting bodies to the digestion pools, as the hive does not send a couple of spores to the planet, it blackens they sky. Also tyranids can be produced on the ground in small "growth hives" This might be the way to go .
- Upgrading the structures would be silly, why would the hive mind send an inferior orgamism to the planet when they send the most adapted, strongest "spore/structure" Also upgrading is done in the hive ships as the hive minds exploits the weaknesses of the enemy so upgrading units "on the spot, in game" is not really apprpriate."
- Finally the Tyranids cannot ally with ANYONE, nothing - fighting other tyranids on the planet is also odd as the hive mind would not send to hives to one planet and fighting each other would just waste energy.

I do not mean to discourage you, but atm the feel of the Tyranids is every other "generic" races, whereas they are unique in respect to every other races. This is not a "your mod is ****" comment, i think the work that has been so far is good, and is getting better :P

Just my thoughts and suggestions.

Aegus

Good karma+1 vote