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Comment History
adamjmac
adamjmac - - 9 comments @ Project War

The CS:S guns are placeholders, as with basically all of the content. Step 1 is write the code for some interesting gameplay mechanics, step 2 is test with a group of players (which I am looking for now...), and step 3 is to turn it into a playable, releasable mod - but only if I can get some technical help on the content side.

Good karma+1 vote
adamjmac
adamjmac - - 9 comments @ Project War

I actually worked on Insurgency as a coder for a while. I had some ideas back then that I tried to implement with Insurgency, but its really a very large complex code base and it was complex and difficult to try things out.

This mod is not about recreating Insurgency, but about trying out some really original ideas that could possibly change the way developers and players think what an FPS should be. LUA scripting is much easier than working with the HL2 engine directly, and I can very quickly implement and tweak things like weapon physics, spawning systems, interface, the game rules, etc.

Good karma+2 votes
adamjmac
adamjmac - - 9 comments @ Project War

I need testers. I've got the squad and spawn system coded, and I need to test the functionality with multiple people. Anyone interested please reply to this comment, and you must own Garry's Mod and Counter-Strike Source on your Steam account.

Good karma+1 vote
adamjmac
adamjmac - - 9 comments @ development screenshots

Agreed. This is a CS model though, once I get new player models that won't be a problem.

Good karma+1 vote
adamjmac
adamjmac - - 9 comments @ Map

Thx. Hopefully - I'm looking for help to get things moving along faster.

Good karma+1 vote
adamjmac
adamjmac - - 9 comments @ Project War

The recoil and all weapon effects are running in a client side physics simulation. With that, all I have to do is change a number and the amount of recoil changes. I haven't fired assault rifles myself so I'm working on what I've seen, but I would definitely like to know what is realistic so I can improve it.

Good karma+1 vote
adamjmac
adamjmac - - 9 comments @ Project War

Absolutely. Send me an email (link above)

Good karma+1 vote
adamjmac
adamjmac - - 9 comments @ HUD

I'm not an artist, but I'm just trying to get the code done and art can come after. Hopefully with just these standard buttons I can make something that looks good enough for now...

Good karma+1 vote
adamjmac
adamjmac - - 9 comments @ development screenshots

This one just shows the effect of tying the view to the eyes of a ragdoll, to be used for death and serious wounds.

Good karma+2 votes