Project War (working title) is a modern tactical infantry combat mod in initial development stages. The focus is on realistic movement, aiming, and weapons, medium to long distance combat, and tactical squad-based communication and objectives.
The concepts employed in this mod grow from years of not finding what I'm looking for in the games on the market. Mainstream shooters are fun for a while, but too chaotic and lacking in any realistic team-oriented gameplay. Purely realistic combat simulations typically have controls and learning curve issues making them suitable only for very patient hardcore fans.
Concepts, detailed in this document, include:
My intention is to construct a realistic experience that feels right. Movement is fluid, weapons are handled realistically, and combat takes place over relatively long distances. Squad-based teamplay is critical, with suppressive fire and immediate "watch this area"-type objectives being important aspects of the gameplay.
As I am starting from Garry's Mod 10 Lua scripts, coding the core systems is well underway. I'm currently looking for content artists to build weapon models, sounds, and maps, and a group of testers to try out the gameplay concepts very soon. I expect to have a functional alpha for testing in a few weeks, and release a beta with some original content around February 2011.
Please email me at email@example.com to discuss further. I need a small skilled team of people passionate about this style of game to help spread out the workload. This is a compact mod that will be kept simple wherever possible. The emphasis is on the quick implementation of the core features that set it apart from other games.
I am currently not working on this mod, I had too many projects on the go and had to drop something. One day I will come back to this...
I am currently looking for active members to help me with the following content creation tasks for the upcoming new mod Project War (working title):
I'm looking to get this mod up and running very quickly. There will be one map and just a few weapons. Basically the idea is to get the game concepts implemented and tested, and in order for the concept to be believable I need a small set of supporting content to be of high quality. The future of the mod will be determined by the success of the alpha, which hopefully, with some help, we can release in the next few months.
Please visit my ModDB page for information, and email me at firstname.lastname@example.org if you are interested in joining the team.