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Sorry I don't know how to model ships
I was under the impression Atlantis was a titan, but if it's not I will look into it.
same installation instructions as the original mod, Just overwrite the original mod with this mod
I will upload a file to fix that
Make sure to download the Human Crash Fix at:
That's only their so that when you launch sins it automatically launches the mod as well
Make sure to download Human Patch and Stargate Invasion
Unfortunately I do not know how to texture, and until I learn, those textures will remain unfinished.
Very useful,the new size will be in the next update.
I haven't got the time to look into the size of the goauld Titian's, but if they are infact to small I will fix them, same thing for the damage.
Thank you for bringing this to my attention
Those stats were stock,the new version will have those stats changed.
Please keep these problems coming as I don't have the time to play, find the problems, fix them, and finally play test them, by you bringing this to my attention you saved me a whole lot of time.
Be careful what you wish for! :D
The fix for the Daedalus bomb is that it causes damage now.
I do agree with you that it is somewhat unbalanced so I am only going TRY and make it so that either it can only target wraith ships (I stress the word TRY :D) or that it can only target ships that have no shields,(Much easier to do)
enabledModName "SGI 1.80"
I play with all graphics set on max including AA. I play on maps that are 100+ planets and my games usually last for 15+ hours, never had an unexpected crash. Your game seems to crash because you are probably running out of memory, I would recommend putting everything on low and using the windows x64 tools to increase the Max amount of ram you can use for the game. Your game might also be crashing because of rebellion itself, in that case you would want to go to steam--->right click on rebellion----->properties--->local files--->verify integrity of game cashe...,It will look through your game dir to see if any files are missing and update them accordingly, hope this helps.
I played on ultra difficulty and I had maxed out fleet and capital ships with the titan I easily took out 3 lvl 10 cubes individually without taking too much casualties. I saved the video if you want proof. BTW I was federation
I have noticed you don't have a sixth capital ship for the federation may I recommend the USS Prometheus:
You have to enable the mod at "...Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80" using the file "EnabledMods.txt" to enable it open the file using notepad and replace all the code inside that with this:
enabledModName "Star Trek Armada 3"
What is this folder used for: windows x64 tools
It is #1 now
Does the most up to date version have Galactic Conquest enabled yet or is it still only Skirmishes? thx for any response. Great mod btw!
Watching The Hobbit made me want to play this mod again since it's the best game or mod available right now accurately depicting the pure awesomeness of Lord of the Rings and The Hobbit.
Hello, recently found this mod and looks great! I am sorry to ask this question if it has already been asked but I can't seem to find the answer anywhere. My question is what do I exactly download so I can play the mod. I know how to install Gta Mods but I need to know which specific thing I need to download so I can play the mod. Please and Thankyou
Oh sorry I got mixed up. You change the "TRUE" to "FALSE"
I am actually apart of the mod team and I am currently working on the Goa'uld, I have done this as my own personal tweak. But if I do get clearance from the other team members I would gladly add it to the next update to SGI.
I will go step by step on how to change it.
First go your mod folder called "SGI DIP 1.34"
Then go to the "GameInfo" folder.
After that choose what Ships you want to change and find the file corresponding to that ship.
The file name for the Capital ship Atlantis is called "CAPITALSHIP_ASURANCOLONY.entity"
Open that file with Notepad.
At line 11 depending on what Ship you look at you should see something like this "usesFighterAttack FALSE".
Change that "FALSE" to "TRUE"
and make sure you save before you exit the file.
For frigates do the exact same thing.
An example for what a Frigate file would look like would be "FrigateAsuranAtropos.entity"