This member has provided no bio about themself...
Pure gold! :,D
But seriously, ceramite armoured, genetically enhanced, unageing, unwavering, towering, insta healing relentless space marines were not enough.
Legions of them, supported by batallions wheeled, winged, tracked and hovering vehicles were not enough.
Flotillas of gun bristling cities, combined into great fleets of death dealing swarms of lasers, missiles, assault craft and awesomeness were not enough.
Myraid serfs, crewmembers, magos and other support staff were not enough.
The countless, endless tide of the never ending torrents of men from the imperial guard were not enough.
The Imperium just needed that god damned centurion. **** that thing looks ugly..
Sexy flexy *** saint
Especially the heresy..
Is that a ************* nunchuck?!
Humanity comes for you..
"Textures nowhere near finished." Image description people!
Well that's the thing, it already hase a huuge polycount for a game, so adding statues that are low poly and would not look good is a no-no for me
It is ;)
A keen eye for observation, this one has..
It's there, worry not :)
Good point, they are not, and it's a shame that the issue can't (or can it?) be fixed like in Nexus, where you just add a turret as a separate object. In any case, i can easily rotate them to shake things up a little. Nice notice, thanks! ;)
well the model is gonna be done (a bit more HQ then the ships you're seeing now ;)), as far as how it's going to be implemented goes, it's not really my choice, and I guess anything can change. but since this is pretty high poly, it would be hard to have fleets of these bad boys flying around.
The guy looks like Usopp from One Piece
Mine starts in the same resolution no matter what I try, and it not fullscreen. Kinda hard to press buttons etc
that looks like a magic bag, because that saw feels like it should be longer.. much longer :D
While on the subject, that power fist seems weird like it's bloated
Head is kinda big, makes him look like a giant. Otherwise, nice! :)
Thank you, and the retribution class is my latest asset. Really proud of it, almost 5,5m polys and over half od GB just for the model size. Starting the scene work soon, so I reckon I'll make a nice image :)
This is borderline retarded.. But funny non the less. I actually like it! xD
So this came out in the end :D
And I should get back to making models for the mod in about three weeks, so soon.. Been really busy and had no time whatoever, so sorry to everyone. :)
Yes, I'd be glad to share my models, of course granted that I'm credited for them. :)
Just send me a message and we'll make it happen :)
Thank you for your wishes, and I wish the same success to you as well! :)
yes, that is correct
Everything here is my modeling and texturing :)
Looks like zombies to mee xD
The fat one on the hunt.. He sniffed the prey, it smelled delicious.
Sorry for the hold up on the models end, been busy, but here's an image for any BFG fans, here's a merry christmas WIP image just for you. ;)
No problem, always glad to see people check in on the progress. ;)
And to give you hope, yes, when the generic vessels are done, definitely! As you can clearly see, I've got a thing for these ornate gothic ships, so the more I can make, the better. You'll get too see quite a few more, I can promise you that! :)
We have no plans of making the Terminus Est, or any particular craft that is a standalone model atm, because I am focusing on making the more generic vessel classes, which can be used in multitude - like the firestorm, scythe cruiser etc.
As far as the campaign goes, I really can't say anything, because I just don't know yet. As the only modeller currently working on the project (haven't heard from Teliri in a while now), work is slow at best. If we get more people to work on the project, we will have more to show in less time, and maybe up our goals a notch. :)