I'm currently working on "Zigfrak", a third-person space shooter and RPG for PC/Mac.

Comment History  (0 - 30 of 65)
aayars
aayars Mar 16 2014, 7:52pm replied:

it's a possibility, nothing concrete to announce yet though.

+1 vote     game: Zigfrak
aayars
aayars Dec 17 2013, 5:59pm replied:

If you bought the game here, a Steam code should now be available on your collection page.

+1 vote     game: Zigfrak
aayars
aayars Dec 15 2013, 11:42am replied:

Hey there,

Confirmed -- we had to disable cursor locking in Linux, because it causes bizarre behavior when reading the input values. We'll see if this has been fixed in the latest Unity3D, and ping their support again if needed.

--Alex

+1 vote     game: Zigfrak
aayars
aayars Dec 10 2013, 8:13pm replied:

Good point. We do use the system cursor, as hardware cursor support wasn't available in Unity during most of Zigfrak's development. It may be doable now, will investigate the possibility for a future release.

+2 votes     game: Zigfrak
aayars
aayars Oct 29 2013, 11:53pm replied:

Yeah, filling up all that empty space remains a challenge. Space is big!

Glad you're enjoying it.

+2 votes     game: Zigfrak
aayars
aayars Oct 29 2013, 11:53pm replied:

Thanks!

+1 vote     game: Zigfrak
aayars
aayars Oct 29 2013, 1:33am replied:

Thanks!

+1 vote     article: Pay what you want for Zigfrak, and help us get greenlit!
aayars
aayars Oct 20 2013, 11:09am replied:

Glad you were able to find it -- thanks for the kind words!

+2 votes     game: Zigfrak
aayars
aayars Oct 14 2013, 10:19pm replied:

Thanks, hope you enjoy!

+1 vote     game: Zigfrak
aayars
aayars Sep 30 2013, 10:15am replied:

At the title screen, just click "Register" and paste in the Desura key.

+1 vote     game: Zigfrak
aayars
aayars Sep 28 2013, 11:38pm replied:

Definitely one to watch!

+2 votes     game: Black Ice
aayars
aayars Sep 23 2013, 10:20pm says:

Please to be releasing?

+1 vote     game: BLOODCRUSHER II
aayars
aayars Sep 23 2013, 9:42pm says:

We'll be happy to provide Steam keys for Desura customers, if/when Zigfrak gets greenlit. Please vote for our entry!

Steamcommunity.com

+2 votes     game: Zigfrak
aayars
aayars Aug 31 2013, 6:00pm replied:

I can't speak for other games, but after our experience with a bundle deal and IndieGameStand, it just seemed like a good idea. Zigfrak does seem to sell more copies at the lower price, and I'd rather get the game into the hands of as many players as possible.

+6 votes     game: Zigfrak
aayars
aayars Jun 26 2013, 10:00am replied:

We handled the IGS sale in an unusual way I guess -- Pasting the IGS key in at Secure.desura.com should work.

+3 votes     game: Zigfrak
aayars
aayars Jun 25 2013, 3:33pm replied:

Looks like we may have a temporary workaround to the mouse input problem, to tide us over until the core issue is fixed. Should have a new build available within a week.

+3 votes     game: Zigfrak
aayars
aayars Jun 22 2013, 9:57am replied:

Ah -- is this on Linux then? There is a bizarre problem with Unity games on Linux, where certain resolutions cause the mouse axis input to go spastic. Hope to get this sorted out ASAP, but we probably have to wait for a proper fix from Unity.

+2 votes     game: Zigfrak
aayars
aayars Jun 21 2013, 10:50am replied:

Font and UI scaling is currently a tricky problem for us. Out of curiosity, is this on a retina display?

Playing at a lower res might be a (low-tech) workaround for now.

+3 votes     game: Zigfrak
aayars
aayars Jun 8 2013, 3:28pm says:

We've just permanently dropped the price on Zigfrak, and the soundtrack is now available as well. Details are available over at Greenlight (please vote while you're there!): Steamcommunity.com

+3 votes     game: Zigfrak
aayars
aayars May 28 2013, 9:49pm replied:

Thanks Axegrinder! I didn't realize that, pretty cool. To answer your earlier comments, we use the same build for all distributors; the IGS version is the same build as the Desura and direct downloads. We will probably have some other ways to obtain the soundtrack in the near future.

+2 votes     game: Zigfrak
aayars
aayars May 24 2013, 7:18pm replied:

Sorry for the confusion, guess we handle keys a bit differently. The same key can just be redeemed here, because we strongly share Desura's "buy once, play anywhere" philosophy :-)

+3 votes     game: Zigfrak
aayars
aayars Apr 23 2013, 8:38pm replied:

Thanks calnon! Zigfrak's community is small and scattered, but there is a forum at Forum.zigfrak.com which sees an occasional post. The game was made in Unity3D, which I'd definitely recommend checking out if you're just starting out. There are a lot of tools available, and you might be surprised how quickly you can get a playable prototype going. Zigfrak is written in UnityScript (they call it JavaScript, but it's not) and C#, but I can only recommend C#. Avoid UnityScript! Hope you enjoy, and good luck with your efforts!

+2 votes     game: Zigfrak
aayars
aayars Apr 16 2013, 8:04pm replied:

The third-person perspective is just how the game was imagined and developed, to keep it simple I guess. The question does come up from time to time. The models are from a third party (3DRT), and happen to be exterior-only. Ship types and sizes vary greatly in the game, from small one-man fighters to motherships, as well as alien ships, so interior designs would need to be created for all of those environments. Sorry to say that it's unlikely to happen in this game, but it's something that I've made noise about including in a possible sequel. Hope this isn't a total turnoff, I hate to let a rock and roll clown down.

+1 vote     game: Zigfrak
aayars
aayars Apr 15 2013, 5:18pm replied:

Thanks, glad you found it and like it! The soundtrack is currently an unlockable reward in the IndieFort Spring Bundle, and is also slated to be a bonus download during a variable pricing sale in May. I'll give some thought to the right way to offer this as a download, without causing a dissonant ruckus among the ongoing promotions.

+2 votes     game: Zigfrak
aayars
aayars Apr 11 2013, 2:39pm replied:

This is improved in the latest release.

+2 votes     game: Zigfrak
aayars
aayars Apr 11 2013, 2:34pm replied:

Heya, the RMB binding issue is now fixed.

+2 votes     game: Zigfrak
aayars
aayars Mar 16 2013, 2:07pm replied:

@glenskunk: I spent some quality time with the NPC docking behavior stuff, and this should be better in the next release. Hope you managed to make it past.

+2 votes     game: Zigfrak
aayars
aayars Mar 13 2013, 11:35am replied:

@glenskunk: This is a hilarious but embarassing bug, and I'm sorry for the trouble and late reply -- if you're still blocked by this, you can just go back in the game, and the other ship really should eventually work out his docking approach.

Didn't catch this one soon enough -- it won't be fixed in time to matter for many, but it should be taken care of in a future build.

+2 votes     game: Zigfrak
aayars
aayars Mar 3 2013, 10:46am replied:

@Silent_Scream: Thanks for the report, this is fixed in development. Might want to shy away from repeatable missions until the next release :-)

+2 votes     game: Zigfrak
aayars
aayars Jan 25 2013, 10:39am replied:

Hi, thanks for the note. Will take a look at the keybind issue.

Development is in an awkward place at the moment -- the project has been imported into Unity 4.0, which has some bugs of its own that I'm currently waiting out.

+2 votes     game: Zigfrak
Level
Avatar
Avatar
Offline Since
Jun 2, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Games
64
Articles
1