I'm currently working on "Zigfrak", a third-person space shooter and RPG for PC/Mac.
it's a possibility, nothing concrete to announce yet though.
If you bought the game here, a Steam code should now be available on your collection page.
Confirmed -- we had to disable cursor locking in Linux, because it causes bizarre behavior when reading the input values. We'll see if this has been fixed in the latest Unity3D, and ping their support again if needed.
Good point. We do use the system cursor, as hardware cursor support wasn't available in Unity during most of Zigfrak's development. It may be doable now, will investigate the possibility for a future release.
Yeah, filling up all that empty space remains a challenge. Space is big!
Glad you're enjoying it.
Glad you were able to find it -- thanks for the kind words!
Thanks, hope you enjoy!
At the title screen, just click "Register" and paste in the Desura key.
Definitely one to watch!
Please to be releasing?
We'll be happy to provide Steam keys for Desura customers, if/when Zigfrak gets greenlit. Please vote for our entry!
I can't speak for other games, but after our experience with a bundle deal and IndieGameStand, it just seemed like a good idea. Zigfrak does seem to sell more copies at the lower price, and I'd rather get the game into the hands of as many players as possible.
We handled the IGS sale in an unusual way I guess -- Pasting the IGS key in at Secure.desura.com should work.
Looks like we may have a temporary workaround to the mouse input problem, to tide us over until the core issue is fixed. Should have a new build available within a week.
Ah -- is this on Linux then? There is a bizarre problem with Unity games on Linux, where certain resolutions cause the mouse axis input to go spastic. Hope to get this sorted out ASAP, but we probably have to wait for a proper fix from Unity.
Font and UI scaling is currently a tricky problem for us. Out of curiosity, is this on a retina display?
Playing at a lower res might be a (low-tech) workaround for now.
We've just permanently dropped the price on Zigfrak, and the soundtrack is now available as well. Details are available over at Greenlight (please vote while you're there!): Steamcommunity.com
Thanks Axegrinder! I didn't realize that, pretty cool. To answer your earlier comments, we use the same build for all distributors; the IGS version is the same build as the Desura and direct downloads. We will probably have some other ways to obtain the soundtrack in the near future.
Sorry for the confusion, guess we handle keys a bit differently. The same key can just be redeemed here, because we strongly share Desura's "buy once, play anywhere" philosophy :-)
The third-person perspective is just how the game was imagined and developed, to keep it simple I guess. The question does come up from time to time. The models are from a third party (3DRT), and happen to be exterior-only. Ship types and sizes vary greatly in the game, from small one-man fighters to motherships, as well as alien ships, so interior designs would need to be created for all of those environments. Sorry to say that it's unlikely to happen in this game, but it's something that I've made noise about including in a possible sequel. Hope this isn't a total turnoff, I hate to let a rock and roll clown down.
Thanks, glad you found it and like it! The soundtrack is currently an unlockable reward in the IndieFort Spring Bundle, and is also slated to be a bonus download during a variable pricing sale in May. I'll give some thought to the right way to offer this as a download, without causing a dissonant ruckus among the ongoing promotions.
This is improved in the latest release.
Heya, the RMB binding issue is now fixed.
@glenskunk: I spent some quality time with the NPC docking behavior stuff, and this should be better in the next release. Hope you managed to make it past.
@glenskunk: This is a hilarious but embarassing bug, and I'm sorry for the trouble and late reply -- if you're still blocked by this, you can just go back in the game, and the other ship really should eventually work out his docking approach.
Didn't catch this one soon enough -- it won't be fixed in time to matter for many, but it should be taken care of in a future build.
@Silent_Scream: Thanks for the report, this is fixed in development. Might want to shy away from repeatable missions until the next release :-)
Hi, thanks for the note. Will take a look at the keybind issue.
Development is in an awkward place at the moment -- the project has been imported into Unity 4.0, which has some bugs of its own that I'm currently waiting out.