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88nosebleed
88nosebleed - - 114 comments @ Uncommon Valor 5.0 Beta

Been away for a while but I'm back.
Download your mod Tuesday 2-9-21
You say the Minor Nations can't win, Im playing them I will win!
In the mg_campaigns.tgi I set the DynamicCampaignTemplate for
no allies that way I get to fight everyone and check out this mod.
I have also redistributed the capitols around the map mirroring my
mod so they don't get overrun so quickly in total war.
I know you have your hands full with this mod so as I come across
problems if you would like I will troubleshoot them and give
you the corrections if possible so you do not have to distracted
correcting them. I don't have a lot of time these days but I will
do my best.
Here is a couple I have run across.

On WW2 Map ROM Flag is Pink
In Data\Effects\Flags\ROMFlagPole.nif
Line 51 in the block list Reads = c:\program files (x86)\atari\axis & allies\data\effects\flags\flag-rom.dds
It should Read = flag-rom.dds
Line 52 in the block list Reads = FlagROM.DDS
It Should Read = Flag-ROM.DDS

In Data\Units\NED\NED_infantry_atr.tgi has red box on map
Has
resource_prefix = NEDInfantryAT/RUSInfantryAT

To get rid of red box on map it should be
resource_prefix = NED_Infantry/NEDInfantryAT
Then it has clown colors.

To get rid of clown colors on map
In Data\Units\NED\NED_Infantry Folder
In the NEDInfnatryAT.nif file
Line 15 in the block list reads = Infantry_Dutch.dds
It should read = GBRInfantryATBase.dds

In Data\Units\NED\ned_truck_motor.tgi has red box on map
Has
resource_prefix = nedTruckBedless/nedTruckBedless

To get rid of red box on map it should be
resource_prefix = nedTruck/USATruckBedless

I know these are the little problems that drive you crazy
because your thinking in other directions and trying to focus
on accomplishing other mission critical objectives.
I ran into this enough in my mod and it is certainly not as
complex as your mod. Keep up the good work.
I have been working on my mod here and there over the last
year, done a few more interesting things will be posting it
soon. Of course there will be more Armies to purchase in WWII.

Good karma+2 votes
88nosebleed
88nosebleed - - 114 comments @ Chaos & Conquest

Downloaded your mod Friday 2-12-21 installed it Saturday, kept crashing
going to WWIII you need to add the tutorial back to the A&A/Data/Campaign
file to prevent crashing. Then it enters WWIII fine.
Have not looked at much of it yet.
Good job on the Tents and Hideouts with the dismounted infantry.

Add this to the Beginning of the A&A/Data/Campaign File

[Campaign template=Campaign]
{
ids = campaign_aa_tutorial
name = "#campaign_aa_tutorial_name"

;; preview_texture is archaic and not used in the UI.
preview_texture = Tutorial/TutorialComplete.png
complete_texture = Tutorial/TutorialComplete.png
incomplete_texture = Tutorial/TutorialIncomplete.png
/*
[Mission]
{
map = /Maps/Campaign/Tutorial01.rmp
name = "#campaign_aa_Mission_name_35"
mission_type = PLAYABLE
preview_texture = none
loading_texture_left = Tutorial/%s/Tutorial01Left.png
loading_texture_right = Tutorial/%s/Tutorial01Right.png
debriefing_success = "#campaign_aa_Mission_debriefing_success_27"
debriefing_failure = "#campaign_aa_Mission_debriefing_failure_27"
}

[Mission]
{
map = /Maps/Campaign/Tutorial02.rmp
name = "#campaign_aa_Mission_name_36"
mission_type = PLAYABLE
preview_texture = none
loading_texture_left = Tutorial/%s/Tutorial02Left.png
loading_texture_right = Tutorial/%s/Tutorial02Right.png
debriefing_success = "#campaign_aa_Mission_debriefing_success_28"
debriefing_failure = "#campaign_aa_Mission_debriefing_failure_28"
}
*/
}

ADD ALL THE ABOVE AT THE BEGINNING OF THE TEMPLATE BEFORE THE Werewolves.

[Campaign template=Campaign]
{
ids = campaign_aa_werewolves
name = "Werewolves Campagin"
;dependent_campaign_ids = campaign_aa_tutorial

Good karma+2 votes
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 Country Chinese Mod Added

You can add any amount of kingdoms to any one team allowing you
to create many different types of alliances.

Click on this link for info on creating allies.

Axis-and-allies.com

Good karma+2 votes
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 Country Chinese Mod Added

Did you install the skins file?

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 Country Chinese Mod Added

I don't know what the problem could be, I download and installed version # 9 and it runs fine no problems...

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ 10 country Chinese Mod + 6 Version # 8

Thank you, I enjoy doing it even if there is not a lot of response I am always playing around with it and coming up with new ideas. Last night I constructed 16 Blitzing Mechanized Armies that are available for purchase in WWII they can move 2 territories and only deploy mechanized HQ in RTS. I will probably make Blitzing Mechanized Air Armies also. That will add another 32 units available for purchase in WWII. I figure since the world is so large now you must move more quickly. Should of waited a couple more days to release this mod and they would have been included. I will do an update once I play test it. If you have any ideas I could certainly include them.

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS Kamchatka

I have been away from this game for a little bit kind of consumed with work. I have all 22 new territories and other corrections working fine. I'll see if I can get it uploaded after this weekend.

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ 10 Country Chinese Mod + 6 Version # 7

Thank you, that's good to know, not many survivors left out here.

I am working on a new map patch for the WWII map. I have added 9 new land territories and working on 2 more, that will make 182 new territories. They do change the way the different factions move around the map.
It seems to make them more aggressive.

Don't know how many more I will make. They do take a lot of effort to construct, getting them to look good and working properly.

You will be able to load them into the original game, my mod and Uncommon Valor when I am done.

Good karma+2 votes
88nosebleed
88nosebleed - - 114 comments @ 10 Country Chinese Mod + 6 Version # 7

Just wondering, don’t get a lot of feedback, is this current update loading and playing OK?

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 Country Chinese Mod Version 5

Those units you see are deployed from naval units, when you have purchased a Battleship or when you enter territories that contain water and have naval units deployed you get the Battleship tech automatically. That just means that they can connect to those HQ's for supply.

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 Country Chinese Mod Version 5

If you don't like variety just delete them from mg campaigns. Simple.
You probably couldn't beat them anyways.
There much to tough for you.

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Uncommon Valor 4.3

By the way, if you have your naval units enabled to fire main battery defensive fire at one another taking those water territories can be challenging. I have modified the naval units for main battery defensive fire in your other mods and it works well.

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Uncommon Valor 4.3

Yes the world is very large. This is why I gave some of the WWII armies a movement of 2 to allow you to maneuver about the map a little more rapidly. It also helps by being able to capture enemy unreliable infantry armies for they can move right after the battle in which they are captured.
Still working on the patch hope to have it done in a few days then I will post it in the mean time I have uploaded Version 5 which has all the new territories in it. The map and data files will work in your mod as they are I have already done it. You just have to modify territory values to reflex your Capitol values and loaded it into your mod.
If you can send me the data and nif files of those territories that are giving you problems I will see if I can get them to work I have had a lot of experience getting new territories to work. Sometimes keeping all that data straight can be a real headache but I have worked out a system that keeps it to a minimum but doesn't make it any easier.

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Uncommon Valor 4.3

Downloaded your mod yesterday.

Downloaded, unzipped, installed and played fine in Windows 8.

No crashes. I even had 8 surface ships bombarding bunkers at the same time with no problem.

Good job, very impressive, congratulations on your hard work.

I just finished my 41 additional new territories. Modified territory values to reflex your Capitol values and loaded it into your mod.

It plays well.

I let it run for 3 hours by itself in WWII mod with quick resolve battles & 200% play speed (I set myself up to be conquered on the 1st turn) it ran beautifully and armies were all over the map with several Capitols changing hands many times.

Having a larger Pacific Ocean and additional land territories makes all the difference in the world.

I hope to have a map patch constructed and uploaded by the weekend so you can load it in any additional updates to your mod if you wish or any other mod.

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Starship Troopers: The Homefront Campaign

I gave the Arachnids the no-supply tech, wow some of the battles are awesome they just run get regenerated and come back at you. It can be tough to hold them off.

Good karma+2 votes
88nosebleed
88nosebleed - - 114 comments @ Starship Troopers: The Homefront Campaign

I just downloaded and played your campaign missions last week. You did a very nice job and it was a lot of fun. You had a lot of possibilities with this mod. I already started tinkering with it.

Good karma+2 votes
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 Country Version # 4

I am starting to find bugs on some of my Islands on the version I am modding now, and they are tough fighters.

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 Country Version # 4

When playing random maps and some custom maps the GER SS, SS Cav, Breakthrough Infantry and certain airfields will deploy from the Oil Depot, the other factions will also deploy Breakthrough Infantry, Cavalry and certain airfields from the Oil Depot in random maps and some custom maps.
It was an AI secret.

In WWII you must purchase the SS or Breakthrough Infantry in order to have them available.

Good karma+2 votes
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 Country Version # 4

Yeah I still get brilliant ideas here and there then incorporate them into the game. Wish I had more time to do things. There are a lot of files I would like to change.
That's correct if they are attacked and defeated they will change sides.
If they launch an attack and are defeated they will be destroyed like the other armies.

Here is what i did.
I created a new template in mg_army.tgi

[Template MetaGameUreliableArmy Inherit=MetaGameArmy]
{
name = "#mg_army_MetaGameInfantryArmy_name"

[MetaGameComponent Template=MetaGameComponentArmy]
{

capturable = true
upgradable = false

If you have Mechanized support, Armor support or Air support when launching an attack into a territory the captured armies will also have those properties available to them.
Makes things a little more interesting.

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Uncommon Valor Beta Patch 4.1

I downloaded and installed the game last night.

I got the same thing on starting the game................
Axis & Allies Fatal Error
AA\Data\Buildings\FRA\fra_hq_ffr.tgi: Thing data name already used: (fra_hq_ffr.tgi)

The (fra_hq_ffr.tgi) and the (fra_hq_ffr_dynamic.tgi) in the AA\Data\Buildings\FRA file is
still contained in the AA\Data\Buildings\USA file and it has the same IDS as the ones in the
AA\Data\Buildings\FRA file causing a duplicate file crash.

I compared them side by side and they are duplicate files.
I deleted both files from the AA\Data\Buildings\USA file
and the game loaded and ran fine.

Good karma+2 votes
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 Country Version # 3

Thank you, I am always thinking of new things to do to make it interesting, have already added a few more. I have also modified more of the campaign maps, makes for some interesting battles. Be sure to check out the oil depot in random maps and in campaign maps it contains additional HQ that can be deployed.
I will check that Battleship out this weekend.

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Uncommon Valor Beta Patch 4.0

Here is a very good and interesting article on British Armored Carriers.

Navweaps.com

Ok we use the USA\ffr

A few problems with suggested corrections

Data\Buildings\FRA
[RecruitActor]
actor_ids = ffr_truck_hq_ffr_dynamic
Unpacks as a red Box
USACorps folder must be copied from Data\Buildings\USA
and added to Data\Buildings\FRA to prevent this from
happening.

Data\Units\FRA\USABomberHavoc is rainbow in game

The NIF file dds address reads
c:\programfiles\atari\axis&allies;\data\units\fra\
usabomberhavoc\a20_havoc.dds

NIF file dds address Needs to be changed to read
"a20_havoc.dds" without quotes.

Have had very limited time to check out this mod hope to be able to get into this weekend,can't wait.

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Uncommon Valor Beta Patch 4.0

Monday 9-11-17
I was number 10 to download the game;
Took a half hour to download and 1 hour 25 minutes to unzip
About normal for that file size.

I got the same thing on starting the game................
Axis & Allies Fatal Error AA\Data\Buildings\FRA\fra_hq_ffr.tgi:
Thing data name already used: (fra_hq_ffr.tgi)
so I deleted it from AA\Data\FRA\Buildings

Restarted the game and got...............................
Axis & Allies Fatal Error AA\Data\Buildings\FRA\fra_hq_ffr_dynamic.tgi:
Thing data name already used: (fra_hq_ffr_dynamic.tgi)
so I deleted this from AA\Data\FRA\Buildings

Restarted the game and it loaded fine.
This tells me neither of those hq were being used by any buildings.

I Played France

Was able to deploy the (Free French Infantry HQ) but it deployed as a USA Free French HQ
I then went to the AA\Data\USA\Building file

Ok found the problem

The (fra_hq_ffr.tgi) and the (fra_hq_ffr_dynamic.tgi)
in the AA\Data\Buildings\FRA file is also in
the AA\Data\Buildings\USA file and it has the same IDS as the ones in the
AA\Data\Buildings\FRA file causing a duplicate file crash.

I compared them side by side and they are duplicate files.

I deleted the files from the AA\Data\Buildings\USA file
and repasted them in the AA\Data\Buildings\FRA file and the game loaded and ran fine.

Problem is they still deploy as USA ffr units, and the corps HQ is a red box, the ffr infantry division HQ deploys fine as a usa ffr, did not have time to look into it further to troubleshoot and correct the data and/or NIF errors.
Will keep you posted.

By the way from the little I have seen so far in scanning some of the nif files everything looks great, "good Job".

Good karma+3 votes
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies: Uncommon Valor

Have not heard much from you in a while, just wondering if you are still hanging in there? I know it can get tough at times but you have done a great job.

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 Country Chinese Mod Added

I downloaded the mod right after I uploaded it and have been using in on my computer to continue modding with no problems.
Maybe one of the files are corrupted try downloading and loading it again.

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 Country Version # 3

After you unzip the file do not load the file that says AA click on it and load the following file that says A&A and everything will work just fine.

Good karma+2 votes
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 country Chinese Mod V # 2

I have made an error in today's upload after you unzip the file do not load the file that says AA click on it and load the following file that says A&A and everything will work just fine. Just did it myself and it works well.

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 Country Chinese Mod Added

Just download it myself and everything works great

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 Country Chinese Mod Added

I have made a error in today's upload, when you unzip the File do not load the file that says AA click on that file and load the next file which says A&A and everything will work fine

Good karma+1 vote
88nosebleed
88nosebleed - - 114 comments @ Axis & Allies RTS 10 Country Chinese Mod Added

Just uploaded a revision to my mod, hope to find some interest and comments. Been very quite around here.

Good karma+1 vote