Hello, my name is Luke, I am a dedicated worker when it comes to making the latest 3D models and animations, I am currently developing a animated Short film as well as making other short animation test videos.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Planned Map (view original)
Planned Map
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

These are images of a new map I am currently making, I observe maps more than playing the game of UT2004 and although not yet completed, this is probably one of the biggest maps ever made for the game, complete with underwater passage way, ice valley, city streets, gorges, sea and soon to be many more like underground Nuclear Silos, fully dynamic map being made here, currently being made as a VCTF map but a final version will be a evolutional combination of Assault, Domination and Onslaught called Conquest, unlike Epic's apparent Conquest in UT3 (Warfare), this gamemode will limit player's vehicular capabilities, you have to capture air bases to acquire aircraft, weapons depots to gain access to weapons for both vehicles and players, and fuel, yes you heard me, now all combat vehicles require fuel to run, weapon depots for ammunition and bases for repairs as vehicle usage is limited to the number of vehicles in game, no vehicle respawn, you lose a tank, it's gone for good. objective is to destroy or capture enemy airbases, fuel depots, weapons depots and other strategic targets and hold them all until game time ends. A true War based gamemode.