Hey, I'm Luke, alias is 5amura1, I am a level designer, 3d Modeller and Lead Designer at L-mod United Kingdom, I am also study Media and Motion Graphics and Animations at college.
I am wondering if anyone would like a modeller to help out with their projects, I have gotten a little better with modelling and willing to make something free of charge, it'll help me learn more too, just to clarify what I would work at:
Science Fiction Weaponry
but mainly I am working on my own models as you see in my images, so if anyone wants like a simple design of a model, I am willing to help out.
Hey guys, this is 5amura1, I'll be changing my Alias to BloodRage on my Birthday which is in 4 days, just to say that I will be going college in September to study Models and Animations and I have spent 30 minutes building a basic low poly Tank, I will continue to work on this model as I progress through college as I have been told that in order to get the course, I would have to show the lecturers what I can do, because I didn't do well in school and my grades kinda pulls me back but if I can show them my commitment and experience in modelling, they'll give me the course, regardless of my grades, so this is my very first time doing a proper modelling project, I am only a level designer, not a modeller so please tell me how my Low Poly Battle Tank looks, like I said, I will continue modelling the tank when I get better knowledge in college, here are some pics:
How does it look so far?
Please know people that over the course of this year, we at L-mod United Kingdom will not be updating our projects on this site, but the projects are not over, they are still in development but we won't update till some time we are ready, so that is that from us for the time being and hopefully wish you all a good summer :)
since the start of Spring, things at L-mod United Kingdom have been very hard work, graphical updates, editing our websites as well as creating new logos for our company, it has been hard work but it's worth it, now our first news:
Warriors of World War III:
We are still adding weapons and vehicles as well as buildings and more, only recently started on our missions in the game as HUD is as ready as it'll ever be.
Juggernaut has been a challenging task as it is not a type of game we look at making, the idea of the story is a former soldier underwent the Juggernaut program and something went wrong but went right, they made him into a super soldier, the setting of the game is the year 2037 in a futuristic Moscow, nations have fallen to the rise of corporations like CyberCorp Corporation and soldiers are now mercenaries hired by the corporations as security
In Warriors of World War III, we written about a War between North and South Korea happening in the early months of 2013, coincidental on March 31, 2013, North Korea said it was entering a "State of war" against South Korea, we wrote the wiki months ago and it is very strange how our game coincides with the events of the world today, especially the fact that we state in the game that America and Japan supports South Korea in the war, which in real life, America have been moving its military onto the Korean Peninsula and Japan is also supporting South Korea, we may have to cancel the Korean War out of the game if this new confrontation turns into a full blown conflict.
in the Warriors of World War III universe, official start of the Second Korean is not mentioned but we confirm it was sometime in March of 2013, the United States Marines land in Korea on the 4th of April of 2013, we just hope that our Korean war in the game is not relating to the current tensions in the peninsula today, we know for a fact that we planned this part of the game last year, and it is very coincidental that North Korea technically declares war around the time our Korean war in the game happens.
Alot of people question the name of our engines; The ShadowEdge Physics Engine, it's simple logic, light is a form of physics and shadows are a part of lighting, so the name implies that the ShadowEdge Physics Engines focus primarily on lighting physics, the engine are a Graphics and Physics engine combine, probably the first engine to ever be a graphics and physics engine as alot of games uses two engines, a graphics engine and a physics engine, ShadowEdge Physics combine both into one.
Update on Warriors of World War III:
The American and Russian Armed Forces are building up their military hardware, as both Factions are showing off their Planes and Helicopters and Firearms, only countries left to be given are the British, French, German, Japanese, Saudis and the Chinese, so far in the vehicle list there are:
.M1A1 Abrams for the United States Army
.T90 Battle Tank for the Russian Army
.BRDM IFV for the Russian Army
.KA-50 Helicopter for the Russian Army
.AH-1 Cobra for the United States Marine Corps
.MiG-29 and SU-34 for the Russian Air Force
.F-22, F-15 and F-16 for the United States Air Force
.F-35 for the British Royal Air Force
on the Warriors of World War III wikia, an entire story is being written, and it is looking pretty awesome, especially when that story will be the plot to the singleplayer of the game, reading the story and you can just imagine how big this game will be, how long it will take to develop, and how believable the story is, I can honestly say that the ideas in the story appear the be the closest thing that could ever start a world war.
We are planning on making a Tech Demo for the ShadowEdge Physics Engine 2, it will demonstrate a number of things that will be seen in future project L-mod United Kingdom and other Teams will be planning, you will see use of Material Shining, Reflective water, Lighting shine, dynamic shadows, True World lighting and moveable objects,the video will not be a demonstration for a particular planned video game or animated movie, but a demonstration of what you can imagine from developers using this engine.