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1upD
1upD Jun 22 2014, 5:15pm replied:

I'm not convinced any Geth in Mass Effect 2 other than Legion weren't heretics - the fact that the Geth never left the Perseus Veil before Eden Prime suggests that only the Heretics have left it (again with the exception of Legion)

However, all of the platforms in Mass Effect 3 must be True Geth, because the Heretics are gone. There were combat platforms during the Morning War, so surely there must be some left. True Geth vs. Heretic Geth is perfectly reasonable and it already happens in the multiplayer. Not to mention that Star Wars Battlefront is far more loose with Star Wars canon than this mod is with Mass Effect...

+3 votes   media: Scripted "Levolution" Proof of Concept
1upD
1upD Feb 6 2014, 12:35am says:

To answer everyone asking if the mod is 'dead': the mod is released. I may update it some time in the future, but I'm currently involved with very different projects and don't have any concrete plans. PM me if you have any specific suggestions for reviving the mod or have an interest in adding to it yourself, as at least one person has requested.

+1 vote   mod: Galaxy of the Dead
1upD
1upD Feb 5 2014, 9:16pm says:

Is this mod's story supposed to be independent from Opposing Force and Half-Life?

+1 vote   mod: Double Helix
1upD
1upD Dec 11 2013, 2:52pm replied:

Whoawhoawhoa.... I'm a new modder and I ran into the same issue. I thought I was just stupid. Can you run any Source DLLs in a mod, or is there something in GameInfo.txt that defines what engine version is required? And does 2007 still work?

It's good to hear that the problems I've been having with Steampipe aren't unique to me.

+1 vote   mod: Dark Interval
1upD
1upD Aug 21 2013, 5:49pm says:

I've been told that this kind of mod was impossible.

I'm curious. Would it be possible to create a mod that alters the way Paragon and Renegade scores work? Specifically, I'd like to play Mass Effect 2 with a 'reputation' system that combines Paragon and Renegade similar to Mass Effect 3. I'd probably have to re-buy all of the games and DLC, but it would be worth it if such a mod were possible.

+1 vote   mod: Project Wildfire
1upD
1upD Jun 8 2013, 8:29pm says:

I don't seem to be able to find any servers. Are there any left? 3.8c is the latest version right?

+1 vote   mod: Fistful of Frags
1upD
1upD May 2 2013, 5:40pm says:

Awesome! I'll give it another go.

Can anyone tell me how the steam version is different though? Has it been extended or changed at all?

+1 vote   article: MINERVA on Steam
1upD
1upD Apr 28 2013, 6:36pm replied:

Doubtful. But I think a crossover could actually make sense in this case.

+1 vote   media: Initial Areas
1upD
1upD Sep 8 2012, 6:15pm replied:

Put the mod's folder in Forces of Corruption/Mods and the batch file in the Forces of Corruption folder. Run the batch file. That should be about it.

+1 vote   mod: Galaxy of the Dead
1upD
1upD Sep 8 2012, 6:14pm replied:

...there already are.

+1 vote   mod: Galaxy of the Dead
1upD
1upD May 8 2012, 10:17am replied:

Hmm...I've never heard of anything like that before. Is the batch file in the right folder?

Consider using this tool instead: Empireatwar.filefront.com

or this if you're running windows 7: Empireatwar.filefront.com

+1 vote   mod: Galaxy of the Dead
1upD
1upD May 8 2012, 10:11am replied:

Unfortunately, mods that are created with Forces of Corruption require it to run.

+1 vote   download: Galaxy of the Dead version 1
1upD
1upD Apr 12 2012, 9:01pm says:

Did anyone else read 'Calibrating 11 months!'?

+2 votes   media: Celebrating 11 months!
1upD
1upD Mar 4 2012, 6:11pm says:

I've been hoping for a Mass Effect Empire at War mod for a while now. I created two significant Empire at War mods, Metroid Prime Conquest and Galaxy of the Dead. I briefly considered starting a Mass Effect mod myself, hoping to contain it to a small portion of Mass Effect's universe and keeping it small in general, but even then it was just beyond my capabilities. If you need any help with textures, code, icons, maps, etc. please send me a PM. I don't have a lot of time, but I'd love to help.

+2 votes   group: Mass Effect: Extinction - Developers
1upD
1upD Jan 11 2012, 4:16pm says:

Not necessarily dead. I just never got around to making any content updates/patches. I didn't get a huge response (although I did get a much larger response than expected...) and felt that any updates would fall on deaf ears. I've been busy and sort of lost interest. I worked on Metroid: Federation at War before it sort of lost momentum. I also thought about trying to make a Mass Effect themed mod, but that's really beyond my capabilities.

Hopeful someday I'll be in the zombie mood and get back to this. Some people have brought really incredible skirmish 'survival' ideas to my attention.

+2 votes   mod: Galaxy of the Dead
1upD
1upD Dec 19 2011, 4:05pm replied:

@purplehayabusa I was just starting to type that into the comment box when I looked up and saw your comment. Nice job.

+1 vote   media: Reaper Frigate/Fighter
1upD
1upD Dec 17 2011, 5:00pm says:

ASSUMING DIRECT CONTROL!

+2 votes   media: HL2: Wars code progress 20
1upD
1upD Dec 11 2011, 4:54pm says:

A flashback? I still can't wait to find out what happens next!

+1 vote   media: Earth - 35 Years Earlier
1upD
1upD Nov 4 2011, 10:41pm says:

It would be interesting if certain areas where the zombies come from were also blood splattered and 'infected' matching the skins. However that's been done a lot lately and is probably starting to become a cliche.

+1 vote   media: Updated Textures, New Infected Model
1upD
1upD Sep 21 2011, 10:31pm says:

I hear the romance music from Mass Effect. Why am I not kissing Tali?

Mass Effect 2 has an epic soundtrack. I can't complain about the choice. This mod looks epic. Why are there not more space-themed Source mods?

+2 votes   media: Titan: XCIX Story Trailer
1upD
1upD Aug 31 2011, 10:34pm says:

This looks like a lot of fun. I'm glad you used the fast zombie animations and sound effects and not the regular headcrab zombies'. The way they use civilian running animations is creepy.

+1 vote   article: Infected Demo
1upD
1upD Aug 24 2011, 4:18pm says:

According to the novel, they were capable of adapting very quickly and actually learned to operate spacecraft, just not very effectively. I would guess that most of the weapons on a Star Destroyer can be automatic. Nevertheless, you'll notice that infected Star Destroyers fire much more inaccurately but with a higher rate of fire.

+4 votes   media: Infected Star Destroyer
1upD
1upD Aug 24 2011, 4:15pm says:

I had no idea the game was even on Steam. I'll try to help you, but I don't have the Steam version so I can't give any guarantees that any of my suggestions will work. I'll continue to correspond with you by PM, and if we figure anything out I'll post it here so that other Steam users can play the mod.

+1 vote   download: Galaxy of the Dead version 1
1upD
1upD Aug 15 2011, 2:01pm says:

This comment has been posted in a private group.

1upD
1upD Aug 14 2011, 1:16pm says:

Hmm. That's a bit of a stretch. I don't like borrowing models things from other mods just to reskin to represent Metroid units unless it's really necessary. I feel like my Canderous skin is good enough for now. The main cockpit looks similar as do the treads, so the main difference are the arms which are replaced by guns. In the future, most of the models will be replaced. While Ghor is hardly a priority on the list, Mando and the SFMG are doing an excellent job of creating new models to replace the old placeholders.

+2 votes   mod: Metroid: Federation at War
1upD
1upD Aug 13 2011, 11:16pm says:

Yes. That's exactly what happened. They realized 'Other' wasn't a good enough title and stole our M.

+2 votes   mod: Metroid: Federation at War
1upD
1upD Aug 13 2011, 10:56am says:

There's a lot of ground to cover in such a long-running franchise. We haven't given any specific considering to the Luminoth or the Ing in a long time, but Aether is still planned to be one of the planets. I wouldn't be surprised if they showed up.

+2 votes   mod: Metroid: Federation at War
1upD
1upD Aug 12 2011, 5:46pm says:

Shoot! I'm wrong. According to Wikitroid, Metroid and Super Metroid described the Federation HQ as being located on Earth. The Assembly Hall on Daiban is separate.

+1 vote   media: Daiban
1upD
1upD Aug 12 2011, 5:40pm says:

Wow, that's actually from unused text in the game! Who knew? Nice find.

+1 vote   media: Pirate Homeworld
1upD
1upD Aug 12 2011, 5:38pm says:

Nice! I like the Federation picture. One thing we will need to determine is whether Federation HQ (Mentioned very frequently in Other M and Metroid Fusion) is related to the Assembly Hall on Daiban or if it is located on Earth. The games are very unclear. In fact, Other M almost seems to refer to Federation as a planet at one point. Maybe Federation HQ is another name for Daiban in the same way that Urtraghus was called Space Pirate Homeworld. More likely, HQ refers to the building, which brings me back to the first question.

+1 vote   media: Daiban
1upD
1upD Aug 12 2011, 5:34pm says:

'Large booty'? I'm not sure if I should laugh or yell at you. Then again, Metroid Prime 3 was the only game in the series that actually embraced the Space Pirates being pirates.

Also, Bonadan's diverse economy. xD

+1 vote   media: Pirate Homeworld
1upD
1upD Aug 6 2011, 10:33pm says:

'Infant metroid larva' is not redundant because all of the 'iconic' metroids are actually the larval form. Some other larval metroids, seen in the other screenshots, are far older and deadlier. Rare adult forms are seen mostly in Metroid II.

+1 vote   media: The Baby
1upD
1upD Jul 27 2011, 5:37pm says:

Why is Samus corrupted? 0_o

+1 vote   media: Dark Echoes
1upD
1upD Jul 27 2011, 5:36pm says:

Choosing the abilities for Dark Samus in Metroid Prime Conquest was really a challenge for me because like Samus, there are so many things she can do. Unlike Samus, they are all very plausible and very useful on the Star Wars: Empire at War game engine. I actually wasn't happy with my choices, so I was super excited to see this. Which ability does this replace? I would recommend chucking invisibility since it was only used sparingly in the games and it would detract from the Kriken Empire's cloaking.

+1 vote   media: Dark Echoes
1upD
1upD Jul 8 2011, 5:06pm replied:

Whoa! Sorry I missed this comment. We should talk by PM. What skins would you like me to make? I'd be happy to help, especially with all the help your team is giving Admiral Ace on MFaW, but keep in mind I have not yet played any of the Star Fox games.

+2 votes   member: 1upD
1upD
1upD May 25 2011, 5:16pm says:

Which four tools would this be? I'm intrigued because I would like to know when any new tools are developed, but in all likelihood I already have these.

+1 vote   download: EAW Modding Pack
1upD
1upD Apr 17 2011, 1:13pm says:

Do the positions of the Metroid planets on your personal map reflect where they will be placed in Metroid: Federation at War?

+1 vote   media: Milky Way Galaxy
1upD
1upD Apr 7 2011, 4:59pm says:

Survival maps? I'm intrigued. This is the first I've heard of it. As you probably already know, I released an Empire at War mod called Galaxy of the Dead that adds hostile zombies to the galactic conquest maps. I always wanted something like this for the mod, but I had no idea how to pull it off in the map editor. How does it work, if you don't mind me asking? Did you have to make some radical changes with the XMLs or LUA source code?

And here I thought Empire at War modding was dead, if not dying. I'm definitely looking forward to playing this.

+1 vote   article: I intend to lower your survival rate.
1upD
1upD Mar 18 2011, 10:42pm says:

Maps can be reused pretty effectively. If I hadn't devoted almost all of my life to another commitment for this month, I'd sign up right away. I haven't mapped anything in ages, and it sounds like fun.

If you absolutely have to abandon ship, I can take over the code for you. Otherwise I'm not sure how you'd set up code sharing in such an informal group... You could always try, anyway.

Finding modelers is a pain. I'd hope you find some generous and inspired ones to complete the mod.

I can also help with skins. I think I even made some for you that I might not have ever sent... I'm completely gone this weekend, but maybe next week sometime I can do some digging.


There's so many canon planets (or canon names from planets that were referenced) that we've found, do you even need fanon ones? I can see that these are meant to balance out the Kriken though, and that makes sense. I don't know how fitting the -ia suffix sounds with the Kriken, maybe you should just call it 'Kriken'. Like the Vulcans and Vulcan. Heck, Prime 3 called a planet "Space Pirate Homeworld" just to avoid making up an alien name (Which they actually already made - Urtraghus) I'm pretty sure that Zebes was the homeworld of the Chozo, but that might not be official. They've got colonies everywhere, one more wouldn't hurt. I don't know if you should give a definite 'homeworld' to a species that jumps around so much though.

+1 vote   article: Need some help and New Planets
1upD
1upD Nov 12 2010, 12:03pm says:

I'm Commander Shepard, and this is my favorite clone on the Citadel.

+1 vote   article: Update - Veterans' Day
1upD
1upD Nov 1 2010, 8:35pm replied:

You wouldn't happen to take your name from the boss in Metroid Prime 3, would you? Have you seen the Metroid mod I made a while back? I haven't created a profile for it on this site yet, even though its sister mod has been given one.

0 votes   media: Hazard Team
1upD
1upD Nov 1 2010, 8:30pm replied:

This mod has actually been in development for a long time, I just never bothered to make a moddb profile. This version was actually first released on December 30, 2009 on Empire at War files.

+1 vote   download: Galaxy of the Dead beta
1upD
1upD Aug 19 2010, 6:43pm says:

I see a lot of the ship icons are placeholders, but the stiletto fighter looks nice. Where'd you get the picture?

+1 vote   media: Heroes of the Galactic Federation
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