This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere (US time zone bonus).
Posted by Honor Games LLC on
my name is Eric and I am the project coordinator/Producer, PR Lead, and Lead writer of the upcoming Command & Conquer 3: Tiberium Wars modification Tiberium Secrets. As an established team that has been in development since 6/2011, we're technically classified as a mod, however, our content, documentation, connections and accomplishments go above and beyond conventional moding.
We consist of both hobbyists and individuals striving to get into the games and entertainment industries, which has resulted in us networking with several of the original developers and executives who've been involved in the original franchise, as well as others in the Industry.
We're looking for dedicated individuals interested and able to continue this journey to Alpha, and beyond.
For the full details & requirements, check out the standard paid AD: Gamedev.net
Each animation clip (full cycle) is expected to take 3-6 hours, depending on respective skill level & task.
You can check the game's page with in-game screenshots and video material right here: Moddb.com
We strive to keep up a friendly and family-like atmosphere in the team. That is why one of our most important requirements for all of the below positions is to have a friendly and open minded attitude towards your work and also the other team members. We are trying to produce at a high quality level and want all of our members to work as efficient and well-organized as they can. All the work you are going to do for us will receive the credit it deserves. Since this is an online project, you are going to need a microphone for communication via Skype.
You are going to breathe life into the 3D models. This position requires 3Ds Studio Max 9. We can provide you a copy, if you do not own the software. position requires availability during night & late night time based on CST (UTC/GMT-6). You'll be primarily animating humanoid robotic infantry.(with few exceptions for vehicles & aircraft). Previous RTS experience is a big bonus.
this position gives the great chance to not only gain experience in your field, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality in all points of design, which means that you'll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since the project has been in development for a couple of years already. The team leader takes documentation and planning very seriously. Furthermore, strategies for future content publishments are already made. The team leader may write you a reference letter for future work-relationships.
This position requires a minimum of 15-20 hours per week. The amount of time you have to put into this project is highly depending on how efficient you work. It makes sense that you will need less time, if you produce high quality at any point, so the given times are just a rough estimate. It is very important that you can react to e-mails and inquiries via smart phone or any other devices, though. We also have regular team meetings, which we highly recommend attending to.
We use our Google Drive, Trello, Skype and e-mail for the exchange of data and information. Further information can be given upon request.
(Include: age, time zone, education/ experience, link(s) to portfolio/ samples of work, Typical compensation range, typical # of hours available a week.)