Welcome to Zero SFX. Created in January of 2006 by Garrett, Zero SFX started out as an independent Indie and Modification community established organization, providing high-quality Audio Production for its clients. After working on a number of projects Zero SFX later branched into a contract audio production unit. Zero SFX provides Audio Production for Video Game titles ranging from titles ranging from RPGs, Music Rhythm Games, and 1st/3rd Person Action titles, as well as film production. This process involves audio engineering, sound design, foley recording, voice acting, and dialogue editing.
Another piece I wrote last year. Never been 100% sure about this one though I like the synths and the end part but I think it might be a bit crowded, see what you think, feed back is welcome as usual.
Love it! Very "spacey" feel to it. Keep it up
IF you ask me it sounds like a space/dance mix :), other words I like it :D
Nice use of Panning. I am currently working on a space themed piece and this has given me a few ideas what to do with it as I had hit a brick wall with it.
I like the chromatic bit before the cadence. (very memorable part of this piece)
There is a high hat on my right ear that is going a bit apeshit though...Sometimes I wish it would leave me alone. It might be the plate-esque reverb you selected for it. lots of partials over and over and over.
The bass line is wonderful. Active and nice. SOmetimes I wish things would orchestrate so that I coudl hear it more clearly for a while, really "feature it".
Very thick orchestration, very fat synths. Very good use of filters near the end. Glad you didn't just "set it and forget it" on your patches.