This is a pretty straight-forward process. Instead of beveling your mesh to created rounded corners (its rare to find perfect 90' edges in real life), you can quickly slap on a Mental Ray Rounded_Corners shader, and bake the result into a normal map using rendermap. A bonus to this, aside from how quick it is to do, is that you can also use an image to drive the strength of the rounded_corners, which allows you to create warped and chipped edges extremely quick.
Quickly produce rounded or chipped edges to be baked into normal maps for games.
Posted by Cryrid on - Basic Props Modelling