ModDBs second largest 3d artists group for 3d designers and modelers who are just beginning or who are professional. We share images and ideas and comment on each others work. Do you like 3d modeling? then this is the group for you.

Post tutorial Report content RSS feed Shader-Based Beveling

Quickly produce rounded or chipped edges to be baked into normal maps for games.

Posted by Cryrid on Jun 24th, 2010
Basic Props Modelling.

This is a pretty straight-forward process. Instead of beveling your mesh to created rounded corners (its rare to find perfect 90' edges in real life), you can quickly slap on a Mental Ray Rounded_Corners shader, and bake the result into a normal map using rendermap. A bonus to this, aside from how quick it is to do, is that you can also use an image to drive the strength of the rounded_corners, which allows you to create warped and chipped edges extremely quick.

Post comment Comments
J.D.* Apr 15 2011 says:

Very awesome technique, thanks! Took me awhile to find but 3ds Max has the Arch and Design Shader for Mental Ray with the option to fillet the edges. What a time saver.

+1 vote     reply to comment
GreenBean May 24 2011 says:

Excellent, hard edges are a real give away as to the quality of anything digital, so this is a real bonus to game quality.

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Jan 11, 2010
Open to all members
Send Message
Join this group
Group watch
Start tracking
Related Groups
Softimage 'rs
Softimage 'rs Arts & Literature with 23 members
VITRIOL 3D Arts & Literature with 109 members