Third release of the RBTT UT3 Invasion Mutator.
Again, with more features, content, fixes and TWO EXTRA MONSTERS!
Click read more for changes list...
For info on the entire mutator, see our website:
Rbthinktank.com
or this thread on the epic forums:
Forums.epicgames.com
For the sourcode, check out:
Code.google.com
Changes Revision 88:
-COMPATIBILITY WITH BATTLERPG
-Invasion compatible with BattleTRANS (translocator mutator)
-Per map wave config!
-You can have a bosswave after each wave (only if you want to)
-INFERNAL ADDED WOOT!!
-PHOENIX ADDED ZOMG!!
-LongDragon monster added, might need some more work
-Current wave number is shown on the HUD
-Administrator commands (killallmonsters, resplayer, gotonextwave)
-Added slomo mutator support
-Added instagib mutator support
-Postprocessing changes back to map's default after the blurryness dissapears (because of low health)
-You can choose in the ini file if you want to add translocator to the game
-Monsters will teleport around when you don't see them, or other way around, this way you will encounter monsters faster in big maps, but also in small maps
-Slime make BLOOP sounds when you shoot them
-Players receive messages on the screen when a mutator has been added or removed (still a bit buggy)
-When a player dies, it shows *player* is OUT
Hey I was wondering... is this gonna be cooked for PS3? Cuz, I would love to play Invasion on my PS3!
There's one person in the team that has a PS3, once he buys UT3 for the PS3 he'll probably get working real hard to get it to the PS3