All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.
A blog made by Goober Trooper to ask the TEF community what they would like to see in a mod he will start making, hopefully, over this summer. It is also an attempt to bring awareness to his mod.
Posted by GooberTrooper on May 12th, 2011
Some of you may have seen me post a few comments here and there, maybe some of you have yet to meet me. I'm Goober Trooper. Long time fan of C&C.
The reason for this article is to bring awareness to a project I PLAN on making in the future, ideally this summer. The project will be a C&C 3 mod called C&C 4: Tiberium Night. If you want to see the full story you can go to my profile.
Basically Tiberium Night (TN) is a What-If scenario, What If Kane was killed when GDI Ion Temple Prime? Obviously there would be a different story line. Which, again, Can be viewed in full at my profile.
To get a little more in-depth, by the time of The Fourth Tiberium War, GDI has become a corrupt organization suppressing the people of the world, but Ironically bringing world peace. (I.E. No nations are fighting each other, and no global conflicts, Cold Wars, Etc.) To counter this A man known as Abel has roused the suppressed people's to fight against GDI and bring justice. Along with gaining the help of the Forgotten. Abel has made an army called NOD, which is a tribute the old Nod led by Kane, but it stands for New Order Division.
The Fourth Tiberium War takes place in 2071. A while after the Third Tiberium War. Unfortunately I will have to follow EA's story line to an extent. (I.E. There used to be Predator Tanks, OX-35's, Nod Veritgo's etc.)
So here is a basic run down of what the typical fighting styles of each faction are.
GDI, Classic, Heavy Firepower Slowly Advancing.
NOD, Similar, Core tactics are hit 'n run, and stealth, but they also have very decent firepower.
Forgotten, New, Requires no power, salvage-like faction, Relies heavily on numbers, typically little or low power firepower, but greater firepower in numbers. (Think GLA to an extent)
The main problem that I have is making the Forgotten unique since they are used in The Forgotten Mod, as well as else were. NOD must not also be a direct copy of the "old" Nod.
So here are a few unit and structure, I had for GDI and NOD, as well as The Forgotten.
Calls in support from orbit, via Drop Pods. Think Drop ship command only for all vehicles and infantry.
Golem, or Hunter Medium Tank. (Name is not final.)
Its a versatile tank which can be upgraded with a light anti-infantry machine gun or advanced optics once a structure equivalent to the Command Post is built. It will be based on this. Images.wikia.com This would be the replacement to the Predator Tank.
Mechanized Walkers in some form.
New Attack Bike.
Haven't though of a name yet for it, but it would act similar to the attack bike in TW, but two people would be riding it. One with an Assault Rifle the other driving/Firing the Attacks Bikes Rockets. When an upgrade is purchased at a structure equivalent to the Tech Center the second solider will be removed and a automated machine gun would be added, along with a "cock-pit" for the bike driver.
This tank sports new technology made by NOD. It uses Ballistic Repulsion Fields to either repel or slow down ballistic weapons. It drops four "pillars" that the repulsion field connects to. (Think Sonic Repulsion field from KW only on a Tank) It uses new advances in magnetic technology to slow down tank shells and completely repel small-arms fire. Railguns and sonics are unaffected. The "pillars" are deployed rather quickly, but prevent the vehicle from moving. It doesn't give the tank an armor bonus, but a reduced damage bonus instead. If this is still confusing for you please ask a question.
The Brute is the Forgotten's Commando, Although he breaks this factions combat doctrine he is still a valuable unit. The Brute combines brawn and brains, carrying a heavily modified M61 Vulcan Minigun
This Minigun is modified to fire a higher caliber, and custom made ammunition made by the Forgotten.
It is VERY effective against aircraft, and infantry, but only effective against light and some medium vehicles.
Ghosts Stalkers or Railgun Infantry. (Name is not Final.)
Using old railgun weapons from the Second Tiberium war these newly equipped mutants are effective against infantry and some light and medium armored vehicles in groups. However due to advances in armor since the Second Tiberium War these railguns are now longer as effective as they used to be.
Well thank you for taking time to read this, and please read the blog on my profile if you get the time.
Forgive me for any typo's I have made, and call me out on anything that seems over the top unrealistic. :P