All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Zone Commando - what to do about him (Groups : Tiberium Essence Fans : Forum : GDI Ideas : Zone Commando - what to do about him) Post Reply
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Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Jan 29 2013, 6:11pm Anchor

Ok, here's me creating another mega post out of all the important posts about the zone commando, continue discussions about it here.

Long post ahead;

ARMofORION wrote:In my opinion.....

GDI's Zone Commando needs something done to him. He is no longer a death machine, more times than not I see him killed where the original Commando would laugh heartily and gun down everyone. He just isn't as good as the old.

Smallchange wrote:
ARMofORION wrote:In my opinion.....

GDI's Zone Commando needs something done to him. He is no longer a death machine, more times than not I see him killed where the original Commando would laugh heartily and gun down everyone. He just isn't as good as the old.

So very true, I'm really hoping he gets some sort of buff in the coming version... He isn't even worth building now in my Opinion... It would actually be better if his ability would work on anything (As in, more like a portable ion cannon that could be used on vehicles and the like.)

ARMofORION wrote:
Smallchange wrote:
So very true, I'm really hoping he gets some sort of buff in the coming version... He isn't even worth building now in my Opinion... It would actually be better if his ability would work on anything (As in, more like a portable ion cannon that could be used on vehicles and the like.)

Just revert him to the old one. AtlasRedscale, who made a whole walk-through with this mod, says to pretty much revert to the old one, and he argued against making the Zone Commando. If anything, I believe we need a Anti-Armor Commando, but I think this will be argued to heck and back.

Smallchange wrote:
ARMofORION wrote:
Smallchange wrote:
So very true, I'm really hoping he gets some sort of buff in the coming version... He isn't even worth building now in my Opinion... It would actually be better if his ability would work on anything (As in, more like a portable ion cannon that could be used on vehicles and the like.)

Just revert him to the old one. AtlasRedscale, who made a whole walk-through with this mod, says to pretty much revert to the old one, and he argued against making the Zone Commando. If anything, I believe we need a Anti-Armor Commando, but I think this will be argued to heck and back.

Well, personally I think the original was far to plain... He (or Nod's I suppose) really needs some uniqueness from the other... Based off the original; One's got a shiny machine gun, and one has a bright laser, otherwise... They're about the same...

ARMofORION wrote:
One got a Laser Pistol (Star Wars much?) and the other got a magnetically-accelerated assault rifle. I agree that they both looked bland, but the weapon for the old GDI Commando was perfectly fine to me.

The biggest problem they both had was Armored/Air targets and using their C4/Ion Strike. The first was solved by just escorts. The second one, for the old one, was solved by his jet-pack and unsuppressed moving, and if he got caught, he would be able to blow up a structure before he was killed, which often helped quite a bit. The Zone Commando had the issue with needing some time and a set distance to do it, and if he got caught, he was pretty much screwed unless you cancelled the Ion Strike, which made him be a bit poor at surgical strikes, however, certain maps gave him a high-ground advantage where his cousin would be stuck waiting for a distraction.

Smallchange wrote:

What if they were merged? Something to the extent of... The look of the new Com, the Weapons/abilities of the Old com, and then an expensive placeable, portable Ion cannon mine (i.e. one mine $1200) that when run over by anything, or if a building is placed on it, it activates an ion beacon, and destroys whatever was on it.. (probably about enough AT damage to kill a Mammoth, and enough AS damage to kill about 2/3 of a warfactory)... Just trying to mix it up a bit :P

ARMofORION wrote:
I'm 
not a big fan of the new Commando and how he looks. His suit just seems 
to much like a variant of the Zone Troopers, even through last I checked
those suits were prototypes. Not a fan of the shoulder Chaingun the 
most though, seems to me a bit of a knock-off of GoW 3's Vulcan 
Chaingun. 

I like the idea of the Ion Mines.

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Valherran wrote:Zone Commando just needs a higher ROF, and extra damage to tanks. And possibly more HP, cus other Commandos just own him easily.

 

ok, so to summarize...

Concept 1: (Simple enough)

  • Possible HP Buf
  • Higher ROF
  • More AT Damage

Concept 2, A New Trooper, with Ion Mines:

  • The Look of the New (Or old, depends on who you're asking) Commando
  • An expensive placeable, portable Ion cannon mine (i.e. one mine $1200) that when run over by anything, or if a building is placed on it, it activates an ion beacon, and destroys whatever was on it.. (probably about enough AT damage to kill a Mammoth, and enough AS damage to kill about 2/3 of a warfactory)...
  • All abilities of Old commando

Concept 3, Revert,

  • Original Commando :P

Concept 4, Revert with mines
 

  • Same as Concept 2, except with using the new Commando's abilities instead of the old...


So yah, there's that... 

Jan 29 2013, 6:47pm Anchor

My vote in on Concept 2, however, if the Ion Cannon thing could hit vehicles as well, then I'd go with Concept 1 as well.

Jan 29 2013, 9:22pm Anchor

I think the Ion Mines are a bit over the top, I will stick with concept 1.

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