All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

Forum Thread
Poll: Whitch idea if any? (29 votes)
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Wall gates (Groups : Tiberium Essence Fans : Forum : General Tiberium Essence Ideas : Wall gates ) Locked
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Jan 11 2011 Anchor

I was wondering if gates could be added to the wall system. There are 2 ways I think it could work.

1. Make a gate building which is a gate with wall hubs at each side that can have walls built from it.

2. Make it an upgrade for wall segments like in BFME2

Edited by: FeuerAegis

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Jan 12 2011 Anchor

option 2 was also used in age of empires 2, it is my opinion that this is the best idea

Jan 16 2011 Anchor

I´m not sure if it´s really codeble or will work like in TS...

Jan 16 2011 Anchor

The walls already work like BFME2 and I think that this and other mods may of ported the script from there but I am not sure

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Kane's Life Is Eternal

Jan 16 2011 Anchor

But it´s not sure if it will work in C&C3. BFME2 has nothing with this.

Jan 17 2011 Anchor

Looks to be the same engine.

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Kane's Life Is Eternal

TheFinnishGuy
TheFinnishGuy Orca Pilot
Jan 17 2011 Anchor

I remember that I read somwhere (maybe TE essence page looong time ago) that it might not be possible to have gates like in TS, but that there might be a way to make gates that have to be open manualy by PC.

Jan 17 2011 Anchor

I like the manual part

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Kane's Life Is Eternal

Jan 22 2011 Anchor

me likes manual too :)

Jan 22 2011 Anchor

Saves you from forces slipping in because one of your units was to close to the gate

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Kane's Life Is Eternal

Mar 15 2011 Anchor

the problem with manual is that then your harvestors can't go through automatically and the wall segments are really small better to have one that is a proper size.

side note to Carnius you should ask the devs for tiberium sun rising if they've made any headway on gates for cnc3 cause they're the ones who have probably been the most motivated to do it.

GooberTrooper
GooberTrooper Nod Global Operations Commander
Mar 17 2011 Anchor

From what I've heard you can't code gates to work like they do in Tiberian Sun. The only way t have a gate work is to have it open and close manually as has been said. This I find to be a genius idea since when our base is under attack we can close up the gates and prevent our stupid harvesters from running outside and getting themselves killed.

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"War is timeless, and so are we."~ Forgotten Tick Tank

Mar 17 2011 Anchor

Goober163 wrote: From what I've heard you can't code gates to work like they do in Tiberian Sun. The only way t have a gate work is to have it open and close manually as has been said. This I find to be a genius idea since when our base is under attack we can close up the gates and prevent our stupid harvesters from running outside and getting themselves killed.


Oh... this made me remember that bug where the AI don´t attack walls. :S

GooberTrooper
GooberTrooper Nod Global Operations Commander
Mar 17 2011 Anchor

Bugs can be fixed.

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"War is timeless, and so are we."~ Forgotten Tick Tank

GoldenArbiter
GoldenArbiter Proud servant of Kane
Mar 17 2011 Anchor

awww... but that bug is SOOOOOO exploitable!

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"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Mar 17 2011 Anchor

GoldenArbiter wrote: awww... but that bug is SOOOOOO exploitable!


yeah i know... but have you noticed that they do attack your wall if they have something to garrison in?

GoldenArbiter
GoldenArbiter Proud servant of Kane
Mar 17 2011 Anchor

or if its the only thing they can attack?

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"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

GooberTrooper
GooberTrooper Nod Global Operations Commander
Mar 18 2011 Anchor

Also the gate wouldn't be considered a wall more like a regular structure.

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"War is timeless, and so are we."~ Forgotten Tick Tank

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Mar 18 2011 Anchor

GoldenArbiter wrote: or if its the only thing they can attack?


no even if they have nothing else to attack they will just walk up to the wall and stare at it XD

GooberTrooper
GooberTrooper Nod Global Operations Commander
Mar 18 2011 Anchor

Those lasers are pretty hypnotizing. XD

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"War is timeless, and so are we."~ Forgotten Tick Tank

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Mar 18 2011 Anchor

GooberTrooper wrote: Those lasers are pretty hypnotizing. XD


Yeah i know XD

i got 1 in my closet

GooberTrooper
GooberTrooper Nod Global Operations Commander
Mar 18 2011 Anchor

With a skeleton? XD

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"War is timeless, and so are we."~ Forgotten Tick Tank

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Mar 18 2011 Anchor

GooberTrooper wrote: With a skeleton? XD


well maybe :D

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Jul 23 2011 Anchor

worked out idea of this.
Moddb.com

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May the fox be with you...

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