All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.
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TE 2.0 Bugs / Glitches | Locked | |
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Jan 3 2019 Anchor | ||
I took the liberty to make a thread for 2.0, because already the comment section is getting filled up with reports. So better to have it in one place, and easier for Carnius to look at. NikCaputnic Forgotten
Guest: Scrin:- 28.- ・Overlord Defensive upgrade doesn't work. (The one that's supposed to get extra shields) 29.-・The anti-air weapon upgrade doesn't seem to work. (I can't force fire it at air craft, but it might still automatically attack enemy air units.)Scrin Mothership(Carnius Ver.) 30.-・Seed Tiberium ability doesn't work. 31.-・Tripods and Corrupter are still missing shield animations on lower graphic settings.(Haven't checked the higher ones, so this might be a non-issue for some.) 32.-・Ravager Gunship Doesn't have an ion-storm animation.(i.e. the one where other Scrin ships glow and have lightning texture effects on them.) All that I've noticed is: 33.- Forgotten Harvesters can drive straight through walls 34.- Forgotten Harvesters automatically go to blue tiberium after building them, even if green is closer Edit: It seems this only happens on 'Deadly Six' Map. 35.- ------------------------------------------------------ 63.- - Tiberium Fiend's deathsound can be heard all over the map (don't know about the situation for allied and hostile human players, because I haven't tried it in MP yet, but I always hear them dying even when they are on the other side of the map). 64.- - Reclamator quite often ignores enemy units on its way until direct attack order, even with the aggressive behavior enabled. 65.- - Description of Battle Bus says it's weaponless. (?)Not sure if intended but Reclamator doesn't fire its own weapon if garrisoned by other troops. And acts kinda weird depending whats inside. If Brute, then it tries to stab/claw things! Edited by: Sarlix |
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Jan 3 2019 Anchor | ||
3a.) Yes. Tiberian Fiends sometimes some or all or just single member doesnt change into blue one with Blue Tiberium Infusion upgrade, but shall still shoot correctly the blue shards. 3b.)Garrisoned Fiends are on roofs. And doesnt exactly shoot out. 4.) Thunderbird has incorrect description; its dedicated AA ASF unit. Worldbuilder has pending(TE 2.1 I supose) Wywern/Commanche chemical spray gunship. 5.) Witch squad Precognition upgrade. The ability the decrease incoming damage by 10%(I wonder if it stacks) and stealth detection is clearly described as requiring upgrade. 7.) Hydra damage, rockets per salvo and range OP, more than Cobra. Blue Tiberium Warheads + 100% damage OP. 10a.) Its quite catchy, often doesnt work, doesnt spawn the blue tiberium vinifera tree, but it takes time to regrow and requires place from harvested tiberium. 10.b)Due to that all standard blue tiberium crystals has been removed from older maps and are only inside Worldbuilder Forgotten list of objects. 10c.) Big Veinhole takes entire map, reports of that harvesting it causes game to crash. 9.) Descriptions of some abilites and upgrades really have strong discrepancy and are vague.. What exactly means "Extra Upgrades", More Weapons next to More Guns. 9.b)Pillbox is supposed to have Acid Shells and has not-working non-visceroid spawning Visceroid Larvae upgrade instead. 11.) Thats not bug its intended xD, Scrap Yard has 3 repair drones, those are actually Mechanics. But they dont repair air unit as Thunderbird (and later Wywern) 17.) Mechanics cannot capture a lot of neutral structures as well(can capture probably only neutral spikes,silos and mercenary outpost) 25.) Intended and normal, why shouldnt CC be garrisonable. Maybe commando, maybe cyborg, maybe epic unit, maybe OP, but it is still a garrisonable infantry. 37.) Selling Impaler drafts GDI riflemen. Silo drafts Nod militants. Guard Tower drafts riflemen. 43.) Umagon doesnt clear garrison. Doesnt heal in tiberium. Is not permanently stealthed. 46.) No airfield, no air repair drones, and lack of supportive mobile vehicle with repair drones(Orca Rig/Phantom) 47.) Flak Troopers, Witches and Floater OP as fuck 48.) Mutant Con. Yard does not provide with default starting 10 energy power 49.) What happened with AI personalities? Why enemy spams barracks or refineries, etc. ? 50.) Salvaged Vehicles SP from Scrap Yard OP. 51.) Nature's Call SP OP 52.) Fast Repair SP OP. 53.) Tank Bunker is stealthed. Can garrison MCV, War Camper, Harvester, Reclaimer. 54.) Where are Humvees ? 55.) Harvester can force fire terrain with no garrisoned passenger inside. Weaponless with no firing animation. 56.) Removed/replaced/redone TE bridges and textures and blue tiberium objects with big Veinhole andwith large tib crystal doodads,etc. in Worldbuilder are causing troubles. 57.) Deployed Prospector does not provide with repair (description) 58.) Text description troubles > "More guns" upgrade, etc.,etc. 59.) - Sanctuary (T2 Radar) requires War Camp instead of Refinery and Power Plant. Why? - Mutant has Scrin EVA Why? 60.)-When Floater and Hind is landed on ground(when garrisoning), it can be attacked by non-AA units, 61.) Guardian Squad and Reclaimer Veterancy bug fix. Apparently cannot gain rank. Same as Montauk. 62.) A lot of stuff is not shooting where you would expect them to. 66.) Reclaimer has AA (Just as Umagon, garrisoning her inside is too much.) Therefore and not just for this reason: 67.) Brutes are not stealthed in tiberium. Check Tiberian Fiends 68.) Crane does not require energy. Impaler does not require energy.
Bug 17 and 40 about repairing Reclaimer to full health instantly (Mechanic and Striker with Tools of Trade) is not duplicity. Edited by: Oaks |
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Jan 4 2019 Anchor | ||
42.) Witch Squad cannot heal in Tiberium same goes to Umagon. 43.) Umagon is still detectable when firing even though the description said that she's permanently cloaked unless detected. 44.) Suicide Drone (Nod) doesn't attack nor working ability. 45.) Some Forgotten vehicles's fireports doesn't work, but the firing of infantry from inside is instead below the vehicle. |
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Jan 5 2019 Anchor | ||
Here's one I found while trying to play the GDI Campaign but failed due to being softlocked. 1. Tiberium Wars vanilla fanatics do not denote when upon target. This can be an issue in campaign where certain scenarios are dependent upon the fanatics to do their job or else the game can soft lock. Here's a pic of it Steamcommunity.com |
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Jan 6 2019 Anchor | ||
Nuke87654: Edited by: Oaks |
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Jan 9 2019 Anchor | ||
Noticed bugs that others "probably" haven't noticed for the forgotten:
Other bugs:
Edited by: Palanduss |
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Jan 10 2019 Anchor | ||
Palanduss: Edited by: Oaks |
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Jan 10 2019 Anchor | ||
Ah, well I didn't know of the Discord. I had thought that the above list was the definitive listing of all bugs. EDIT: I visited the Discord, but it is bugged for me. I can't scroll up to read previous messages. I've visited other discords before and worked fine, so dunno what is up with that. Edited by: Palanduss |
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Jan 12 2019 Anchor | ||
When selling the Forgotten Guard Tower, a GDI Riflemen squad spawns from its wreckage, instead of a Forgotten trooper squad (forgot what they're called). Also had a crash when my harvester went over the Veinhole monster; don't know if it tried to harvest the vein(s) because I was focused on something else on the battlefield. I know it's the obvious cause because my troops weren't doing anything, nor did I issue any major orders, but EVA announced the "harvester" being under attack, then it jumps immediately to the desktop and crashes. Have yet to test it out more. |
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Jan 30 2019 Anchor | ||
Tacitus Archive's Scrin heavy infantry unit is unbuildable, the game always crashes when building it. |
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