All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.
|Role about titan||Locked|
|Dec 28 2012, 8:43am Anchor|
The opinion is from member "Agamemnonjr", I think he don't know about the forum so I helped he for posting.
"Before new version is released I wanna ask one thing. Carnius could you give back Titan's ability to squish vehicle. Now Tick tank almost equal to Titan in firepower when dig in, but it faster and has laser upgrade affects infantry (railguns almost not!). In previous version titan guards infantry, preventing them from squishing by enemy tanks, good micro makes Titan squish all enemy troops, and it was good due to it's price.
well IMO, I don't think railgun should anti infantry as Titan is a 100% anti vehicle stuff in the game. BUT I do agree that Titan should squish vehicle, this is a very important role of it.
|Dec 31 2012, 8:58am Anchor|
Yes, it's already slow, the ability to crush vehicles should be re-implemented.
I agree, also they need the "deploy" ability in order to fire. now they are too fast, they can fire and run without any time delay.
The "minibomb" of the shadow team (and their explosive) is too much weak.
|Jan 8 2013, 8:03pm Anchor|
At this moment, Titan is way to useless to GDI, becoz MRLS+empFalcon+APC is a very effective combo, Titan? it really does not support that much.
Also, the shooting range of long range arti from both GDI and NOD could increase too, I mean the viper and jugt, maybe 20% longer or sth, the range now is really making use not building it, the viper is still good since it is stealth.
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