All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

Forum Thread
by member
  Posts  
NOD Excavator - secondary support vehicle (Groups : Tiberium Essence Fans : Forum : Nod Ideas : NOD Excavator - secondary support vehicle) Locked
Thread Options
Oct 15 2012, 6:19am Anchor

Also have an Idea for a new NOD vehicle, something similar might have been mentioned somewhere before but i'm not sure:

NOD Excavator:

Light Vehicle
Weaponless
Prerequisite - Tech Center
Upgrade - Tiberium Power Pack
Cost: $1200

This tracked vehicle looks similar to the subterranean APCs used by NOD in the Second Tiberium War, however its purpose is somewhat different. Slightly smaller than the Harvester this vehicle is neither fast nor stealthed, however when deployed (in a similar manner to the Emissary) this vehicle appears to tunnel beneath the ground leaving in it's place a tunnel entrance with similar health to the NOD Outpost. When two (or more) of these are deployed they can be linked allowing ground units to traverse large sections of map using NOD's subterranean network of passages. Can be used by friendly and hostile units alike. Once deployed it stays deployed permanently but as it's a vehicle this means it can be used outside of ground control. Light armour means this vehicle should be protected by other units. (tunnel entrance points in the direction of the rear of the vehicle when deployed) Does NOT give ground control.

thoughts and opinions on this idea please

Edited by: M0nkfish

Reply to Thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.