All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.
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Detection in General | Locked | |
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Feb 4 2012 Anchor | ||
Hi, I dont know if this mod is still under development but my suggestion would be to remove invis detection from every unit that you nearly always have in your main army aka "Deathball", especially for GDI and Scrin. I mean since units like the pitbull or the wolverine have detection it makes every invisible unit from nod almost useless in combat against tanks or other heavy units because you have those units always in your army. So i would recommend to reintroduce something like the mobile sensor array that has to be deployed to actually detect invisible units. The detection ability from the Orcas is actually nice but other units with detection just dont make cloaked units attractive enough. |
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Feb 5 2012 Anchor | |
Hi and welcome to the forums, and to play TE itself. The mod is in full development, with new version being released soon(ish). The stealth detection is removed from the wolverine, and given to the goliath instead. Also the sensor array is going to be buildable from the mutant hovel when captured. The stealth detection was also reduced significantly from base defenses (correct me if im wrong someone). |
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Feb 5 2012 Anchor | |
A DeviantArt post? Was it from one of my pictures there? -- I live for Kane, and I die for Kane. The difference is trivial. |
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Feb 6 2012 Anchor | |
Dont remember the names, the damn fast hover unit with emp upgrade and crappy pathfinding. |
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Feb 9 2012 Anchor | ||
Good to know that there will be a new version and thx for infos on moving the detection to other units.
sry i dont really remember that i just typed in "tiberium" in the search i guess^^ |
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Feb 12 2012 Anchor | |
Yea, it's the falcon |
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