All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.
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C&C Kane's Wrath & Twilight future addins | Locked | |
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Mar 9 2011 Anchor | ||
Hi, I would like to know if you have planned to add the remaining part of units and superweapons found on Kane's Wrath and Tiberian Twilight, on TE. The fact of not removing the TW GDI pitbull and predator tanks, was fine for me. Will you re-enable them for costruction or as part of the superpower suites, in the future releases of TE? IMHO removing them completely is bad. Maybe they can be reconsidered. About the MARV and similar, they will be implemented as a second superweapon, maybe with higher bying costs, instead of removing them? |
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Mar 9 2011 Anchor | |
NO NO NO THIS IS NOT KW NOR IS IT TWILIGHT |
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Mar 9 2011 Anchor | ||
KW is run in the same timeline of TW. I have give a check to Twilight and, effectively, there's no ideas that could be useful. The same tanks logics and strategy are in part already implemented on TW and KW. |
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Mar 10 2011 Anchor | |
IMO: KW and TT never existed because they were so bad. about those tanks and pitbulls. Why should GDI have units on tracks and wheels, if they had in TS already mechs and hover tech. just to let you know why those are not anymore in the GDI arsenal. --
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Mar 10 2011 Anchor | ||
I understand that TW is very far from TS and quite objectable on the ideas introduced, but not all the units was bad. |
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Mar 10 2011 Anchor | ||
Was said LOADS of times that KW and specially TT are bad ways to take new unit ideas... |
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Mar 14 2011 Anchor | ||
This isn't 100% correct since there are some upgrades (AP bullets, tiberium missile warheads, EMP grenades) taken from KW and added in TE. What I miss from KW are some upgrades, for example: AP bullets for rifleman squad , EMP grenades for disk throwers team, ceramic armour for air units, power plant upgrades after the radar (it would help a lot) quadruple turret upgrade etc... What I mean is: ok, KW was bad, but not THAT bad to be totally condemned. Edited by: FortressMaximus -- Brotherhood, Unity, Peace. |
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Mar 14 2011 Anchor | ||
Personally, the adding of some elements from KW could just improve the strategy game. This don't mean building a MARV at 1000$, but the concept of the tank harvesting while moving over the tiberium and keeping 4 units inside, was not bad. Idem for the other factions. The sonic weapons of the ZOCOM, could be add with the same logic of the orca bomber payload shifting. The introduction of another weapons factory building could be used to build new upgrades or elite units. The same even for the GDI pad where originally in TW the command could order the shot of the shockwave artillery. They could be changed in their logic and functions. Even if, I have to say, I really miss all the dropship and orca-transport present on TS. The most big fear could be the "Tank spamming", but this can be easily solved modifing the prices of the units. There's any idea about the Firestorm defense and the Tiberium Vinifera? |
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Mar 15 2011 Anchor | |
i'm pretty sure that the firestorm defense would be useless, seeing as how super weapons just appear... anyways: i like the secondary weapons factory being able to build elite units... -- "Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb |
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