This group is for you which want to show in your profile you are a single person developing a game, making if not all the game aspects(music, coding, arts), at least most of it, the famous 'lone wolfs' of the indie game world. This group also is supposed to show you respect greatly others which do the same, other 'lone wolfs'. Our games sure take longer to come out and demands much more effort, but you bet they are cool when they do!
A lot of experimentation is going on lately, check out about the talk system experiments, exploration gui layout, new game trailer and developer thoughts.
Posted by Tsukiarts on Feb 13th, 2014
Hello space adventurers, here we are again with the february 2014 Questverse report, lets begin shall we?
Well, the grieving about my last decision of using 2.5D for characters instead of 3D(for dev speed) has mostly passed I think; I originally planned waiting a couple of weeks to update the game trailer, but it became a problem the fact good people wanted to help spreading the word about the game, but they ended up being forced to use the old game trailer from 2012(!) to showcase it because there was no up to date trailer, thus I made this new but still not final version of it.
Be sure to watch the end of it too, as it includes the talk system experiments I have been doing, do not think that is it for the animation and art, as this is only half of what I have in mind.
I made two propositions about this, but ended choosing the above one for the exploration system. It was created thinking in a future port of Questverse to tablets(for PC you will use hotkeys mostly); it will be trivial to implement the gui and the really base stuff about movement, but there are other points which may take a while.
I forgot to mention, in case you hadn't done so, visit the game site for additional details about the game and even myself if you desire, remember also to support the dark version of Questverse even if you're more interested in the future light version, because there will be no Light version if the Dark version doesn't receive enough support.
I must also correct myself, I said I was going to use a hex grid system, but soon I remembered the game editor was made based on a square grid, so that is the layout the game will use for exploration(at least for the near future).
Thanks a lot those who are already supporting the project by talking about in their sites or telling others the game project exists; due to that, maybe Questverse will be able to leave its status of "prototype" and become a complete game.
We are nearing 100 subscriptions at indieDB which is awesome, at facebook we have 74 likes and on steam 31 positive votes which gives 82% of public willingness to see the game authorized if I sent Questverse to greenlight instead of steam concepts. There are also many who "lurk in the shadows", please "ninja" space adventurers, subscribe/like officially the game facebook, indiedb or steam to show you support this project, don't be afraid.
Currently I will still need many weeks before doing "the event", the counter will now be show sometimes at a game news article instead of the game site main page.
Thanks for your visit space adventurer! Questverse can only happen with your help. If you liked this project you can contribute by doing one or more of the following points: