Highlights Rebellion (Release 8) 28/06/2014
* Updated to new patch, v1.82
* Bug fixes (see below)
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Research
* Norlamins ... fixed description for "Capital ship labs" researches, to distinguish which
research will enable Military labs or Civilian labs
* Replicators ... "Advanced Launchers" research available with two ties of Basic Launchers research.
Graphics
* Replicators ... fixed tradeship and refinery ship hub icons
* Replicators ... fixed mines textures
* Varsai ... fixed Titan team mesh color
* Trade Alliance ... fixed planet bombing particle effects
Balance
* Replicators ... reduced the firepower of Replicators Tractor and Thumper Defense platforms
* New Races ... modified Racial Inclination and Faction Relations between Races and Factions
Abilities
* Norlamins ... Urvanian light frigates gets shield regenerate ability
* Norlamins ... fixed Defense Platform "Disruptor force" ability, also included tiered Research
* Norlamins ... Titan ... fixed ability position mix up ... total control <-> mind dampening
* Norlamins ... upgrades for cosmic ray collector enhance all of the collectors abilities
* Replicators ... added explicit ability and research "Grav Tractor" to the Defense Platform
* Trade Alliance ... fixed Defense Platform ability "Augmented Defense"
Other
* Trade Alliance ... fixed diplomatic stats reporting
* New Races ... fixed quick start, i.e light frigates for new races
* New Races ... fixed an number of descriptions
* New Races ... increased the name pool of Capitalships and Starbases for all new races
Apologies
* Haven't done much work of the Pirate race and so they are still very basic
* Haven't found bug with Pirate race
Thanks
* lordzeromih, JurisDocta and others who gave detailed feedback for this release
hey, is already good enought~
keep it up =)
Cheers
Cheers Soase. :)
Good to hear from you! Hope you have been well!!
Well cant complain atleast. :)
Hope everything is good with you too!
I remember when you first started on this mod. Its been a long time, and quite a leap in quality since that time. Great to see you still working on it. :)
All is well here in Oz ...
Yes, I have been working for some time on the mod ... recently slowing down. I want to finish it with a reasonable high quality (PS: I consider the Maelstrom mod for Diplomacy, Entrenchment and Original Sins finished). Anticipating another 2 release of Maelstrom to bring it up to 'spec'.
Sounds good man. I would say the quality is very good as it stands, but im not one to say no to reaching even further up. Hehe. :)
Alls well in oz, except for our pathetic goverment
It could be worse ... but I don't now how!
Fortunately, relative to the EU and US, the economy is not too bad ... irrespective of the complaints of some.
Hey, love the mod!! Is it just me or is the Pirate faction buggy? Its showing the same tooltips for the Norlamin race:)
The Pirate race is a preview ... with most of the art work done, and with 'hooks' for the rest
Ah alright!:) I just kinda ran headlong into the mod without reading much!:) Its friggin awesome:) I played a full game with the Replicator Rebels and it was pretty good:) If i may ask?
Is the lack of incoming ship sensing research for the Replicator Rebels by design? Or am i just being thickheaded and cant find it:P
The Replicators have a lot of 'good stuff' ... they can't have everything ... yes I intentionally left out the "phase space sensing"
My reasoning behind this is "oh look, more meat for the grinder" *starts multiplying*
Me and my friends keep trying to play together but when we start the game we get desynced and it comes up saying there is a tick error between us. How do I fix this?
General things to try
1. make sure all players have sins patched to the latest release
2. make sure all players have the same version of maelstrom
3. make sure all players are playing at x1 speed
4. I have heard autosave can cause problems
I have not tested MP for this release and but will test it on the next release. The last problem I had with MP was a bug in the checksum calculations ... i.e bug with the game and not the mod ... so MP bugs can be subtle and time consuming to trace.
holy crap didn't know there was a patch for this lol made my day :)
so soase-Maelstrom is there still more to come for the mod? don't take me wrong i love this mod and it is already very well done just curious about a few things.... Take care