A group for all ModDB and IndieDB fans of science fiction.
Please take the time to answer the polls! - New planet stuffs - Texture overlays for spacecraft.
Posted by b5cully on May 29th, 2013
Please take your time and check out the following polls! Your help is greatly appreciated!
On which device will you play StarFire?
What graphics do you think would look best on StarFire?
What concepts do you think would be interesting to add to StarFire?
Would you be interested in helping out the project StarFire?
How would you want to help out with StarFire's development?
As far as I am concerned the poll is 100% anonymous (but it may track your location, it seems) If you have something to add, a suggestion or an idea, please leave a comment on this article.
Since I am currently recoding a majority of the game, the information passed on here is of great importance and any poll result that makes me reconsider the (not yet 100% determined) decisions I have made can change the final game entirely.
If you wish to help StarFire out in any way other than answering these polls (for which I have to say: thank you thank you thank you!) please do so and send me a private message - I can use all the help I can get to keep this baby alive and growing.
In other news, I managed to come up with some interesting regarding orbital movement: Moons orbit around planets, and the planet orbits around a central sun.
Technically it's also possible to make entire star systems circle around a galactic center, but I think that's probably gonna kill your computer. :D
Another thing I plan to do are texture overlays. Using these it's possible to display visible conditions to the spacecraft, like damage, burns, heat, rust and so on. Decals and stripes as you know from fighter aircraft are also possible using the same technique. Click on the image below to check out some samples I've created.
Another thing I have finished is a pretty neat debugging console that displays status messages in real time, which can be hooked up later to a server for fully automatic bug reporting.
Progress is there, just extremely slow!