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A look into Alpha and why I'm entering Alpha Funding

A look into Alpha and why I'm entering Alpha Funding

Nov 6, 2013 Samphi News 0 comments

With a date of 13th December 2013 set for the release of the alpha I'm posting the first real look into the game since 0.5. Let's take a look at the up-coming...

Samphi 0.5 Pre-Release Items

Samphi 0.5 Pre-Release Items

Apr 22, 2013 Samphi Alpha Testers News 0 comments

A quick overview of items added in 0.5 and some tips on gameplay that you might not know.

Post comment Comments  (0 - 10 of 30)
GreenyGamesStudio Creator
GreenyGamesStudio Nov 13 2013, 10:11am says:

Note. The latest update has a bug which means you can't create a new character.

If you downloaded 0.6 and created a character you can play 0.6.01 by just loading that data DON'T create a new character it'll wreck the game. Stupid bug i missed as i always load the same character.

I'm going to be submitting another build today so if you can't play you will be able to shortly.

+1 vote   reply to comment
GreenyGamesStudio Creator
GreenyGamesStudio Nov 11 2013, 9:41pm says:

Testers. Hello. Never make a game. Ever.

I've run into issues I didn't even know existed which has made the release you have available now pretty bad. I've resubmitted a build that negates some of the main problems. I have big problems with screen tearing, the game messes up at certain resolutions and draw lines across the screen (noticed it on my macbook).

So yeah a new build is coming your way. When submitting bugs could you include your OS and screen resolution, it will really help!

Cheers :)

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GreenyGamesStudio Creator
GreenyGamesStudio Nov 10 2013, 7:24pm says:

The release has already been authorised so we’re ready to go. Here’s a couple of things to bear in mind before testing.

> Only freeplay is currently enabled. The story needs work so I simple turned it off for now.
> You are limited to one ‘area’ instead of 5. The area is longer so it shouldn't matter for testing purposes.
> Water blocks are turned off for now.
> Spiders won’t hurt you if they touch you.
> The XP system isn't plugged in. Same with happiness and health. Hunger should diminish over time.

The goal of this initial testing is mainly stability and general building crafting. Let me know how you get on. There's also no tutorial at this point so here's a crafting list of all recipes which should help. Desura.com

Remember, lots is turned off in this initial test and I will enable more as bugs get found.

One last thing, on December 13th the game enters alpha funding and I need a price. I have a rough figure in mind but what do you guys think is a fare price for the alpha? Bear in mind once you buy the alpha all future upgrades are free and there's lots of room to take the game. So yeah, what would you be willing to pay for the alpha?

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Indiegamers_UK Aug 18 2013, 2:26pm says:

Back from hols and ready to help test

+2 votes     reply to comment
GreenyGamesStudio Creator
GreenyGamesStudio Aug 22 2013, 10:09am replied:

Good Stuff! Hopefully not too far away from having some form of an Alpha ready to test. I've been implementing controller support recently as well so pads at the ready :)

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GreenyGamesStudio Creator
GreenyGamesStudio Jun 16 2013, 6:35am says:

Hi Team. I have posted a news article on Samphi's main page explaining the delay with 0.6. Indiedb.com

+1 vote   reply to comment
GreenyGamesStudio Creator
GreenyGamesStudio Jun 11 2013, 6:35pm says:

Just a quick note to explain lack of activity. I am lead artist on a afresh project so spending some time on this for a bit and butting Samphi on the back burner. Samphi is in NO way dead, it's just nice to have a new fresh project to break off with. I am still actively developing the game just at a slow pace.

+1 vote   reply to comment
GreenyGamesStudio Creator
GreenyGamesStudio May 12 2013, 2:24pm says:

Hi Testers!

Just a heads up that i hope to have the first version of 0.6 available to you guys by the end of the coming week (17th). Lots of new features to test!

+1 vote   reply to comment
Superlouis66 May 1 2013, 1:42pm says:

Not sure if this bug has been found, but if I place a fire and delete the blocks under it it continues to float in the air. The beds, Benches and some other things I tested didn't so I think it's un-intentionall.

If you would like a picture I have one I can send to you.

+2 votes     reply to comment
GreenyGamesStudio Creator
GreenyGamesStudio May 2 2013, 8:42am replied:

Hi Super,

That is most certainly a bug! Goo catch. I will get it fixed soon as.

Cheers :)

+1 vote   reply to comment
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Dec 24 2014, 8:26pm

@SamphiGame is #70 on @steam_games Greenlight right now. :) How high do we have to climb to get their attention! Over here Gabe!!! #gamedev

Dec 19 2014, 6:07pm

Part of Uni work is to create a render core in DX9/C++. Made a video to demonstrate. T.co

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I present my latest @ludumdare entry, Christmas Tycoon. A Tycoon game during the runup to Christmas. T.co #LDJAM #gamedev

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