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Today we're announcing our long-overdue "Mammoth May Madness" release. In the last 7 months, 26 authors have contributed more than 1,100 individual changes...
I stopped the calculation of the geophysical data at the tectonic activity, because I need data from eventual satellites. So I beginning to implement...
Seriously, space trees. Why aren't you clicking the link already?
We have moved to another Youtube channel and have a new email account. We will be moving our existing videos to our new channel.
The Alpha 5 is done and officially released. As usual there's one feature that is postponed toward the next releases.
The last big code refactoring before Voxel support is added plus many nice community contributions to give the game more polish.
The OpenMW team is incredibly proud to announce the release of version 0.22.0! This release introduces the long awaited animation feature, many thanks...
After a while without updates, we have our protagonist done.
Today we announce the name and partially completed documentation for an open source 3D video game engine.
Hello! Was told quite a few times to get this project here on indiedb. To be honest I'm not very familiar with this website overall, but slowly starting...
Your chance to contribute to StarFire - and ultimately, also help shaping its future! Read more about how to contribute and what advantages it brings.
Mac support, multiple ships, transparency, and ship movement come to ScrumbleShip.
Today we have a planetoid, an enemy, and a video demonstrating these two.
Today we have the first two planetoids done and and more rockets.
Hug someone you care about and get two free copies of ScrumbleShip - One for you, and one to give as a gift!
In which Dirkson discovers that space is, well, Big.
Dirkson explores some similarities and differences in related genres.
A ton of backend changes means good things for the future.
OpenMW version 0.19.0 released. Now with more DEATH!!!
Get more to know about the new editor features and features to come.
With the Kickstarter nearly over, ScrumbleShip is releasing 0.18.
Get the newest demo of StarFire's ship editor here! Includes a short overview of future features.
ScrumbleShip has started a kickstarter, released a new version, and been featured on multiple news sites!
A technical writeup of aspects of the ScrumbleShip heat engine.
ScrumbleShip's come a long way in a year. A very, very long way.
Open positions at Unknown Horizons - Tell a story and/or create visuals to make the game world come alive.
One issue that needs to be solved during game development is how to get the art from the modeling tool into the game. Blender 3D is a tool that makes...
TripleA 1.3.2.2 stable version has been released, July 23rd, 2011. Besides fixing all known bugs, this adds many new features and greatly improves the...
FreeGameDev comes to Indie DB to enrich its community!... So if you're a fan of FOSS, either for the development process or even for the end product...