Ancient Beast is a turn based strategy indie game project, played online against other people, featuring a wide variety of items and creatures to acquire and put to good use in order to defeat your opponents. Ancient Beast is free, open source and developed by Freezing Moon (and community). It uses technologies such as HTML, PHP, and JavaScript, so it is playable from any modern browser without the need of plugins. This project was carefully designed to be easy to learn, fun to play and hard to master. We hope you'll enjoy it!

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New playable creatures


5 more playable creatures. Unlike chess, this project is very modular and extendable. We're aiming to add a high number of units given enough time and resources, each one being unique and serving certain purposes, like a tool. The more units out there, the more interesting the gameplay becomes, as the possibilities will increase exponentially. Ladies and gents, I introduce you to Nutcase, Nightmare, Headless, Scavenger and Cyber Hound.

Unit revamps


Big revamps for all previous units. When you look at a unit, you should pretty much instantly be able to tell what's it capable overall. I consider this one of the key elements for a good design for such a game. Some unit abilities got revamped even 5 times, until I felt they're intuitive, have good synergy with the other ones and also have strategic value that really enriches the gameplay.

All unit abilities can be upgraded now!


Added unit ability upgrades. This is an awesome feature that really takes the gameplay to a whole new level, rewarding players that manage to keep a unit alive long enough to unlock its potential. Passive abilities tend to get upgraded after a number of rounds, while active ones after a number of uses, having extra stomping power or functionality that comes in handy. Also, this feature makes things more interesting when you get to see multiple units of the same type as the same time on the combat field, as each might specialize in different attacks or abilities first. While this wasn't a MVP thing (minimum viable product), I thought I would prioritize this as it requires a lot of thinking and balancing to get right. Other gaming companies would had probably added this as a paid expansion way later on, this is how the industry usually works, DLC's on top of even more DLC's.

Enjoy the epic tracks!


In-game music player and tracklist. You can now view the tracks and choose which one you want to play. There are also volume sliders you can play with in order to adjust the in-game music independently from the sound fx.

Functional energy and meditations. Each unit replenishes a certain amount of energy each round, provided they're not harmed too much. Energy can be used to perform attacks or activate abilities, so try to use it wisely!

Functional endurance and fatigue. Some units replenish more health and energy then others, but some are more consistent in doing so by having a higher endurance, meaning they can take more damage until becoming fatigued, which would cancel their regrowth and meditation for that turn. This adds a lot more to the strategy.

Gilded Maiden's shout waveform


Unit names shouted when materialized. It's easier to learn how the units are called, by constantly hearing them getting introduced when materialized on the combat field each match you play or watch. Know your team!

Pick them up!


Item drops from killed units. Pick them up to instantly restore a small amount of health and/or energy. Yummy!

Pre-match screen


Improved pre-match screen. The layout has been improved and a few more game options have been added.

v0.3 Frozen Skull


Ability tooltips display more info. Ability upgrade status is included, along with numbers of uses remaining.

Improved the action log look. This part of the UI has been refined to have a modern look, pleasant to the eye.

Non-obstructive mini-tutorial. Players can optionally check out some very useful tips on how to get started.

Dashed hexagons and cancel cursor


Improved unit grid behavior. More hexagon types are used in order to differentiate between various states.

Queue info and grid coordinates


Many usability enhancements. You can switch between usable abilities with the mouse screen wheel or cancel when clicking outside the abilitie's targeting area, which will show a different type of cursor now. The unit queue displays more info under each unit and hovering an avatar will evidentiate that unit, so you can locate it easier. Also, hovering over the round marker will show the coordinates of all the hexagons, helping out strategy talks.

Lots of bug fixes and balancing. All the problematic unit abilities have been fixed, no longer freezing the game.

Expanded the units page. Now it includes several view modes, no longer defaulting to a very heavy asset page.

Support us on Patreon!


Go give Ancient Beast v0.3 a go Ancientbeast.com and feel free to drop by our new Discord server Discord.gg to let us know how you like it so far. Don't forget, since this is a free open source game project, you can get involved into its development or support it on our Patreon page while also receiving some cool rewards in the process!

Patreon.com

We are looking to hire part-time coder!

We are looking to hire part-time coder!

News

Project status, future plans, BlenderArt Magazine feature article and we're looking to hire a coder!

Let's Play A Match

Let's Play A Match

News

I'm looking for a couple of testers (especially youtubers) to play a match of Ancient Beast against me (the project founder) while we voice chat and record...

Version 0.2 release date event!

Version 0.2 release date event!

News

Version 0.2 has been scheduled for release on 15th June! This version will include more playable creatures, such as Uncle Fungus, Gumble and Abolished...

New great project around

New great project around

News 4 comments

Hello! Was told quite a few times to get this project here on indiedb. To be honest I'm not very familiar with this website overall, but slowly starting...

Comments  (0 - 10 of 26)
DreadKnight666 Creator
DreadKnight666

We are now on Discord, join us! Discord.me

Reply Good karma+1 vote
DreadKnight666 Creator
DreadKnight666

If you're on reddit, could use a little help getting more attention to the project in order to hopefully get more coders involved so that we can release a fixed new version already ^^
So please vote up the post over here: Reddit.com

Reply Good karma+1 vote
Shadowolfy
Shadowolfy

How's work on the game going?

Reply Good karma Bad karma+3 votes
DreadKnight666 Creator
DreadKnight666

Heya! Now you can subscribe to our new mailing list from here Ancientbeast.com - just enter your email address in that field!

Reply Good karma+1 vote
DreadKnight666 Creator
DreadKnight666

Sorry for late reply, I don't get an email notification hmm. Big refactoring going on along with engine update, will write more details on the website soon in the first development log.

Reply Good karma+2 votes
DreadKnight666 Creator
DreadKnight666

The project is now on reddit! Join and make some noise yo!
Reddit.com

Reply Good karma+2 votes
DreadKnight666 Creator
DreadKnight666

The project is now listed on Steam Projects (GreenLight), any support appreciated! Steamcommunity.com

Reply Good karma+2 votes
prof__yogert
prof__yogert

heroes of might and magic 2, now thats bringing me back to the glory days, i absolutely loved that game and its been LONG overdue to have a new game of that style,tracking, looks great, good luck in your future. really hope it does well

Reply Good karma Bad karma+3 votes
DreadKnight666 Creator
DreadKnight666

We now have a mailing list, I'm trying to populate the list to at least 50 subscribers before sending the first update, I invite you to sign up from this widget Ancientbeast.com

Reply Good karma+1 vote
DreadKnight666 Creator
DreadKnight666

Big thanks! I haven't actually played HoMM2, but I'm a big HoMM3 fan. I do think HoMM2 has awesome graphical style, Ancient Beast will hopefully have a pixel sprite art pack as well eventually to resemble the old-school style even more for those who prefer that better.

Reply Good karma+2 votes
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Ancient Beast
Platforms
Windows, Mac, Linux, Web
Developer & Publisher
Freezing Moon
Engine
Custom
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Homepage
AncientBeast.com
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Latest tweets from @ancientbeast

I liked a @YouTubeGaming video Gaming.youtube.com Materializing new units in v0.3

Jul 7 2017

Materializing new units in version 0.3 #game #indiegame #indiedev #tutorial #tbs #3dprinting #gamedev Youtu.be

Jul 7 2017

Our unit viewer page is now operational Ancientbeast.com - cheers to all who contributed! <3 #gamedevelopers

Jun 17 2017

Be part of our new community. Join us on Discord today! Discord.me T.co

Jun 16 2017

RT @photonstorm: :) T.co

Mar 29 2017

RT @GameIcons: Here are the 16 new icons released during the week. Game-icons.net enjoy. #gamedev #boardgames T.co

Mar 29 2017

Looking for coders, please upvote Reddit.com - #reddit #gamedev #js #indiegame #phaserjs #FOSS

Mar 26 2017

RT @AwakeningLukas: Time for some @AncientBeast and then some Heroes of the Storm :) Stop in and say hi! Beam.pro T.co

Mar 21 2017

Are you on Discord? Hang out and have fun with us on our new server Discord.gg Totally worth it! Fb.me

Mar 21 2017

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