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Report article RSS Feed How to add more character slots in your select screen of WinMugen

I will show you how to add more character slots in the select screen.

Posted by Soultempleguardian on Jul 20th, 2010
Advanced Other.

So you want to increase the number of characters you can use in Mugen huh?
Well, I will show you how to do just that, but first you need to ensure that the Screenpack you are using has enough space to add more slots.

Don't worry much if you don't, I will also show you how to decrease the size of the slots, so you can fit more.

Ok, let's get started.

Open your data folder, and find the System.def.
Open System.def (The one you are currently using) and scroll down to find this:

[Select Info]     
fadein.time =10
fadeout.time =10
rows =20
columns =12
wrapping =1
pos =93,10
showemptyboxes =1
moveoveremptyboxes =1
cell.size =10,10
cell.spacing =1

Ok, see the rows and columns?
Those are the amount of slots that are in your select screen.
You can change them to whatever amount you want. This is taxing however, since it will go off the screen.

But don't worry...
Now, see the pos?
This is the position of your selection boxes, so when you are happy with the amount of slots , you must center it to the screen.
Use the pos to do that.
The first number is the Horizontal position, and the second number is the vertical position.
Baring in mind that 0,0 is smack bang in the middle of the screen, you must take it from that position and adjust accordingly.
Look at the example as reference.

Some screen packs reduce the cell size when the character select grid is moved further to the left.
If that´s the case, you may not need any further adjustments, but you may decrease the cell size too much.
If that´s the case try the following:
See the Cell Size?
Ok, that's the size for your slots, so you have to make it small enough for all the slots to fit on the screen, but not too small that you wont be able to see the character's icon.

NOTES:
You may want to play around a bit with the amount, size and position of slots, untill you get it the way you want.

Some screen-packs will decrease the size of the slots/cells too much if you add too many, you can play around with the size a bit, but sometimes it will not make a difference, even if you increase the size of the cells.

You may want to leave your select.def blank, because you will be starting up mugen a lot of times to see if you are happy with the select layout, and Mugen opens a lot quicker if there are no characters to load.

One more important thing. If you find the slots cover the character's preview, then just put an X on the select.def, so no character goes over the potrait.
Example.
Ken
Ryu
X
X
X
Chun Li

Last but not least, have the following option like this while you are editing, you can later switch it back to 0 if you wish:

showemptyboxes =1
moveoveremptyboxes =1

That's all I can do for you... the rest is up to you.
It takes quite a few attempts to get this right, but this is the easiest, quickest way to do it.
Unless you download a screepack with more slots.

Post comment Comments
Guest
Guest Dec 13 2012, 10:49am says:

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Soultempleguardian
Soultempleguardian Dec 15 2012, 9:47am replied:

No problem.

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Guest
Guest Jan 11 2013, 3:06pm says:

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vton
vton Feb 7 2013, 8:19pm says:

Its dont work

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Soultempleguardian
Soultempleguardian Mar 18 2013, 7:02pm replied:

Make sure you are editing the right system.def... if you are using a screenpack, you may be still editing kfm's without realizing.

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Guest
Guest Oct 31 2013, 9:37am replied:

try mugen/data/mugen1/system.def <<works on mugen 1.0>>

and so ty Method-Man
this was so usfull plz say how we can make character
my english is bad :D

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Soultempleguardian
Soultempleguardian Nov 10 2013, 9:54am replied:

You're very welcome.
Will have to get to that soon.

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Guest
Guest Dec 13 2013, 10:25pm says:

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Soultempleguardian
Soultempleguardian Dec 15 2013, 9:36am replied:

On the select.def, use the letter X, where the characters would overlap the portrait, so the X will be there instead and the portrait will stay clear of characters.

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Guest Jan 8 2014, 7:37pm replied:

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Soultempleguardian
Soultempleguardian Jan 15 2014, 12:37pm replied:

No mate, just type the letter X in capitals. Nothing else, just the X.
Provably didn't work, cause you have to move characters around the select.def.
Just calculate more or less how many slots you have for characters before the portrait and after... count the number and place X's in the space where the potrait window is. You can also move the window if it's more convenient for you to have p1 and p2 potraits right next to eachother at top, and have chars slots underneath them.

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