This is primarily a balancing update based on forum feedback. Changes in v1.5 should provide a more balanced and fun experience as the game progresses. Enemies will generally have less health later in the game & be vulnerable to more weapons. I’ve also made the “Advanced Vision” upgrade appear later in the game, but be easier to find — this should make it easier to find secret rooms that have important health boosts (and more). Finally, when you are low on health, I made enemies always drop needed items (like more health).
- Health will now drop instead of nothing when player is <50% health
- Enemy weapon immunity has been tweaked & made more balanced
- Enemy health will increase slower as game difficulty increases
- Fixed “Shields” item description text
- “Advanced Vision” will now be placed later in the game, but more easily discovered