Updated 9/26/2013 Thank you everyone for my great growth from 30ish subs to 2200+ and now over 600k+ in views also. It has been almost 2yr since I decided to go into Let's Plays seriously(over 150hrs of gameplay now) This is just a basic outline of how the channel will hopefully evolve Current Let's Plays will get continued support Showcase video will be around 45min-1hr long and if enough votes/comments/views I will create them into future Let's Plays If you are a indie developer viewing this and you have a relationship with me or considering one, Thank You in advanced I am always looking to partner with a new game and get as many views as it deserves Feel free to share my name with anybody you think would like views from Indie focused community Feel free to PM both through here and on YouTube with any questions you may have Thanks SMP Team for letting me do a Let's Play on Towns it was the beginning of everything Christonian

Report article RSS Feed 3089 Update: GraviGun, quest improvements & more!

3089 v0.113b is out! An all new GraviGun will let you pickup, stack & throw boxes that do lots of damage. Quest spawning has been improved too. Good time to get into this solid game!

Posted by Phr00t on Oct 16th, 2013

Hey all,

3089 is looking really good -- check out the latest trailer:


The "Time Warp" has been replaced by an all-new "GraviGun"! You can now pick up crates, move, stack & of course, throw them to do some serious damage! This item should be ready to use in multiplayer games, too.

ss_gravigun

I've also improved corrosion damage: it has its own sound & indicators. The effect should also last for a more consistently short time. Before, it was hard to tell if you were being corroded or not & sometimes the effect lasted for longer than it should.

Quest spawns have been improved. Before, quest targets could get progressively farther away if they kept getting despawned & respawned -- this shouldn't happen anymore. If a quest target needs to be respawned, it will always try to respawn in the same area.

Time to do some marketing and get this game out there more! 3089 has become a solid product, even if it isn't fully finished yet.

Complete changelog @ 3089game.wordpress.com

OK, back to work!
- Phr00t

Post comment Comments
syco98
syco98 Oct 22 2013, 2:35pm says:

Dear Phr00t

Feedback:

The game is Very hared when you beginn but it gets easy while stepping on
Enemys have incredeble high accuraty maybe builld in ´stupidity´
Crates should be destrouable with swords/daggers

+1 vote     reply to comment
Phr00t
Phr00t Oct 22 2013, 2:41pm replied:

Thank you for the feedback!

I'm still considering difficulty tweaks, but keep in mind you now have things like time ripping to stop baddies from hitting you -- you should also have some armor and spend some of your skill points in Stamina so getting hit doesn't hurt so much. Items like grappling hooks, hoverboards and telelocators can help with dodging shots too. I may introduce difficulty levels, but I want to balance the "normal" difficulty first before adding that option.

You can break open crates just by interacting with them (default "E" key), which makes breaking boxes with swords/daggers kinda redundant.

+2 votes     reply to comment
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