Updated 9/26/2013 Thank you everyone for my great growth from 30ish subs to 2200+ and now over 600k+ in views also. It has been almost 2yr since I decided to go into Let's Plays seriously(over 150hrs of gameplay now) This is just a basic outline of how the channel will hopefully evolve Current Let's Plays will get continued support Showcase video will be around 45min-1hr long and if enough votes/comments/views I will create them into future Let's Plays If you are a indie developer viewing this and you have a relationship with me or considering one, Thank You in advanced I am always looking to partner with a new game and get as many views as it deserves Feel free to share my name with anybody you think would like views from Indie focused community Feel free to PM both through here and on YouTube with any questions you may have Thanks SMP Team for letting me do a Let's Play on Towns it was the beginning of everything Christonian
3089 got some nice visual improvements guided by the artist for Towns. Also, lots of gameplay tweaks & a nasty crash fix are included.
Posted by Phr00t on May 14th, 2013
3089 has been updated to v0.60a!
Haven't heard of 3089? It is a futuristic action role-playing game set in a fully & endlessly procedurally generated world. You may even have played its predecessor, 3079.
Here is a taste of the fancy new stations, all thanks to burningpet from the game Towns:
This version also includes some useful updates to make sure you don't lose your hard work: I fixed hopefully the last bug in constructions being lost & now your player will save every 2 minutes, just in case something unexpectedly bad happens (e.g. rat chews your power cord or an asteroid strikes and somehow your hard drive is spared).
There was a reported crash when trying to render Ghosts on some hardware, which has been fixed.
The world should also seem more populated, since I increased the rate at which spawns are generated. Even though more robots will be wandering around, using stealth should be a little easier since new spawns won't be so close to the player & they will start facing away from you.
I did some deep analysis of 3089 & found some areas to improve performance. I also reduced the polygon count of robot arms while at the same time making them look much better. You will also notice better effects when robots shoot. I love making the game look better & run faster at the same time
Now things should be pretty stable for everyone - *crosses fingers* - and I can get back to the storyline!
Complete version history: 3089game.wordpress.com
OK, back to work!