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0 comments by Leonardo-DiVinci on Apr 14th, 2008 digg this super bookmark
I love this work Darren did. The work on the blades and such were exactly what we were looking for. He did say however he was not pleased with the landing gear and how it was operating. So, he's gone back to fix it proper like and then send to the databse for our programmer to play with for a few days to test it out and such and add some light Air to Ground Weapons. Maybe we can get Darren/MrTwister to post up a comment on his thoughts on the Hornet?
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Ok, I think we should try to participate in this "Make something unreal" 2008. I have been thinking about it for a lil bit of time. I had two ideas. I'd like feedback from everyone on this please.
1: a Ghost in the Shell Mini mod. Characters and weapons and maybe a vehicle or two, plus the fuchikomas. ^^;
Or
Something a lil more simple.
2: a 5 Member Ex SuperHero team (Name witheld for reasons) with a mutator to go with each team member.
Floor is open for discussion on this.......
How long will we have to make this?
Phase 1 ended last night it seems but Phase 2 isn't till Oct. lasy phase which is 4 will not be till next yr in aug.
I have uploaded the Voomer walk cycles to my page as well as upload the new character sheet.
Currently started working on the K9-UAU character, will upload WIP's at various stages.
The work is coming along so well too. I like ho wthe legs are shaping up those were really hard to get just right.
Follow the link to see an screenshot about MegaTokio map:
Moddb.com
Converting all that models its not easy task but its going well.
I'm converting this meshes to BSP because them are way to big, and big meshes cause bad lighting and bad physics. I only gonna add meshes for smaller details and circular surfaces.
Nice shot's. Can't wait for more.
The MegaTokio map is developing fast but its steel so much to do...
Would love to hear some feedback on some the suggestions I mentioned recently what you think BB?
Acknowledged, I anticipate your best as always. I have no fear of anything less.