You are an old-school level designer, or just decided to become one, but tired of limitations of Valve Hammer Editor? Radiant seems to be too complex and unusual? Wanna use new cool features? Seeking for a user-friendly level editor for Half-Life, Quake, Quake II, or Quake III? It's time to test our new level editor, J.A.C.K., previously known as Jackhammer, in action! News, updates, tutorials, discussions and much more.

Add file Report content [obsolete] Jackhammer 1.0.155 (Win32)
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jackhammer_alpha_win32.exe
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Mapping Tool
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XaeroX
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5.44mb (5,701,268 bytes)
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1,894 (1 today)
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208470ef2da97873171be517069cdc79
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Description

Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake 2). The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile3D II engine, that is why its second name is Volatile Development Kit.

Preview
[obsolete] Jackhammer 1.0.155 (Win32)
Comments
EDOC_32
EDOC_32

very awesome! :D, but... i can create sphere like Hammer of HL2???, also... this is like a VHE?, because the interface is like VHE :)

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XaeroX Author
XaeroX

Sphere primitive is not supported and will be probably available later, via plugin.

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EDOC_32
EDOC_32

then why a lot of mod have a Sphere in mapping?, is very difficult make a code for create a sphere?

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XaeroX Author
XaeroX

There is no sphere primitive in VHE 3.5 (and below).

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EDOC_32
EDOC_32

i confused... then the spheres that i see in some mods of HL. is a prefab?, anyway... i will download this :), is a fantastic editor :)... of that origin is JackHammer?

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XaeroX Author
XaeroX

You can create spheres manually, there are some tutorials on the web.

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OsirisGodoftheDead
OsirisGodoftheDead

Spheres can be made via vertex manipulation and cutting brushes.

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EDOC_32
EDOC_32

yes, i download this... but i have a big proble, i can see nothing :(

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XaeroX Author
XaeroX

That's almost impossible, you should see at least the main program's window.

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EDOC_32
EDOC_32

no, i can't see nothing :(, see the image:
Sia1.subirimagenes.net

what is the problem?, i like this editor, but if i have this error, i can't use this :(

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gamehacker
gamehacker

Make Sure you have anti aliasing turned off and Nvidia/ATi(AMD) Enforcements turned off

id's Radiant Editor doesn't like Anti Aliasing So JackHammer Mightn't ether

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tomfps
tomfps

there's also the easy way
Users.on.net

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XaeroX Author
XaeroX

Wow... Looks like either driver or Qt bug.
Laptop with Radeon graphics card, isn't it?

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slackiller
slackiller

Nice, the old hammer editor....advanced

Slackiller.com
Slackiller.com

some of the older programs still available

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ToTac
ToTac

Hi there :)
I tried Jackhammer for some time now. First of all, it's very nice to see that there are some people who still create tools for quake based games, so thanks a lot to the developers of such tools!

As you might know there are several other thirdparty editors for Quakes map format, respectively hammer clones, and I have to admit that I've never found any of them as good as the original. I dont say that because they lack awesome new features, no, they just lacked simple features of the original Hammer editor, which seem so important to me, that I dont even bother to use anything else, no matter how awesome it might be otherwise.

Yes of course, it is still an alpha version and I surely dont want to offend anybody by just throwing mean trollkiddygarbagelanguage at you, so please just take it as my personal opinion.

So, here is what I am missing in Jackhammer most at the moment:

- in Hammer I am able to drag the 2d views by pressing Space+LeftMouseButton, in Jackhammer its the MiddleMouseButton only and I cant seem to modify the hotkeys yet
- a possibility to adjust the color/brightness of the grid
- the possibility to move selected vertices in vertex mode by pressing the arrow-keys or moving them directly in the 3d view with the LeftMouseButton

Thats all for now I guess.
Continue the good work!

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XaeroX Author
XaeroX

Thank you for the opinion. I do my best to make Jackhammer more convenient for VHE users even than the original VHE.

Btw, it is possible to adjust the color of the grid in Jackhammer. Just open View->Color Schemes->Custom, then edit colors related to 2D grid items. You can either make them brigher/dimmer or change their colors completely. Note that almost any color can be changed there.

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TyDragon
TyDragon

My antivirus program tells me that the program is unsafe and is a Trojan. Is this a false positive? To be more specific it says Trojan.Dropper.Gen.

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TheRenegadist
TheRenegadist

If its Norton, then discount anything it says

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TyDragon
TyDragon

It's not, it's Webroot.

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TriNecatoR
TriNecatoR

There's no virus, at least, my MSE keep silence.
VirusTotal didn't found anything:
Virustotal.com

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TriNecatoR
TriNecatoR

OMG, it looks good, even Linux version is present... Thank you, excellent work!
Although, alternative editors for Half-Life and Quake are numerous, pity, that so fewness of alternatives for Source Engine :( I'm hoping, Source support will appear in Jackhammer, sooner or later...

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XaeroX Author
XaeroX

Thank you for kind words!
Source support is likely to appear one day, but now I'm focused on Quake III support.

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macedoniaUBERALLES
macedoniaUBERALLES

Hey,i have a problem...I dont have the func options,like func_door. Help please?

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XaeroX Author
XaeroX

If your FGD is ok (or you use the one came with Jackhammer), then you probably search in a wrong place. Func entities are usually brush entities. Right-click on selected brush and go to "Tie to..." menu. Or, click "toEntity" button and select the entity class from the list.

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Ilyass89
Ilyass89

OMG This Editor Is Awesome , Good Joob :) , But If you only can add id tech 3 support , this editor will be complete ^^

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XaeroX Author
XaeroX

Thanks! Id tech 3 support is currently under intense development. :)

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Guest
Guest

This editor seems nice, but is missing an important (and simple) feature.

After I create a brush and then create an adjacent brush, I expect it to have the same height and position properties of the first brush. For example, if I am drawing a basic room using 4 walls, it'd be nice if the 3 remaining walls would have the same height and position properties of the previously selected brush. The Hammer editor for Half Life 2 has this functionality. Can this be implemented?

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XaeroX Author
XaeroX

It is already implemented, but I don't remember in which version.

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Ryuq
Ryuq

Em, why does "bug report" is only in Russian? I dont understand anything xD Nevermind, i have Nonsteam Half life 1 and when i select hl.exe, run program, click "file" -> "new", not changing anything and click "ok" i just get Error [which i dont know how paste here or anything becouse its in russian x.x] Help?

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XaeroX Author
XaeroX

Hmm, the crash report window should be in english, that's my fault I put a wrong localization file to the installer package. :)
What is your video card? Do you have latest video drivers installed?

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Ryuq
Ryuq

How can i add custom model on map? Is it possible?

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XaeroX Author
XaeroX

It depends. Which game are you mapping for?

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Ryuq
Ryuq

im mapping for Half-Life.

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Ryuq
Ryuq

Already found it. Hl.gamebanana.com first post. ^.^

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Ryuq
Ryuq

nah nvm. This editor could be more stable. Crash, and crash, and crash everytime i want to save something on click on game properties.

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Ryuq
Ryuq

Another Question, can you tell me why when i select "External textures" in Game Profiles, and then select my folder with jpg, png and dds images, it still show "0 size" "0 count" ? Is it had to be any speciall format or what? Im on Xash3D is it any difference than normal Goldsrc

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Guest
Guest

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rwchristie80
rwchristie80

Hi, I am using Jackhammer to create a half life 1 map. I have created the bsp file and can run it through Jackhammer. However, when I look at the maps for multiplayer it does not show there. I know that it is in the correct folder (C:\Sierra\Half-Life\valve\maps). Any ideas

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