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Performance optimization in Unity Part I: Streaming obejcts
Upside-Down Dimensions

Performance optimization in Unity Part I: Streaming obejcts

Upside-Down Dimensions

A description on some of the techniques that we are using to optimize our game with unity.

Building Block Heroes - Mechafolk Capital City
Building Block Heroes

Building Block Heroes - Mechafolk Capital City

Building Block Heroes

Once they leave the Mechafolk Factory, the Building Block Heroes find themselves among the bright neon lights of the Mechafolk Capital City. In this article...

I Am Overburdened, striving for balance
I Am Overburdened

I Am Overburdened, striving for balance

I Am Overburdened

My great "wisdom" about this topic: balancing a game, especially and RPG, is hard. Not simply hard, it is ULTRA hard.

Dwelling in Digital Worlds: My Development Ideal for Innkeep
Innkeep

Dwelling in Digital Worlds: My Development Ideal for Innkeep

Innkeep 1 comment

Since I first began to develop Innkeep at the start of 2015 there was a very particular kind of experience which I wanted to capture. The kinds of games...

Building Block Heroes - Mechafolk Factory
Building Block Heroes

Building Block Heroes - Mechafolk Factory

Building Block Heroes

Now we're starting to get into the heart of Mechafolk territory! In this week's feature I discuss the birthplace of all Mechafolk, the Mechafolk Factory.

Building Block Heroes - Icygale Glacier
Building Block Heroes

Building Block Heroes - Icygale Glacier

Building Block Heroes

It's that time of week again, and this week I describe the fourth area of Building Block Heroes, Icygale Glacier! Featuring the most annoying enemy in...

Skelattack - Controlled Randomness
Skelattack

Skelattack - Controlled Randomness

Skelattack

My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.

How the mechanics hide the meaning of the game
ExPl0iT

How the mechanics hide the meaning of the game

ExPl0iT

When I find myself trying to explain what the game is about, one of the hardest thing I face is to explain why and how important the lore and realism...

Combat is Close to Being Polished!
Cynical 7

Combat is Close to Being Polished!

Cynical 7

Combat is almost here! Which means the demo is almost here!

Computer Tycoon - Motherboard illustrations
Computer Tycoon

Computer Tycoon - Motherboard illustrations

Computer Tycoon 1 comment

Motherboard illustrations from Computer Tycoon! Check out those lovely circuits and chips!

Alimardan Meets Merlin Introduction
Alimardan Meets Merlin

Alimardan Meets Merlin Introduction

Alimardan Meets Merlin

Merlin, the wizard? The Wizard of Oz? Or the wicked Morgana, daughter of Uther, the Enchanter? None! Seeing some aliens on his way to the moon, Ali Mardan...

Building Block Heroes - Freshleaf Forest
Building Block Heroes

Building Block Heroes - Freshleaf Forest

Building Block Heroes

Following on from last week's feature on Jollyville, I'm going to talk about the second area in the game, Freshleaf Forest.

If I Made Zeran's Folly As A Business
Zeran's Folly

If I Made Zeran's Folly As A Business

Zeran's Folly

How the game would have been different if I made it as a business instead of as a hobby.

How to get a High Score in Ribka
Ribka

How to get a High Score in Ribka

Ribka

Top tips from the developers on how to get high on the leader boards.

What is cool about the story in ExPlOiT?
ExPl0iT

What is cool about the story in ExPlOiT?

ExPl0iT

How a simple arcade game can hide a very complex world full of stories, personality and love?

New Lock Animation
The True Slime King

New Lock Animation

The True Slime King

130/230 levels complete. Added new lock animation.

Computer Tycoon - Company Building Sites and Graphics Optimization
Computer Tycoon

Computer Tycoon - Company Building Sites and Graphics Optimization

Computer Tycoon 3 comments

Computer Tycoon the Computer evolution business simulator got a 3D building site. I talk a bit about its concept and challenge.

Rock of Ages 2: Bigger & Boulder [Dev Blog #15] - Gunpowder Boulder review
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #15] - Gunpowder Boulder review

Rock of Ages 2: Bigger & Boulder

Awesome destructible dynamics with our Gunpowder Boulder in this blog post.

GUNGUNGUN Prologue Mode Update
GUNGUNGUN

GUNGUNGUN Prologue Mode Update

GUNGUNGUN

GUNGUNGUN now has a click-through playable Prologue!

Rogue Machine - Map Design
Rogue Machine

Rogue Machine - Map Design

Rogue Machine

Good levels are tricky to design so why not just procedurally generate them? Well, as it turns out, it's not that simple and still requires a huge amount...

Building Block Heroes - Inspirations
Building Block Heroes

Building Block Heroes - Inspirations

Building Block Heroes

I've gotten a lot of positive comments over the past couple of weeks regarding the novelty of my idea. As much as I'd like to claim credit for coming...

Dev Blog6: UI design and item system update
Survisland

Dev Blog6: UI design and item system update

Survisland

Since last update, we've been focusing on reconstructing Item System and redesigning a new UI System. Take a look at our survival sandbox game!

Building Block Heroes - Lessons Learned
Building Block Heroes

Building Block Heroes - Lessons Learned

Building Block Heroes

Building Block Heroes is not the first game I've worked on. About half a year ago I released a game called World Boxing Manager. The process of doing...

Breaking down Steam for developers

Breaking down Steam for developers

Feature 1 comment

An article with plenty overall information regarding how Steam works for the consumers, and some insights on how to use that as a developer.

Super Lumi Live Version 0.11
Super Lumi Live

Super Lumi Live Version 0.11

Super Lumi Live

The latest version of Super Lumi Live marks the first update to ship with content in the form of an entire new world!

DevBlog: Base Building
Ardent Seas

DevBlog: Base Building

Ardent Seas 6 comments

Today we're having a look at the general base building mechanics!

Time Recoil - Color grading or how to turn your game black & white
Time Recoil

Time Recoil - Color grading or how to turn your game black & white

Time Recoil

The post describes how to use color grading in games to introduce more variety and fine tune visual style.

Bukkaku | Animation by RZE
Bukkaku

Bukkaku | Animation by RZE

Bukkaku

Bukkaku: Well here is probably the strangest MMO you’re going to see all week. Bukkaku is an Czech indie MMO that has an origami-like art style, bloody...

Pharmakon in Indie Insights Video
Pharmakon

Pharmakon in Indie Insights Video

Pharmakon

Let's have a look at Pharmakon in Indie Insights Video.