A group dedicated to indie and standalone game development.

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Introducing Trepang2
Half-Life 2: Episode Two

Introducing Trepang2

Triage 3 comments

Introducing Trepang2: an Indie FPS inspired by SUPERHOT. Use your slow motion and invisibility powers to take down an army of relentless bad guys.

ClassicTank - Update 1.0.0A
Classic Tank

ClassicTank - Update 1.0.0A

Classic Tank 2 comments

Update includes showcasing the movement of the tank, two different weapons which include the basic cannon and basic machine gun. As well as the accompanying...

Dev Diary #1 and Features Rundown
A Quick Death

Dev Diary #1 and Features Rundown

A Quick Death

A Quick Death is moving towards completion so I wanted to give a quick update on where it is, features currently implemented and being implemented, and...

A Near Dawn ~ Trailer
A Near Dawn: Chapter 1 - Day In The Life

A Near Dawn ~ Trailer

A Near Dawn: Chapter 1 - Day In The Life

Check out the new trailer for our psychological thriller - A NEAR DAWN!

Dev Blog: Hitpoints redux, with a side of heavy industry
Ardent Seas

Dev Blog: Hitpoints redux, with a side of heavy industry

Ardent Seas 1 comment

Yesterday, we’ve updated the dev blog about Armor mechanics, and now also the dev blog about ships and weapons mechanics. we're going to go into more...

The Next Game
Kalaban

The Next Game

Kalaban

A brief introduction of the next title we're currently working on.

Classic quest with security lasers now in Zero-G!
Somewhere on Zibylon

Classic quest with security lasers now in Zero-G!

Somewhere on Zibylon

The new gameplay video demonstrates how the quest with security lasers is implemented in the game.

Space Wrath - Tutorial
Space Wrath

Space Wrath - Tutorial

Space Wrath

A small article that covers the basics of our game.

Project: RUDRA
Project: RUDRA

Project: RUDRA

Project: RUDRA 2 comments

Project: RUDRA is a 2D action platformer with a wide range of combat and platforming mechanics. Experience multiple playstyles inspired by platformers...

Wacky Spores: The Chase art style
Wacky Spores: The Chase

Wacky Spores: The Chase art style

Wacky Spores: The Chase

Let's have an in depth look at the Wacky Spores universe art style through the evolution of the graphics and look of Wacky Spores: The Chase.

Rock of Ages 2: Main Theme - Piano
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Main Theme - Piano

Rock of Ages 2: Bigger & Boulder 1 comment

Welcome to the latest 'behind the scenes' update where we've prepared a special treat for those interested in the music developments of the sequel.

Video Games Are Hard, But Possible
Project Retroaktief

Video Games Are Hard, But Possible

Project Retroaktief

Being a kid in the 90's really was a special time, mostly thanks to awesome and classic video games of the era. I remember most of my friends wished they...

Combination of puzzles and stealth
Somewhere on Zibylon

Combination of puzzles and stealth

Somewhere on Zibylon

To go through the sensors and not to be caught by the enemies - the new gameplay video is about it.

Rock of Ages 2: Bigger & Boulder [Dev Blog #11] - Level comparison: Scotland vs Wallachia
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #11] - Level comparison: Scotland vs Wallachia

Rock of Ages 2: Bigger & Boulder

This time we'll be looking at how we've redesigned one of the most characteristic levels from the first game and re-imagined it for the sequel.

Crusher Chronicles #8: How the Online Co-Op Works
Mushroom Crusher Extreme

Crusher Chronicles #8: How the Online Co-Op Works

Mushroom Crusher Extreme

Our programmer, Ilkka, explains how the recently released MCE Online Co-op mode works. Long story short: it's complicated!

Lords, Heroes and Bastards!
Veil of Crows

Lords, Heroes and Bastards!

Veil of Crows 1 comment

A look at heroes, and how they can influence your chances in Veil of Crows.

Jeff's Tower Character Development Log
Jeff's Tower VR

Jeff's Tower Character Development Log

Jeff's Tower VR 1 comment

Team character artist Carl Edvard Skånøy talking about his characters worklow so far.

CORP has taken over!
C.H.I.M.P.S.

CORP has taken over!

C.H.I.M.P.S.

We have some news of the galactic CORPorate type. Check out all the new updates below. There are new updates coming soon as we are gearing up to start...

BeardedBear is now on Kickstarter !
BeardedBear

BeardedBear is now on Kickstarter !

BeardedBear

We are proud to announce that BeardedBear is officially launched on Kickstarter! Also new Demo!

DevLog #2: Building Utopia
The Amazing Fantastics

DevLog #2: Building Utopia

The Amazing Fantastics

How the New York-inspired metropolis will be brought to life in The Amazing Fantastics.

Postmortem: Kalaban
Kalaban

Postmortem: Kalaban

Kalaban

A full recollection of my time with the project, and a little bit of personal history regarding our gamedev efforts.

The way through spheres
Somewhere on Zibylon

The way through spheres

Somewhere on Zibylon

Demonstration of an example of game process - the way through spheres.

General Stats Skill Tree
Wartech Commander

General Stats Skill Tree

Wartech Commander

This article introduces the Frag the tanks skill and perk tree and character progression.

Leylines - New Features
Leylines

Leylines - New Features

Leylines

A list of new improvements in Leylines from its first incarnation in 2004.

2016: A retrospective of the year that was
Blood will be Spilled

2016: A retrospective of the year that was

Blood will be Spilled 1 comment

A look back at our year 2016 in a short retrospective. What we've achieved, what went well, what went a little worse and what awaits us in the close future...

Creating a realistic job market for This Grand Life
This Grand Life

Creating a realistic job market for This Grand Life

This Grand Life

In this article I will talk about the research that went into creating a realistic job market for This Grand Life.

Rough Rush Gameplay trailer
Rough Rush

Rough Rush Gameplay trailer

Rough Rush

Today we realised that we haven't shared Rough Rush's gameplay video with you guys yet, so here it is!

Concept Art of Rough Rush (Part 2)
Rough Rush

Concept Art of Rough Rush (Part 2)

Rough Rush

This time we will share concept art of 3 enemies from Rough Rush.

Ranged Weapons Overview
Terrorist Simulator

Ranged Weapons Overview

Terrorist Simulator 1 comment

Weapons are an important part of our game. Each category of weapons will have a large variety of different weapons to choose from, depending on your play...

Exo One 2016 Wrap-up + 2017 Plans
EXO ONE

Exo One 2016 Wrap-up + 2017 Plans

EXO ONE

2017 marks almost 1 year spent developing EXO ONE, which is slightly terrifying! What on earth have I been doing, then? How has the game progressed from...