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Rogue Space || Episode 4: Lore Never Changes
INT

Rogue Space || Episode 4: Lore Never Changes

INT 0 comments

Luke, Jango, and Starboard Games LLC’s Writing Lead – David Horwitz – are confronted with their greatest challenge on the podcast to date… A lore-based...

Shoplift, dumpster dive, rave and riot your way to victory in this turn-based, urban crime simulator
Urban Pirate

Shoplift, dumpster dive, rave and riot your way to victory in this turn-based, urban crime simulator

Urban Pirate 3 comments

Welcome to the first announcement of the debut release of BD Games: Urban Pirate. The game that's gonna pump out 8bit sounds while you hammer the arrow...

Side Effects Software Joins the 2015 Awards

Side Effects Software Joins the 2015 Awards

Feature 0 comments

With 30 licenses being given away to this years winners, come check out what difference Houdini Indie will make in your project!

OGAT - Update 75.21 - Map Editor is out!
Of Guards And Thieves

OGAT - Update 75.21 - Map Editor is out!

Of Guards And Thieves 0 comments

Finally the Map Editor v.1 is available for everyone! It took us a lot of time and a huge amount of work but it's a really important addition to the game...

Creature Spotlight – BRUISER
The Center

Creature Spotlight – BRUISER

The Center 0 comments

During our ongoing development for the pre-alpha update, I wanted to share some insight on a new enemy type. From it’s hardened shell plates to it’s...

Game Mechanics - Nearing completion
MoltenFury

Game Mechanics - Nearing completion

MoltenFury 0 comments

After over a year of development, working on the small details on how things move, fly, crash, fire weapons etc... The AI in my game is finally becoming...

Here's the Prototype Frame: #MeetTheMechs
Beyond Flesh and Blood

Here's the Prototype Frame: #MeetTheMechs

Beyond Flesh and Blood 0 comments

It is assumed these mech frames are the results of pioneering work by renowned robotics engineer, Alex Cunningham in Beyond Flesh and Blood.

Heavy Xenogunner
The Admin

Heavy Xenogunner

The Admin 0 comments

A sneak peek of Xenotroop variant called Heavy Xenogunner.

Lessons from my first Exhibition at an Indie Game Expo
Karaski: What Goes Up...

Lessons from my first Exhibition at an Indie Game Expo

Karaski: What Goes Up... 0 comments

End of September I flew to Poland for Pixel Heaven Indie Gaming Fest which Karaski was a finalist at. I showcased the game at a small booth and made many...

Dialogues and attention levels in Fifth Column
Fifth Column

Dialogues and attention levels in Fifth Column

Fifth Column 2 comments

We're back with an in-depth look on an important aspect of Fifth Column's gameplay and one of the most powerful weapons employed during WWII: Persuasion...

How Deep Space Mine came to be
Deep Space Mine

How Deep Space Mine came to be

Deep Space Mine 0 comments

Our feature on Double Up Gaming about how Deep Space Mine came to be. Take a behind the scenes look at the development process!

Mechanics Series #11- Typography
Lord of Rigel

Mechanics Series #11- Typography

Lord of Rigel 0 comments

This entry of our mechanics series covers something a little different, typography in Lord of Rigel and how it shapes our user interfaces!

Early Access or Early Grave? A small dev's perspective.
Thea: The Awakening

Early Access or Early Grave? A small dev's perspective.

Thea: The Awakening 0 comments

The curse of the Early Access - an easy cash cow, or genuine need for a smaller indie?

A live interview with Wave 102 in Dundee
Deep Space Mine

A live interview with Wave 102 in Dundee

Deep Space Mine 0 comments

Wave 102, a local radio station, interviewed us live on air to talk about who we are and what Deep Space Mine is. You can just about see a Deep Space...

Gaming fans descend on Dundee for Dare Protoplay festival
Deep Space Mine

Gaming fans descend on Dundee for Dare Protoplay festival

Deep Space Mine 0 comments

The Courier interviews Hello Sausage at the 2015 Dundee ProtoPlay

Rotating a 2.5D isometric map
Office Management 101

Rotating a 2.5D isometric map

Office Management 101 3 comments

The classic isometric projection comes with some inherited problems, like objects staying hidden behind walls. There’s always a solution though.

Hello Sausage's interview with Develop Online
Deep Space Mine

Hello Sausage's interview with Develop Online

Deep Space Mine 2 comments

The Dare to be Digital 2015 team talks to Develop about working on their entry title Deep Space Mine

Pixelbomb Games are Inspired by YOU: Indie Game Devs. Here's Why.
Beyond Flesh and Blood

Pixelbomb Games are Inspired by YOU: Indie Game Devs. Here's Why.

Beyond Flesh and Blood 0 comments

Here at Pixelbomb Games Limited we like to keep ourselves inspired and filled with all the good vibes you need for creativity. This is a great opportunity...

Dare to be Digital 2015 launches worldwide
Deep Space Mine

Dare to be Digital 2015 launches worldwide

Deep Space Mine 0 comments

This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.

Discouraged Workers All Game Characters Basic Profile
Discouraged Workers

Discouraged Workers All Game Characters Basic Profile

Discouraged Workers 0 comments

Introduce about the all characters of discouraged workers. Hope you enjoyed it!

Discouraged Workers All Game History
Discouraged Workers

Discouraged Workers All Game History

Discouraged Workers 0 comments

You can check our current Dev and Press, Rank history of Discouraged Workers(#KNDW). This article will be modify by made a new records.

Discouraged Workers All Game Features
Discouraged Workers

Discouraged Workers All Game Features

Discouraged Workers 0 comments

Discouraged Workers All Game Features. Overview, Description, Features, OST, System Requirements.

Interfaith cooperation, Middle East politics and game development
Antinomy - Justice, not Vengeance!

Interfaith cooperation, Middle East politics and game development

Antinomy - Justice, not Vengeance! 2 comments

Making a game set in the Middle East is an exiting, but dangerous journey. Making a game with a team consisting of members with Muslim, Christian and...

"Save Yourself" Teespring campaign!
Discouraged Workers

"Save Yourself" Teespring campaign!

Discouraged Workers 1 comment

Suprise event! The campaign for promote my game, Discouraged Workers. It is live on Steam Greenlight. I'm promise you a steam key(after release)!

Artificial Intelligence in OM101, vol. 1
Office Management 101

Artificial Intelligence in OM101, vol. 1

Office Management 101 0 comments

Introduction featurette explaining the evolution of the AI in the game.

Lua scripting in LibGDX
Office Management 101

Lua scripting in LibGDX

Office Management 101 4 comments

Lua is a popular scripting language used for many games. Here's how I integrated it into Office Management 101, the upcoming business sim. Possible future...

Austrian CG Awards 2014
Noomix

Austrian CG Awards 2014

Noomix 0 comments

For the third time the ACGA is awarded as part of the PIXELvienna conference. Once again an international renowned jury has honored great projects from...

Outland 17: Void Of Liberty, last week to vote
Outland 17:Void of Liberty

Outland 17: Void Of Liberty, last week to vote

Outland 17:Void of Liberty 0 comments

With five days left to go, Scott Blows gives a summary of our big features on the Collective and why you should vote for Outland 17: Void of Liberty.

Interview on RPGWatch
Graal Seeker

Interview on RPGWatch

Graal Seeker 0 comments

Interview of Graal Seeker team on RPGWatch. A good read to learn more about the game.

Random isometric character generation
Office Management 101

Random isometric character generation

Office Management 101 4 comments

A closer look into the graphics of Office Management 101 characters.