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Developer Update March 2017
Captain Holetooth

Developer Update March 2017

Captain Holetooth

It's been quite some time, but we've got a lot of news!

Rogue Machine - An Introduction
Rogue Machine

Rogue Machine - An Introduction

Rogue Machine

Rogue Machine is a third person action roguelike or possibly a roaming beat-em-up. Apart from that I have very little idea what I'm doing.

Rock of Ages 2: Bigger & Boulder [Dev Blog #12] - Level comparison: Bologna vs L'Aquila
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #12] - Level comparison: Bologna vs L'Aquila

Rock of Ages 2: Bigger & Boulder

Looking for more insight on Rock of Ages 2 maps? Check out our new Renaissance ramp-tastic level.

Hegemone Pass: Iterations of the enemy spawners
Hegemone Pass

Hegemone Pass: Iterations of the enemy spawners

Hegemone Pass

More of a game development / game design centred article, talking about the various iterations of the way the game spawns enemy encounters on the field...

The Outside: Combat system
The Outside: Uncertain Reality

The Outside: Combat system

The Outside: Uncertain Reality

"The Outside: Uncertain Reailty "is a Action-RPG 2D sandbox, in wich you are Ixten who wakes with amnesia in a kind of medieval town totally walled, without...

Forget Everything About Survival-Horror Games!
Captive in Devil's Village

Forget Everything About Survival-Horror Games!

Captive in Devil's Village

1896; This is a story about Henry Wood, a journalist who had heard rumors of a village, that supposedly has undergone a curse, gets curious enough to...

Cublast HD | Development Update: 2nd March 2017
Cublast HD

Cublast HD | Development Update: 2nd March 2017

Cublast HD

Cublast HD | Development Update: 2nd March 2017. In this update we have added: Quarter Gravity Cubes and the ability to personalize your levels by adding...

Aurrery - 3D Music Software,  Free Beta Release!
Aurrery

Aurrery - 3D Music Software, Free Beta Release!

Aurrery

Aurrery is perhaps the only software on the market which allows you to create real 3D music in real 3D space. It is a unique digital audio workstation...

OVERHEAT - Demo Release Trailer
OVERHEAT

OVERHEAT - Demo Release Trailer

OVERHEAT

Made a trailer for the game, and it's just as awesome as the game is, check it out!

Current Features
Dark Sea

Current Features

Dark Sea

This is a guide to some of the games current features and what you can hope for in the future so stay tuned...

Online implementation for Dynasty Feud
Dynasty Feud

Online implementation for Dynasty Feud

Dynasty Feud

We bring today a long post about how the online system was made for Dynasty Feud. Problems we had, how we solved them and a detailed explanation of our...

Introducing Trepang2
Half-Life 2: Episode Two

Introducing Trepang2

Triage 3 comments

Introducing Trepang2: an Indie FPS inspired by SUPERHOT. Use your slow motion and invisibility powers to take down an army of relentless bad guys.

ClassicTank - Update 1.0.0A
Classic Tank

ClassicTank - Update 1.0.0A

Classic Tank 2 comments

Update includes showcasing the movement of the tank, two different weapons which include the basic cannon and basic machine gun. As well as the accompanying...

Dev Diary #1 and Features Rundown
A Quick Death

Dev Diary #1 and Features Rundown

A Quick Death

A Quick Death is moving towards completion so I wanted to give a quick update on where it is, features currently implemented and being implemented, and...

A Near Dawn ~ Trailer
A Near Dawn: Chapter 1 - Day In The Life

A Near Dawn ~ Trailer

A Near Dawn: Chapter 1 - Day In The Life

Check out the new trailer for our psychological thriller - A NEAR DAWN!

Dev Blog: Hitpoints redux, with a side of heavy industry
Ardent Seas

Dev Blog: Hitpoints redux, with a side of heavy industry

Ardent Seas 1 comment

Yesterday, we’ve updated the dev blog about Armor mechanics, and now also the dev blog about ships and weapons mechanics. we're going to go into more...

The Next Game
Kalaban

The Next Game

Kalaban

A brief introduction of the next title we're currently working on.

Classic quest with security lasers now in Zero-G!
Somewhere on Zibylon

Classic quest with security lasers now in Zero-G!

Somewhere on Zibylon

The new gameplay video demonstrates how the quest with security lasers is implemented in the game.

Project: RUDRA
Project: RUDRA

Project: RUDRA

Project: RUDRA 2 comments

Project: RUDRA is a 2D action platformer with a wide range of combat and platforming mechanics. Experience multiple playstyles inspired by platformers...

Wacky Spores: The Chase art style
Wacky Spores: The Chase

Wacky Spores: The Chase art style

Wacky Spores: The Chase

Let's have an in depth look at the Wacky Spores universe art style through the evolution of the graphics and look of Wacky Spores: The Chase.

Rock of Ages 2: Main Theme - Piano
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Main Theme - Piano

Rock of Ages 2: Bigger & Boulder 1 comment

Welcome to the latest 'behind the scenes' update where we've prepared a special treat for those interested in the music developments of the sequel.

Video Games Are Hard, But Possible
Project Retroaktief

Video Games Are Hard, But Possible

Project Retroaktief

Being a kid in the 90's really was a special time, mostly thanks to awesome and classic video games of the era. I remember most of my friends wished they...

Combination of puzzles and stealth
Somewhere on Zibylon

Combination of puzzles and stealth

Somewhere on Zibylon

To go through the sensors and not to be caught by the enemies - the new gameplay video is about it.

Rock of Ages 2: Bigger & Boulder [Dev Blog #11] - Level comparison: Scotland vs Wallachia
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #11] - Level comparison: Scotland vs Wallachia

Rock of Ages 2: Bigger & Boulder

This time we'll be looking at how we've redesigned one of the most characteristic levels from the first game and re-imagined it for the sequel.

Crusher Chronicles #8: How the Online Co-Op Works
Mushroom Crusher Extreme

Crusher Chronicles #8: How the Online Co-Op Works

Mushroom Crusher Extreme

Our programmer, Ilkka, explains how the recently released MCE Online Co-op mode works. Long story short: it's complicated!

Lords, Heroes and Bastards!
Veil of Crows

Lords, Heroes and Bastards!

Veil of Crows 1 comment

A look at heroes, and how they can influence your chances in Veil of Crows.

Jeff's Tower Character Development Log
Jeff's Tower VR

Jeff's Tower Character Development Log

Jeff's Tower VR 1 comment

Team character artist Carl Edvard Skånøy talking about his characters worklow so far.

CORP has taken over!
C.H.I.M.P.S.

CORP has taken over!

C.H.I.M.P.S.

We have some news of the galactic CORPorate type. Check out all the new updates below. There are new updates coming soon as we are gearing up to start...

DevLog #2: Building Utopia
The Amazing Fantastics

DevLog #2: Building Utopia

The Amazing Fantastics

How the New York-inspired metropolis will be brought to life in The Amazing Fantastics.

Postmortem: Kalaban
Kalaban

Postmortem: Kalaban

Kalaban

A full recollection of my time with the project, and a little bit of personal history regarding our gamedev efforts.