A group dedicated to indie and standalone game development.

Post feature RSS Features  (0 - 30 of 290)
Making a Game vs Moving House Analogy
BlacksmithTheGame

Making a Game vs Moving House Analogy

BlacksmithTheGame

An analogy between moving house and making a game.

Using FX to elevate Epic Loon's look, feel and playability (Part 2/2)
Epic Loon

Using FX to elevate Epic Loon's look, feel and playability (Part 2/2)

Epic Loon

As explained in part 1, FX have been a big part of the work on Epic Loon, because they were used at different crucial steps of its development.

What Is... Railgun?
Worbital

What Is... Railgun?

Worbital

Let’s get to the basics. This week we explain Railgun, the primary weapon of Worbital. How does Railgun work and what are some hacks you can use to...

Using FX to elevate Epic Loon's look, feel, and playability! (Part 1/2)
Epic Loon

Using FX to elevate Epic Loon's look, feel, and playability! (Part 1/2)

Epic Loon

FX have been a substantial part of the work on Epic Loon, because they were used at different crucial steps of its development.

Details about the Virus Bandicoot
Crack: The Original

Details about the Virus Bandicoot

Crack: The Original

This is my work on hold. It could be worked after I finish "Crack: The Original".

Animating 2D characters with a 3D animation workflow
Epic Loon

Animating 2D characters with a 3D animation workflow

Epic Loon 1 comment

How we manage the transition between 3D characters/animations and 2D characters/animations.

What Is… Colonizer?
Worbital

What Is… Colonizer?

Worbital

This week, we are introducing another one of the Worbital weapons—Colonizer.

To Eat Love Review
To Eat Love

To Eat Love Review

To Eat Love

To Eat Love is a new Android game. It's supposed to be about driving, but it also features a catching scene. In this scene you are a mouth catching hearts...

Crack's skills and abilities and even stuff
Crack: The Original

Crack's skills and abilities and even stuff

Crack: The Original

So, this is only the game design. for sure, really sure...

2017 - A look back at our most interesting year
Blood will be Spilled

2017 - A look back at our most interesting year

Blood will be Spilled

A look back at our year 2017 which was one of our most interesting years yet in the history of Blood will be Spilled. Plenty of things happened - some...

10 Adventure Games + Guest Character!

10 Adventure Games + Guest Character!

Feature

These would be the games that fallows the events centred on Crack.

Planned Switch feature
Crack: The Original

Planned Switch feature

Crack: The Original

Anyway, the switch version dosen't it matter, It could be only be finished protoypes on PC and we'll should see it.

The Chain Reactions of Worbital Design
Worbital

The Chain Reactions of Worbital Design

Worbital

In the new blog post, our game designer writes about how a chain reaction of design choices made Worbital what it is.

Corral Countdown 4: Trailer Premiere #1 - The Saints-Little Gang

Corral Countdown 4: Trailer Premiere #1 - The Saints-Little Gang

Feature

Boot Hill Bounties finally gets a trailer and it features the titular "bounties" - the Saints-Little Gang.

A Sick Atmospheric Horror Game
Hegis' Grasp

A Sick Atmospheric Horror Game

Hegis' Grasp

Still looking for a new survival horror game for Halloween? Check out our latest anticipated survival-horror game, Hegis' Grasp!

Doing A Thing
Headshot!

Doing A Thing

Headshot!

Some thoughts on how I came up with the idea of Headshot! and what I was trying to achieve with the design.

Corral Countdown 31: Natural Dungeon Design (Devblog Friday)

Corral Countdown 31: Natural Dungeon Design (Devblog Friday)

Feature

Here's how I used randomness in dungeon design to get unexpected results

Unearned Bounty Kickstarter now live! Try out our demo!
Unearned Bounty

Unearned Bounty Kickstarter now live! Try out our demo!

Unearned Bounty

Avast ye scurvy sea-dogs! We’re excited to announce that our Kickstarter for Unearned Bounty is now live! We’re happy to announce that anyone on IndieDB...

An Open Galaxy Time Travel Simulation
Star Explorers (Early Access)

An Open Galaxy Time Travel Simulation

Star Explorers (Early Access)

It would be possible to add a time travel mechanism to my open galaxy exploration game Star Explorers. This would, to my knowledge, be the first "Open...

Corral Countdown 42: Nonlinear Chapters
Boot Hill Bounties

Corral Countdown 42: Nonlinear Chapters

Boot Hill Bounties 1 comment

Is Boot Hill Bounties a linear RPG or an open world RPG? The answer may surprise you.

Funky Future Music: Part 1
Chuck Jones: Space Cop of the Future

Funky Future Music: Part 1

Chuck Jones: Space Cop of the Future 1 comment

Ever wondered what kind of funky tunes would accompany a great adventure. In this article I'll tell you how I make them.

Corral Countdown 43: Camping
Boot Hill Bounties

Corral Countdown 43: Camping

Boot Hill Bounties

The air is crisp, the stars are bright, the campfire's warm. It's time to talk about camping!

Corral Countdown 47: Food and Perks
Boot Hill Bounties

Corral Countdown 47: Food and Perks

Boot Hill Bounties

Food you can eat in Bronco County and how to get Perks from food.

Corral Countdown 49: A New Hat For Kid
Boot Hill Bounties

Corral Countdown 49: A New Hat For Kid

Boot Hill Bounties

Hats played an important role in character growth and customization. Each hat taught characters new Vantages that changed the way they played and introduced...

Performance optimization in Unity Part I: Streaming obejcts
Upside-Down Dimensions

Performance optimization in Unity Part I: Streaming obejcts

Upside-Down Dimensions

A description on some of the techniques that we are using to optimize our game with unity.

Building Block Heroes - Mechafolk Capital City
Building Block Heroes

Building Block Heroes - Mechafolk Capital City

Building Block Heroes

Once they leave the Mechafolk Factory, the Building Block Heroes find themselves among the bright neon lights of the Mechafolk Capital City. In this article...

I Am Overburdened, striving for balance
I Am Overburdened

I Am Overburdened, striving for balance

I Am Overburdened

My great "wisdom" about this topic: balancing a game, especially and RPG, is hard. Not simply hard, it is ULTRA hard.

Dwelling in Digital Worlds: My Development Ideal for Innkeep
Innkeep

Dwelling in Digital Worlds: My Development Ideal for Innkeep

Innkeep 1 comment

Since I first began to develop Innkeep at the start of 2015 there was a very particular kind of experience which I wanted to capture. The kinds of games...

Building Block Heroes - Mechafolk Factory
Building Block Heroes

Building Block Heroes - Mechafolk Factory

Building Block Heroes

Now we're starting to get into the heart of Mechafolk territory! In this week's feature I discuss the birthplace of all Mechafolk, the Mechafolk Factory.

Building Block Heroes - Icygale Glacier
Building Block Heroes

Building Block Heroes - Icygale Glacier

Building Block Heroes

It's that time of week again, and this week I describe the fourth area of Building Block Heroes, Icygale Glacier! Featuring the most annoying enemy in...

Established
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Membership
Join group
Group watch
Follow
Feature Statistics
Articles
290
Views
295,810
Views Today
72
Feed
RSS