A group dedicated to indie and standalone game development.

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Rock of Ages 2 [Dev Blog???] - Henry crafts!
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2 [Dev Blog???] - Henry crafts!

Rock of Ages 2: Bigger & Boulder 2 comments

Do you love handicrafts? Great! Because in this entry Edmundo Bordeu explains the process of creating your very own Henry VIII puppet!

Rock of Ages 2 [Dev Blog #3] - First look at the Greek art style in ROA 2
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2 [Dev Blog #3] - First look at the Greek art style in ROA 2

Rock of Ages 2: Bigger & Boulder 4 comments

In this entry we'll be talking about how we strive to achieve a more authentic look and feel for the levels that are set in the Greek art period.

Animations : Breathing life to characters
Blood will be Spilled

Animations : Breathing life to characters

Blood will be Spilled 9 comments

A closer look at how we breathe life into our characters with animations. What are our rules, what is the process and what the final product looks like?

Rock of Ages 2 [Dev Blog #2] - Unit review: The Catapult
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2 [Dev Blog #2] - Unit review: The Catapult

Rock of Ages 2: Bigger & Boulder 3 comments

Continuing our development posts, on this occasion we'll be looking at the catapult and inspect what tweaks and changes have been applied to the basic...

DevBlog: Armor changes
Ardent Seas

DevBlog: Armor changes

Ardent Seas 2 comments

We're making some changes to the way Armor is going to work. More info inside!

DevBlog: Schism, one of our maps, and Maps in general
Ardent Seas

DevBlog: Schism, one of our maps, and Maps in general

Ardent Seas 1 comment

Today we'll take a look at one of our maps, and talk about maps in general, in a somewhat short dev blog

Rock of Ages 2 [Dev Blog #1] - Personalizing your army
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2 [Dev Blog #1] - Personalizing your army

Rock of Ages 2: Bigger & Boulder 0 comments

In this first entry we'd like to talk about the ability to personalize your team through colors and banner icons.

Ethan Cunningham - Main character in Beyond Flesh and Blood
Beyond Flesh and Blood

Ethan Cunningham - Main character in Beyond Flesh and Blood

Beyond Flesh and Blood 0 comments

The silent protagonist from Beyond Flesh and Blood is who you play as - the viewpoint of a drone. Ethan is himself an adept scientist and engineer with...

Crusher Chronicles #7: MCE Graphics - Tools
Mushroom Crusher Extreme

Crusher Chronicles #7: MCE Graphics - Tools

Mushroom Crusher Extreme 2 comments

Our artist, Tuukka, is sharing insights on his tools of trade.

Mushroom Crusher Extreme: How to Greenlight?
Mushroom Crusher Extreme

Mushroom Crusher Extreme: How to Greenlight?

Mushroom Crusher Extreme 0 comments

We got Greenlit! How did we do it? Our experience and conclusions in one lengthy blog post.

Core Gameplay: Resources
Ardent Seas

Core Gameplay: Resources

Ardent Seas 0 comments

Continuing our mission to bring only the finest of spam to your update feed, this dev blog is focused on the Resources in Ardent Seas.

Crusher Chronicles #5: The Music of MCE
Mushroom Crusher Extreme

Crusher Chronicles #5: The Music of MCE

Mushroom Crusher Extreme 0 comments

Our composer, Ville (aka Kuwabara Voltage), shares his influences and work process on the creation of the MCE soundtrack.

Core Gameplay: Ships and Weaponry
Ardent Seas

Core Gameplay: Ships and Weaponry

Ardent Seas 2 comments

In this devblog, we'll take a look at how ships and weapons function in general.

DevBlog: Ground Combat, maybe?
Ardent Seas

DevBlog: Ground Combat, maybe?

Ardent Seas 2 comments

In this dev blog, we're going to take a look at how ground combat might end up working.

Composition of a Motion comics
Blood will be Spilled

Composition of a Motion comics

Blood will be Spilled 10 comments

A closer look at a composition of one of our motion comics cutscenes. We talk a little about all the steps that go into creating one scene of such cutscene...

TerraTech 0.6 Is Live
TerraTech

TerraTech 0.6 Is Live

TerraTech 5 comments

In the biggest update to TerraTech yet, we have some awesome new toys for you to play with! The SCU (Singularity Containment Unit) Storage block makes...

Entomology of characters in Blood will be Spilled (Part 1)
Blood will be Spilled

Entomology of characters in Blood will be Spilled (Part 1)

Blood will be Spilled 0 comments

Entomology (from Greek "entomon" meaning "divided into segments") is the scientific study of insects. Let's take a look at insects of Blood will be Spilled...

Meet Omar El-Amin!
Antinomy - Justice, not Vengeance!

Meet Omar El-Amin!

Antinomy - Justice, not Vengeance! 0 comments

Today, we introduce you to the signature character of our current development version and, even more important, to the person who influenced our protagonist...

Rogue Space || Episode 5: Novel Ideas
INT

Rogue Space || Episode 5: Novel Ideas

INT 0 comments

Debbie, Jango, and Jacob are joined by Brian Olszewski – Starboard Games LLC’s Creative Development Lead – as they come together to discuss comic...

Duels in Blood will be Spilled
Blood will be Spilled

Duels in Blood will be Spilled

Blood will be Spilled 6 comments

About duels in Western movies, what makes them great and how we build our own duel mechanic in Blood will be Spilled.

PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev

PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev

Feature 0 comments

Last week I flew to San Antonio, Texas to exhibit Karaski at PAX South! It was an exhausting blast. Here's my experience.

Rogue Space || Episode 4: Lore Never Changes
INT

Rogue Space || Episode 4: Lore Never Changes

INT 0 comments

Luke, Jango, and Starboard Games LLC’s Writing Lead – David Horwitz – are confronted with their greatest challenge on the podcast to date… A lore-based...

Shoplift, dumpster dive, rave and riot your way to victory in this turn-based, urban crime simulator
Urban Pirate

Shoplift, dumpster dive, rave and riot your way to victory in this turn-based, urban crime simulator

Urban Pirate 3 comments

Welcome to the first announcement of the debut release of BD Games: Urban Pirate. The game that's gonna pump out 8bit sounds while you hammer the arrow...

Side Effects Software Joins the 2015 Awards

Side Effects Software Joins the 2015 Awards

Feature 0 comments

With 30 licenses being given away to this years winners, come check out what difference Houdini Indie will make in your project!

OGAT - Update 75.21 - Map Editor is out!
Of Guards And Thieves

OGAT - Update 75.21 - Map Editor is out!

Of Guards And Thieves 0 comments

Finally the Map Editor v.1 is available for everyone! It took us a lot of time and a huge amount of work but it's a really important addition to the game...

Creature Spotlight – BRUISER
The Center

Creature Spotlight – BRUISER

The Center 0 comments

During our ongoing development for the pre-alpha update, I wanted to share some insight on a new enemy type. From it’s hardened shell plates to it’s...

Game Mechanics - Nearing completion
MoltenFury

Game Mechanics - Nearing completion

MoltenFury 0 comments

After over a year of development, working on the small details on how things move, fly, crash, fire weapons etc... The AI in my game is finally becoming...

Here's the Prototype Frame: #MeetTheMechs
Beyond Flesh and Blood

Here's the Prototype Frame: #MeetTheMechs

Beyond Flesh and Blood 0 comments

It is assumed these mech frames are the results of pioneering work by renowned robotics engineer, Alex Cunningham in Beyond Flesh and Blood.

Heavy Xenogunner
The Admin

Heavy Xenogunner

The Admin 0 comments

A sneak peek of Xenotroop variant called Heavy Xenogunner.

Lessons from my first Exhibition at an Indie Game Expo
Karaski: What Goes Up...

Lessons from my first Exhibition at an Indie Game Expo

Karaski: What Goes Up... 0 comments

End of September I flew to Poland for Pixel Heaven Indie Gaming Fest which Karaski was a finalist at. I showcased the game at a small booth and made many...