A group dedicated to indie and standalone game development.

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New Lock Animation
The True Slime King

New Lock Animation

The True Slime King

130/230 levels complete. Added new lock animation.

Computer Tycoon - Company Building Sites and Graphics Optimization
Computer Tycoon

Computer Tycoon - Company Building Sites and Graphics Optimization

Computer Tycoon 2 comments

Computer Tycoon the Computer evolution business simulator got a 3D building site. I talk a bit about its concept and challenge.

Rock of Ages 2: Bigger & Boulder [Dev Blog #15] - Gunpowder Boulder review
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #15] - Gunpowder Boulder review

Rock of Ages 2: Bigger & Boulder

Awesome destructible dynamics with our Gunpowder Boulder in this blog post.

GUNGUNGUN Prologue Mode Update
GUNGUNGUN

GUNGUNGUN Prologue Mode Update

GUNGUNGUN

GUNGUNGUN now has a click-through playable Prologue!

Rogue Machine - Map Design
Rogue Machine

Rogue Machine - Map Design

Rogue Machine

Good levels are tricky to design so why not just procedurally generate them? Well, as it turns out, it's not that simple and still requires a huge amount...

Building Block Heroes - Inspirations
Building Block Heroes

Building Block Heroes - Inspirations

Building Block Heroes

I've gotten a lot of positive comments over the past couple of weeks regarding the novelty of my idea. As much as I'd like to claim credit for coming...

Dev Blog6: UI design and item system update
Survisland

Dev Blog6: UI design and item system update

Survisland

Since last update, we've been focusing on reconstructing Item System and redesigning a new UI System. Take a look at our survival sandbox game!

Building Block Heroes - Lessons Learned
Building Block Heroes

Building Block Heroes - Lessons Learned

Building Block Heroes

Building Block Heroes is not the first game I've worked on. About half a year ago I released a game called World Boxing Manager. The process of doing...

Breaking down Steam for developers

Breaking down Steam for developers

Feature 1 comment

An article with plenty overall information regarding how Steam works for the consumers, and some insights on how to use that as a developer.

Super Lumi Live Version 0.11
Super Lumi Live

Super Lumi Live Version 0.11

Super Lumi Live

The latest version of Super Lumi Live marks the first update to ship with content in the form of an entire new world!

DevBlog: Base Building
Ardent Seas

DevBlog: Base Building

Ardent Seas 6 comments

Today we're having a look at the general base building mechanics!

Time Recoil - Color grading or how to turn your game black & white
Time Recoil

Time Recoil - Color grading or how to turn your game black & white

Time Recoil

The post describes how to use color grading in games to introduce more variety and fine tune visual style.

Bukkaku | Animation by RZE
Bukkaku

Bukkaku | Animation by RZE

Bukkaku

Bukkaku: Well here is probably the strangest MMO you’re going to see all week. Bukkaku is an Czech indie MMO that has an origami-like art style, bloody...

Pharmakon in Indie Insights Video
Pharmakon

Pharmakon in Indie Insights Video

Pharmakon

Let's have a look at Pharmakon in Indie Insights Video.

The DEMO is Available!
Starflint the Blackhole Prophecy

The DEMO is Available!

Starflint the Blackhole Prophecy

We are so happy! PC DEMO IS Available! Come and Test!

Grimoire Guilds - Combat Mechanics
Grand Guilds

Grimoire Guilds - Combat Mechanics

Grand Guilds 1 comment

A video that briefly shows the tactical ccg combat mechanics of the game.

Dad Quest is a Cracker This Easter
Dad Quest

Dad Quest is a Cracker This Easter

Dad Quest 1 comment

The Dad Quest Steam page has been hijacked by Easter spirit!

Rock of Ages 2: Bigger & Boulder [Dev Blog #13] - Unit review: Da Vinci tank
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #13] - Unit review: Da Vinci tank

Rock of Ages 2: Bigger & Boulder

360° firepower! Da Vinci's impressive fighting vehicle in our latest blog post.

EXO ONE’s EGX Rezzed Wrap-Up
EXO ONE

EXO ONE’s EGX Rezzed Wrap-Up

EXO ONE

Here's everything that happened during my trip to London to show EXO ONE at EGX Rezzed 2017. I cover pre-event stuff, emailing press, meetings, and the...

Crusher Chronicles #9: Plain Trinkets
Mushroom Crusher Extreme

Crusher Chronicles #9: Plain Trinkets

Mushroom Crusher Extreme

A new update is coming up next week. While it's cooking, our designer and artist, Tuukka, is explaining its main feature - Plain Trinkets.

Language Learning Playing Games
Hidden Animals: English - Spanish

Language Learning Playing Games

Hidden Animals: English - Spanish

An article about language learning and a hidden object game: Hidden Animals.

Keep it together with Awkward Todd
Awkward Todd

Keep it together with Awkward Todd

Awkward Todd 1 comment

Avoid eye contact and make small talk in this social anxiety simulator!

Time Recoil: Architecture and Alpha Versions
Time Recoil

Time Recoil: Architecture and Alpha Versions

Time Recoil 1 comment

Latest news of time bending top-down shooter Time Recoil. See the gifs and maybe join the alpha!

Developer Update March 2017
Captain Holetooth

Developer Update March 2017

Captain Holetooth

It's been quite some time, but we've got a lot of news!

Rogue Machine - An Introduction
Rogue Machine

Rogue Machine - An Introduction

Rogue Machine

Rogue Machine is a third person action roguelike or possibly a roaming beat-em-up. Apart from that I have very little idea what I'm doing.

Rock of Ages 2: Bigger & Boulder [Dev Blog #12] - Level comparison: Bologna vs L'Aquila
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #12] - Level comparison: Bologna vs L'Aquila

Rock of Ages 2: Bigger & Boulder

Looking for more insight on Rock of Ages 2 maps? Check out our new Renaissance ramp-tastic level.

Hegemone Pass: Iterations of the enemy spawners
Hegemone Pass

Hegemone Pass: Iterations of the enemy spawners

Hegemone Pass 1 comment

More of a game development / game design centred article, talking about the various iterations of the way the game spawns enemy encounters on the field...

The Outside: Combat system
The Outside: Uncertain Reality

The Outside: Combat system

The Outside: Uncertain Reality

"The Outside: Uncertain Reailty "is a Action-RPG 2D sandbox, in wich you are Ixten who wakes with amnesia in a kind of medieval town totally walled, without...

Forget Everything About Survival-Horror Games!
HEGIS' GRASP

Forget Everything About Survival-Horror Games!

HEGIS' GRASP

1896; This is a story about Henry Wood, a journalist who had heard rumors of a village, that supposedly has undergone a curse, gets curious enough to...