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Defenses - Sneak Peak
Whitevale Defender

Defenses - Sneak Peak

Whitevale Defender

The towers available for you to build to defend against the evil army of war machines.

War machines, Towers, & Mines - A Design Overview
Whitevale Defender

War machines, Towers, & Mines - A Design Overview

Whitevale Defender

Learn about the overall design of the retro tower defense game Whitevale Defender.

March Update
To Eat Love

March Update

To Eat Love

New update. Now you can drive a humvee, and some minor bugs fixed.

Things that go Boom!
Bad Guy Brawl

Things that go Boom!

Bad Guy Brawl

Bad Guy Brawl gets the addition of the Thumper Grenade Launcher

Friktal - One man's journey for purpose
Friktal

Friktal - One man's journey for purpose

Friktal

What is your purpose in life? This is a question I have struggled with over the years. I invite you to join me for a little story about Frikal and finding...

Porting to Xbox One and the Things I learned
Ergastulum

Porting to Xbox One and the Things I learned

Ergastulum 6 comments

Since the beginning of March I have been porting the beta to Xbox One and learned many things on the way

Monster Making Double Feature: Black Ball & Pestering Knight
BB33K

Monster Making Double Feature: Black Ball & Pestering Knight

BB33K

Ubiquitous Black Ball and relentless Pestering Knight: learn here how those two iconiс monsters were created.

Dev. Diary #2: How we created the cards for the Fated Kingdom
Fated Kingdom

Dev. Diary #2: How we created the cards for the Fated Kingdom

Fated Kingdom

Why it is important to be able to find faults in your work, but do not get hung up on it, re-doing it again and again in an attempt to achieve the ideal.

Combat and Customization
The Afflicted Forests

Combat and Customization

The Afflicted Forests

Information about the combat and customization mechanics, as well as the main game mode: Survival Campaigns (co-op and solo).

Development Update: Level Generator 1/2
Never Go Home

Development Update: Level Generator 1/2

Never Go Home

This time we will be focusing on the level generator platforming portion. This part will breakdown the programming and thought process, covering why we...

New Starmancer Objects
Starmancer

New Starmancer Objects

Starmancer

We're working on many new objects for Starmancer (that didn't make it into the demo), so we thought it would be interesting to show them off. You'll be...

Dev Diary 2: Knowledge and Slinger
The Fertile Crescent

Dev Diary 2: Knowledge and Slinger

The Fertile Crescent

The system for researching new technologies has been completely overhauled and a new unit has been added. Here I will discuss changes and additions since...

Missions in Starmancer
Starmancer

Missions in Starmancer

Starmancer 2 comments

This is an overview of how players interact with the outside world in Starmancer. Missions allow to you harvest raw resources, forge alliances, and discover...

Update v0.130 - Character Customization & Companions
Freeman: Guerrilla Warfare

Update v0.130 - Character Customization & Companions

Freeman: Guerrilla Warfare

Hi everyone, Thank you for your patience, we finally finished the update.

What Is… Laser?
Worbital

What Is… Laser?

Worbital

This week, we show off another Worbital weapon, a precise and deep-cutting one. Give it up for the Worbital Laser.

Spire/Wall Jump
Billie Bust Up

Spire/Wall Jump

Billie Bust Up 3 comments

Taking a look at the base mechanics for Billie Bust Up.

My first Level Editor
Life on Mars

My first Level Editor

Life on Mars

In this article I discuss some new elements of my level editor for Life on Mars. I also added a basic lighting system, which I will explain.

Making of BB33K: 4 main principles
BB33K

Making of BB33K: 4 main principles

BB33K

Ilya Chentsov describes four main principles that helped him create the tiny world of his latest game.

Brick by Brick: Designing Houses for Skelattack
Skelattack

Brick by Brick: Designing Houses for Skelattack

Skelattack

My design philosophies for creating homes as interesting as the characters who live in them.

Fhtagn! - Tales of the Creeping Madness
Fhtagn! - Tales of the Creeping Madness

Fhtagn! - Tales of the Creeping Madness

Fhtagn! - Tales of the Creeping Madness

Fhtagn! is a choose-your-own-adventure mini-game with couch co-op and just a hint of betrayal. Play as one of four cultists intent on releasing the Ancient...

CyberThreat® - 2018 Improvements and News
CyberThreat®

CyberThreat® - 2018 Improvements and News

CyberThreat®

Find out about the latest changes to CyberThreat® for 2018, including improvements to graphics, gameplay and UI/UX, as well as news about the latest...

Colonist A.I.
Starmancer

Colonist A.I.

Starmancer

This is an overview of the colonist A.I system in Starmancer

Computer Tycoon's GUI didn't have a good start
Computer Tycoon

Computer Tycoon's GUI didn't have a good start

Computer Tycoon

Computer Tycoon is the first game about Computer Evolution. It is a strategy and management game hybrid in which you see a lot of data. Showing a lot...

Making a Game vs Moving House Analogy
BlacksmithTheGame

Making a Game vs Moving House Analogy

BlacksmithTheGame

An analogy between moving house and making a game.

Using FX to elevate Epic Loon's look, feel and playability (Part 2/2)
Epic Loon

Using FX to elevate Epic Loon's look, feel and playability (Part 2/2)

Epic Loon

As explained in part 1, FX have been a big part of the work on Epic Loon, because they were used at different crucial steps of its development.

What Is... Railgun?
Worbital

What Is... Railgun?

Worbital

Let’s get to the basics. This week we explain Railgun, the primary weapon of Worbital. How does Railgun work and what are some hacks you can use to...

Using FX to elevate Epic Loon's look, feel, and playability! (Part 1/2)
Epic Loon

Using FX to elevate Epic Loon's look, feel, and playability! (Part 1/2)

Epic Loon

FX have been a substantial part of the work on Epic Loon, because they were used at different crucial steps of its development.

Details about the Virus Bandicoot
Crack: The Original

Details about the Virus Bandicoot

Crack: The Original

This is my work on hold. It could be worked after I finish "Crack: The Original".

Animating 2D characters with a 3D animation workflow
Epic Loon

Animating 2D characters with a 3D animation workflow

Epic Loon 1 comment

How we manage the transition between 3D characters/animations and 2D characters/animations.

What Is… Colonizer?
Worbital

What Is… Colonizer?

Worbital

This week, we are introducing another one of the Worbital weapons—Colonizer.

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