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Lua scripting in LibGDX
Office Management 101

Lua scripting in LibGDX

Nov 25, 2014 Office Management 101 Article 0 comments

Lua is a popular scripting language used for many games. Here's how I integrated it into Office Management 101, the upcoming business sim. Possible future...

Austrian CG Awards 2014
Noomix

Austrian CG Awards 2014

Nov 25, 2014 Noomix Competition 0 comments

For the third time the ACGA is awarded as part of the PIXELvienna conference. Once again an international renowned jury has honored great projects from...

Outland 17: Void Of Liberty, last week to vote
Outland 17: Void of Liberty

Outland 17: Void Of Liberty, last week to vote

Oct 16, 2014 Outland 17: Void of Liberty Article 0 comments

With five days left to go, Scott Blows gives a summary of our big features on the Collective and why you should vote for Outland 17: Void of Liberty.

Interview on RPGWatch
Graal Seeker

Interview on RPGWatch

Oct 8, 2014 Graal Seeker Interview 0 comments

Interview of Graal Seeker team on RPGWatch. A good read to learn more about the game.

Random isometric character generation
Office Management 101

Random isometric character generation

Jun 20, 2014 Office Management 101 Article 4 comments

A closer look into the graphics of Office Management 101 characters.

Game Mechanics
Mana Aeliria

Game Mechanics

May 16, 2014 Mana Aeliria Article 0 comments

A list of the Mana Aeliria features. There are many more features to come in the future!

TV Developer Interview
Towers of Altrac - Epic Defense Battles

TV Developer Interview

Mar 28, 2014 Towers of Altrac - Epic Defense Battles Interview 0 comments

TSO (Tele Südostschweiz), a swiss TV channel interviewed the 3 developers behind "Towers of Altrac - Epic Defense Battles".

Zpocalypse: Survival - Audio Process
Zpocalypse: Survival

Zpocalypse: Survival - Audio Process

Mar 22, 2014 Zpocalypse: Survival Article 0 comments

Details from our partner Serial Labs Studios about their process for creating our current audio.

Unreal Engine 4 Released
Game

Unreal Engine 4 Released

Mar 19, 2014 Unreal Engine 4 Article 29 comments

With full access to the source code, a feature rich fully customizable toolset and its iterated systems, they have provided you the tools to create anything...

Zpocalypse: Survival What Makes Us Different
Zpocalypse: Survival

Zpocalypse: Survival What Makes Us Different

Mar 15, 2014 Zpocalypse: Survival Article 0 comments

Summary of some of the things that differntiate us from other games in the genre.

Zpocalypse: Survival Overview
Zpocalypse: Survival

Zpocalypse: Survival Overview

Mar 13, 2014 Zpocalypse: Survival Article 0 comments

This is an overview of the Zpocalypse: Survival game.

DS3P's Epigenesis wins GCC
Epigenesis

DS3P's Epigenesis wins GCC

Jul 15, 2013 Epigenesis Competition 0 comments

DS3P decided to compete in Game Concept Challenge and successfully took home 50 000 SEK, that's like 5700€!

Sanity check: Dealing with money as Indie Dev
Into the Dark

Sanity check: Dealing with money as Indie Dev

Jun 20, 2013 Into the Dark Article 6 comments

Many Indie developers get into financial troubles AFTER they get money from either Kickstarter & Co or publishing contracts, some of them run into bankruptcy...

Inverto HD and Basic visual comparison
Inverto

Inverto HD and Basic visual comparison

May 28, 2013 Inverto Article 0 comments

This article is a comparison between 'Normal' and 'HD' versions of Inverto.

Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing
Into the Dark

Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing

May 17, 2013 Into the Dark Interview 0 comments

I was called to arms by Swiss journalist & blogger Oldgamer, who had asked for an interview with no questions left out, no taboos and no "I am not allowed...

Small Dev Talk Leviathan Crossfire Interview
Leviathan Crossfire

Small Dev Talk Leviathan Crossfire Interview

Apr 27, 2013 Leviathan Crossfire Interview 0 comments

Alexander Sullivan from Small Dev Talk invited us for an interview about Leviathan Crossfire. We gladly took the opportunity.

Nightmare: Among Shadows Developer Interview
Game

Nightmare: Among Shadows Developer Interview

Apr 1, 2013 Indie Devs Interview 0 comments

NOOBERINE Interviews Lead Developer of Nightmare! We discus information about nightmare ... publishing plans and future games!

Noomix at the Casual Connect Indie Showcase
Noomix

Noomix at the Casual Connect Indie Showcase

Feb 21, 2013 Noomix Event Coverage 0 comments

We have been at the Casual Connect Indie Showcase in Hamburg to present our game Noomix.

On Targeting the Most Niche of Niche Genres
Exodus Wars: Fractured Empire

On Targeting the Most Niche of Niche Genres

Jan 30, 2013 Exodus Wars: Fractured Empire Article 1 comment

A feature article discussing Membraine Studios' choice to work within the very specific niche of a computer version of a tabletop miniatures wargame

Deadly Walkers: The Features
Deadly Walkers

Deadly Walkers: The Features

Dec 15, 2012 Deadly Walkers Article 0 comments

The features of Deadly Walkers, the FPS Zombie Game that will be released in 2015 by Animantz and Dysotek.

Knight Runner: Gems, Bonus Multipliers, and Big Points
Knight Runner

Knight Runner: Gems, Bonus Multipliers, and Big Points

Dec 9, 2012 Knight Runner Article 1 comment

Ever gained more than 150,000 points at once? It's possible!

We Got Featured! Check Out This Interview with Gaming Capacity!
Wake Up Call

We Got Featured! Check Out This Interview with Gaming Capacity!

Oct 30, 2012 Wake Up Call Interview 2 comments

Our first ever interview. If you know any journalists, tell them about us!

Cosmicube: Cube Mechanics
Cosmicube

Cosmicube: Cube Mechanics

Apr 24, 2012 Cosmicube Article 0 comments

Different cubes have different mechanics. Here we will discuss the purpose of each of these.

The Humble Botanicula Debut
Game

The Humble Botanicula Debut

Apr 24, 2012 Article 13 comments

New Humble Bundle, this time featuring Botanicula, Machinarium, Samorost 2, and also Windosill and Kooky film as a bonus.

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 8, 2012 Article 5 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

6 steps to play with player's mind
The Amazing Goblin's Workshop

6 steps to play with player's mind

Mar 24, 2012 The Amazing Goblin's Workshop Article 4 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

What a game designer needs to know?
The Amazing Goblin's Workshop

What a game designer needs to know?

Mar 24, 2012 The Amazing Goblin's Workshop Article 1 comment

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...

What you should know when joining Homegrown Games - Mike (k21n) did it!
Into the Dark

What you should know when joining Homegrown Games - Mike (k21n) did it!

Mar 11, 2012 Into the Dark Article 3 comments

With 2 games in the developement pipeline and another one being planned, Homegrown Games needs additional manpower. With Mike from Romania we welcome...

Level Creator Dev Day Three
Block Planets

Level Creator Dev Day Three

Mar 3, 2012 Block Planets Article 0 comments

Wonderer blocks no longer just wonder, they move and there are some pretty decorations, which can be generated automatically!

[Submerge] Art Hints - Texturing for Unity 3/7
Submerge

[Submerge] Art Hints - Texturing for Unity 3/7

Mar 2, 2012 Submerge Article 0 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

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Popular Features
Lua scripting in LibGDX
Lua scripting in LibGDX Article - Nov 25, 2014
Random isometric character generation
Random isometric character generation Article - Jun 20, 2014
Unreal Engine 4 Released
Unreal Engine 4 Released Article - Mar 19, 2014
What a game designer needs to know?
What a game designer needs to know? Article - Mar 24, 2012
11 Improvements for your brainstorm
11 Improvements for your brainstorm Article - Apr 8, 2012
Solitude - Exclusive Interview
Solitude - Exclusive Interview Interview - Jan 11, 2010
6 steps to play with player's mind
6 steps to play with player's mind Article - Mar 24, 2012
The Crussade for Shadows
The Crussade for Shadows Article - Jun 18, 2009
[Submerge] Art Hints - Workflow 1/7
[Submerge] Art Hints - Workflow 1/7 Article - Dec 11, 2011
Game Feature # 4
Game Feature # 4 Article - Nov 30, 2011
Zpocalypse: Survival Overview
Zpocalypse: Survival Overview Article - Mar 13, 2014