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RC Simulation 2.0 Workshop & Track Editor
RC Simulation 2.0

RC Simulation 2.0 Workshop & Track Editor

RC Simulation 2.0

RC Simulation 2.0 is a radio controlled vehicle “modable physics sandbox”. It was developed by veteran RC Racer of 25+ years and an indie game developer...

Weapons in Rough Rush (part 2)
Rough Rush

Weapons in Rough Rush (part 2)

Rough Rush

Cars equipped with weapons to shoot robots! What kind of weapons? Well, here are a couple more devices, which are quite different from the previous three...

DevLog #1: Making of The Amazing Fantastics Pt. 1
The Amazing Fantastics

DevLog #1: Making of The Amazing Fantastics Pt. 1

The Amazing Fantastics 1 comment

Since The Amazing Fantastics demo is finally complete, I get to sit back for a bit and reflect on various aspects of the game's design and development...

Captain Kaon - AI
Captain Kaon

Captain Kaon - AI

Captain Kaon

In Captain Kaon you battle the forces of the Sigma Collective, in this post I’ll discuss the different types of AI you’ll encounter

Swordy Champions Update now live!
Swordy

Swordy Champions Update now live!

Swordy

Swordy just got more hardcore with a new Champions mode!

Disastr_Blastr Post-Postmortem
Disastr_Blastr

Disastr_Blastr Post-Postmortem

Disastr_Blastr

From the wasteland of Greenlight to the nirvana of Steam release—a year in the life of an indie arcade shooter about a block that shoots blocks at other...

The Final Countdown
Tidal Fall

The Final Countdown

Tidal Fall

The wait is nearly over, so before Tidal Fall is released I thought I'd share some of the concept renders I made during development.

Match Tactics, Part 2
World Boxing Manager

Match Tactics, Part 2

World Boxing Manager

Last week, I began discussing match tactics. This week, I'll be finishing it off!

Weapons in Rough Rush (part 1)
Rough Rush

Weapons in Rough Rush (part 1)

Rough Rush

Cars equipped with weapons to shoot robots! What kind of weapons? Well, check them out!

Friday diaries: Kalaban has been Greenlit!
Kalaban

Friday diaries: Kalaban has been Greenlit!

Kalaban 2 comments

Spreading the good news this week about our recent success at Steam Greenlight.

Power-ups in Rough Rush
Rough Rush

Power-ups in Rough Rush

Rough Rush

There are 4 types of power-ups in Rough Rush: turbo boost, flying, shield and invisibility. Turbo and flying are with you all the time while shield and...

A Kickstarter Postmortem, Her Majesty's SPIFFING
Her Majesty's SPIFFING

A Kickstarter Postmortem, Her Majesty's SPIFFING

Her Majesty's SPIFFING

Will Barr delivers a postmortem of Her Majesty's SPIFFING, a comedy adventure game kickstarted in November 2014. Will highlights the dizzying highs and...

Skullstone rendering and optimizations described
Skullstone

Skullstone rendering and optimizations described

Skullstone 3 comments

How we managed to improve the game engine, to use many light sources and still keep the framerate on decent level.

Nostalgia to fuel your passion
ARENA  3D

Nostalgia to fuel your passion

ARENA 3D 1 comment

ARENA 3D is a long, slow burning project for me as a one man team. It's good to look back at old screenshots and work to see how far you have come and...

Rock of Ages 2: Bigger & Boulder [Dev Blog #9] - Navigation Cues
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #9] - Navigation Cues

Rock of Ages 2: Bigger & Boulder

No GPS required in Rock of Ages 2: Bigger & Boulder. Path to enemy castle is easy! More directions here.

Super Lovely Planet - An Introduction
Super Lovely Planet

Super Lovely Planet - An Introduction

Super Lovely Planet

A brief history of the game and its prototype that evolved to become Super Lovely Planet.

Official: Fry Me Omelettes Release & Features
Fry Me Omelettes

Official: Fry Me Omelettes Release & Features

Fry Me Omelettes

'Fry Me Omelette' has finally reached release version. It's now available exclusively on Kongregate.

Risen from the Dead - Austrian Game Development Today

Risen from the Dead - Austrian Game Development Today

Feature

After a series of catastrophic events starting 10 years ago, Austrian Game Development is very much alive today. Let's look at the latest news!

Character Breakdown - Hiroman
Dimensions VS.

Character Breakdown - Hiroman

Dimensions VS.

Get up close and personal with our speedy brawler, Hiroki Watanabe - aka Hiroman! Bring justice and style to the battlefield using his impressive array...

Friday diaries: Main quest completed
Kalaban

Friday diaries: Main quest completed

Kalaban

This week we'll talk about doing the finishing touches on the game, and our plan for the rest of the development.

Match Tactics, Part 1
World Boxing Manager

Match Tactics, Part 1

World Boxing Manager

Last week, I mentioned the use of match tactics to influence the fight. This week, I'll be discussing how some of them work.

A Year in Early Access - Football game development process
Kopanito All-Stars Soccer

A Year in Early Access - Football game development process

Kopanito All-Stars Soccer

Kopanito Soccer is now more than 2 years in constant development and 1 year in Steam Early Access. This article is a summary of the whole EA period and...

Getting ready to release your game or demo? Read this first!
Depth of Extinction

Getting ready to release your game or demo? Read this first!

Depth of Extinction

We recently released the demo for our turn-based, tactical RPG Depth of Extinction that was featured and downloaded more than 1,400 times. I've collected...

Update 3
Heroes of Virtue

Update 3

Heroes of Virtue

This article will display some changes in combat and ability system, it will also show some examples of trap-generation.

Valhalla Lost Dev Dairy: The MetroidVania Camera System
Valhalla Lost

Valhalla Lost Dev Dairy: The MetroidVania Camera System

Valhalla Lost 2 comments

A break down of the camera system the game will use.

Showing off some new cool features!
Project Dodo

Showing off some new cool features!

Project Dodo

Barrels, crates, and even more dodos in this update! Only 41 days to go!

Fight Night - Defense Part 2
World Boxing Manager

Fight Night - Defense Part 2

World Boxing Manager

In the last feature, I described how a defending fighter can block or dodge an incoming attack from an opponent. This time, I will talk about countering...

Friday diaries: Quality control
Kalaban

Friday diaries: Quality control

Kalaban

This week we'll take a look at some of the things that have been rehauled during the development.

Rock of Ages 2: Bigger & Boulder [Dev Blog #8] - The Balloon Boulders!
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #8] - The Balloon Boulders!

Rock of Ages 2: Bigger & Boulder

In this entry we will be talking about the Balloon Boulders.

Driven to Develop
ARENA  3D

Driven to Develop

ARENA 3D

Racing Driver turned Game Developer. Looking back two years, my journey into game development had yet to begin

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