A group dedicated to indie and standalone game development.

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Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing
Into the Dark

Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing

May 17, 2013 Into the Dark Interview 0 comments

I was called to arms by Swiss journalist & blogger Oldgamer, who had asked for an interview with no questions left out, no taboos and no "I am not allowed...

Small Dev Talk Leviathan Crossfire Interview
Leviathan Crossfire

Small Dev Talk Leviathan Crossfire Interview

Apr 27, 2013 Leviathan Crossfire Interview 0 comments

Alexander Sullivan from Small Dev Talk invited us for an interview about Leviathan Crossfire. We gladly took the opportunity.

Nightmare: Among Shadows Developer Interview
Game

Nightmare: Among Shadows Developer Interview

Apr 1, 2013 Indie Devs Interview 0 comments

NOOBERINE Interviews Lead Developer of Nightmare! We discus information about nightmare ... publishing plans and future games!

Noomix at the Casual Connect Indie Showcase
Noomix

Noomix at the Casual Connect Indie Showcase

Feb 21, 2013 Noomix Event Coverage 0 comments

We have been at the Casual Connect Indie Showcase in Hamburg to present our game Noomix.

On Targeting the Most Niche of Niche Genres
Exodus Wars: Fractured Empire

On Targeting the Most Niche of Niche Genres

Jan 30, 2013 Exodus Wars: Fractured Empire Article 1 comment

A feature article discussing Membraine Studios' choice to work within the very specific niche of a computer version of a tabletop miniatures wargame

Deadly Walkers: The Features
Deadly Walkers

Deadly Walkers: The Features

Dec 15, 2012 Deadly Walkers Article 0 comments

The features of Deadly Walkers, the FPS Zombie Game that will be released in 2013 by Animantz and Dysotek.

Knight Runner: Gems, Bonus Multipliers, and Big Points
Knight Runner

Knight Runner: Gems, Bonus Multipliers, and Big Points

Dec 9, 2012 Knight Runner Article 1 comment

Ever gained more than 150,000 points at once? It's possible!

Gameplay Details
Huenison

Gameplay Details

Nov 13, 2012 Huenison Article 0 comments

This feature details the various elements and mechanisms of the gameplay.

We Got Featured! Check Out This Interview with Gaming Capacity!
Wake Up Call

We Got Featured! Check Out This Interview with Gaming Capacity!

Oct 30, 2012 Wake Up Call Interview 2 comments

Our first ever interview. If you know any journalists, tell them about us!

Cosmicube: Cube Mechanics
Cosmicube

Cosmicube: Cube Mechanics

Apr 24, 2012 Cosmicube Article 0 comments

Different cubes have different mechanics. Here we will discuss the purpose of each of these.

The Humble Botanicula Debut
Game

The Humble Botanicula Debut

Apr 24, 2012 Article 13 comments

New Humble Bundle, this time featuring Botanicula, Machinarium, Samorost 2, and also Windosill and Kooky film as a bonus.

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 8, 2012 Article 5 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

6 steps to play with player's mind
The Amazing Goblin's Workshop

6 steps to play with player's mind

Mar 24, 2012 The Amazing Goblin's Workshop Article 4 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

What a game designer needs to know?
The Amazing Goblin's Workshop

What a game designer needs to know?

Mar 24, 2012 The Amazing Goblin's Workshop Article 1 comment

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...

What you should know when joining Homegrown Games - Mike (k21n) did it!
Into the Dark

What you should know when joining Homegrown Games - Mike (k21n) did it!

Mar 11, 2012 Into the Dark Article 3 comments

With 2 games in the developement pipeline and another one being planned, Homegrown Games needs additional manpower. With Mike from Romania we welcome...

Level Creator Dev Day Three
Block Planets

Level Creator Dev Day Three

Mar 3, 2012 Block Planets Article 0 comments

Wonderer blocks no longer just wonder, they move and there are some pretty decorations, which can be generated automatically!

[Submerge] Art Hints - Texturing for Unity 3/7
Submerge

[Submerge] Art Hints - Texturing for Unity 3/7

Mar 2, 2012 Submerge Article 0 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Level Creator Dev Day Two
Block Planets

Level Creator Dev Day Two

Mar 1, 2012 Block Planets Article 0 comments

Struggling with angry blocks and few other things.

Time travel storylines - the game designers suicide - & KILLER feature for us!
Into the Dark

Time travel storylines - the game designers suicide - & KILLER feature for us!

Feb 29, 2012 Into the Dark Article 5 comments

Time Travel is as common in Science Fiction flics as drinking beer at the Oktoberfest in Bavaria. Some of the movies and episodes lack ANY logic regarding...

Level Creator Dev Day One
Block Planets

Level Creator Dev Day One

Feb 29, 2012 Block Planets Article 0 comments

Dev day one of the Level Creator. In this short dev feature I will explain and show what happened on Day One.

[Submerge] Art Hints - Mesh Creation 2/7
Submerge

[Submerge] Art Hints - Mesh Creation 2/7

Feb 24, 2012 Submerge Article 1 comment

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Illyriad's 2 year anniversary
Illyriad

Illyriad's 2 year anniversary

Feb 23, 2012 Illyriad Competition 0 comments

Illyriad partners with sponsors Enjin and Typefrag for celebration of the game's 2 year anniversary.

Amp, Watts & Circuit on Indie Games Magazine
Game

Amp, Watts & Circuit on Indie Games Magazine

Feb 6, 2012 Indie Devs Article 0 comments

The brilliant Indie Games Magazine have done an article on the "Amp, Watts & Circuit" demo, check it out!

"Amp, Watts & Circuit" interview on The Indie Shelter
Amp, Watts & Circuit

"Amp, Watts & Circuit" interview on The Indie Shelter

Feb 2, 2012 Amp, Watts & Circuit Interview 0 comments

The good people at The Indie Shelter and I do an interview about "Amp, Watts & Circuit", and we celebrate with a free download!

The 57th Parallel Interview: Dave Lindsay
City of Steam

The 57th Parallel Interview: Dave Lindsay

Jan 20, 2012 City of Steam Interview 0 comments

Another interview about the lead designer of City of Steam, check it out!!

City Of Steam: David Lindsay Exclusive Interview
City of Steam

City Of Steam: David Lindsay Exclusive Interview

Dec 21, 2011 City of Steam Interview 2 comments

David Lindasy, lead designer of City of Steam, talked about the steampunk world in his mind.

GDC Online Interview with Massively.com
Illyriad

GDC Online Interview with Massively.com

Dec 21, 2011 Illyriad Interview 0 comments

An inside look at Illyriad Games: You have to be a bit insane to write your own game...

“Necromancy” - the most powerful skill! (Perks & Achievements)
Into the Dark

“Necromancy” - the most powerful skill! (Perks & Achievements)

Dec 19, 2011 Into the Dark Article 2 comments

Today I`ll talk a little about the Perks / Skills you can gather in “Into the Dark”, depending on the way you play the game. And why “Necromancy” is the...

Canalyst Level 1 - Overview
Canalyst: Passing Lights

Canalyst Level 1 - Overview

Dec 19, 2011 Canalyst: Passing Lights Article 0 comments

In our first article we would like to give you a little overview about how the Canalyst project started and how the games' first level grew to that, what...

Insider Tipps: Publishing contracts and publishing deals
Into the Dark

Insider Tipps: Publishing contracts and publishing deals

Dec 18, 2011 Into the Dark Article 6 comments

All about financial terms, legal traps and things to obey: On popular and more discrete private requests, I was asked to talk a little bit more about...

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