A group dedicated to indie and standalone game development.

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Corral Countdown 4: Trailer Premiere #1 - The Saints-Little Gang

Corral Countdown 4: Trailer Premiere #1 - The Saints-Little Gang

Feature

Boot Hill Bounties finally gets a trailer and it features the titular "bounties" - the Saints-Little Gang.

A Sick Atmospheric Horror Game
Hegis' Grasp

A Sick Atmospheric Horror Game

Hegis' Grasp

Still looking for a new survival horror game for Halloween? Check out our latest anticipated survival-horror game, Hegis' Grasp!

Doing A Thing
Headshot!

Doing A Thing

Headshot!

Some thoughts on how I came up with the idea of Headshot! and what I was trying to achieve with the design.

Corral Countdown 31: Natural Dungeon Design (Devblog Friday)

Corral Countdown 31: Natural Dungeon Design (Devblog Friday)

Feature

Here's how I used randomness in dungeon design to get unexpected results

Unearned Bounty Kickstarter now live! Try out our demo!
Unearned Bounty

Unearned Bounty Kickstarter now live! Try out our demo!

Unearned Bounty

Avast ye scurvy sea-dogs! We’re excited to announce that our Kickstarter for Unearned Bounty is now live! We’re happy to announce that anyone on IndieDB...

An Open Galaxy Time Travel Simulation
Star Explorers

An Open Galaxy Time Travel Simulation

Star Explorers

It would be possible to add a time travel mechanism to my open galaxy exploration game Star Explorers. This would, to my knowledge, be the first "Open...

Corral Countdown 42: Nonlinear Chapters
Boot Hill Bounties

Corral Countdown 42: Nonlinear Chapters

Boot Hill Bounties 1 comment

Is Boot Hill Bounties a linear RPG or an open world RPG? The answer may surprise you.

Funky Future Music: Part 1
Chuck Jones: Space Cop of the Future

Funky Future Music: Part 1

Chuck Jones: Space Cop of the Future 1 comment

Ever wondered what kind of funky tunes would accompany a great adventure. In this article I'll tell you how I make them.

Corral Countdown 43: Camping
Boot Hill Bounties

Corral Countdown 43: Camping

Boot Hill Bounties

The air is crisp, the stars are bright, the campfire's warm. It's time to talk about camping!

Corral Countdown 47: Food and Perks
Boot Hill Bounties

Corral Countdown 47: Food and Perks

Boot Hill Bounties

Food you can eat in Bronco County and how to get Perks from food.

Corral Countdown 49: A New Hat For Kid
Boot Hill Bounties

Corral Countdown 49: A New Hat For Kid

Boot Hill Bounties

Hats played an important role in character growth and customization. Each hat taught characters new Vantages that changed the way they played and introduced...

Performance optimization in Unity Part I: Streaming obejcts
Upside-Down Dimensions

Performance optimization in Unity Part I: Streaming obejcts

Upside-Down Dimensions

A description on some of the techniques that we are using to optimize our game with unity.

Building Block Heroes - Mechafolk Capital City
Building Block Heroes

Building Block Heroes - Mechafolk Capital City

Building Block Heroes

Once they leave the Mechafolk Factory, the Building Block Heroes find themselves among the bright neon lights of the Mechafolk Capital City. In this article...

I Am Overburdened, striving for balance
I Am Overburdened

I Am Overburdened, striving for balance

I Am Overburdened

My great "wisdom" about this topic: balancing a game, especially and RPG, is hard. Not simply hard, it is ULTRA hard.

Dwelling in Digital Worlds: My Development Ideal for Innkeep
Innkeep

Dwelling in Digital Worlds: My Development Ideal for Innkeep

Innkeep 1 comment

Since I first began to develop Innkeep at the start of 2015 there was a very particular kind of experience which I wanted to capture. The kinds of games...

Building Block Heroes - Mechafolk Factory
Building Block Heroes

Building Block Heroes - Mechafolk Factory

Building Block Heroes

Now we're starting to get into the heart of Mechafolk territory! In this week's feature I discuss the birthplace of all Mechafolk, the Mechafolk Factory.

Building Block Heroes - Icygale Glacier
Building Block Heroes

Building Block Heroes - Icygale Glacier

Building Block Heroes

It's that time of week again, and this week I describe the fourth area of Building Block Heroes, Icygale Glacier! Featuring the most annoying enemy in...

Skelattack - Controlled Randomness
Skelattack

Skelattack - Controlled Randomness

Skelattack

My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.

How the mechanics hide the meaning of the game
ExPl0iT

How the mechanics hide the meaning of the game

ExPl0iT

When I find myself trying to explain what the game is about, one of the hardest thing I face is to explain why and how important the lore and realism...

Combat is Close to Being Polished!
Cynical 7

Combat is Close to Being Polished!

Cynical 7

Combat is almost here! Which means the demo is almost here!

Computer Tycoon - Motherboard illustrations
Computer Tycoon

Computer Tycoon - Motherboard illustrations

Computer Tycoon 1 comment

Motherboard illustrations from Computer Tycoon! Check out those lovely circuits and chips!

Alimardan Meets Merlin Introduction
Alimardan Meets Merlin

Alimardan Meets Merlin Introduction

Alimardan Meets Merlin

Merlin, the wizard? The Wizard of Oz? Or the wicked Morgana, daughter of Uther, the Enchanter? None! Seeing some aliens on his way to the moon, Ali Mardan...

Building Block Heroes - Freshleaf Forest
Building Block Heroes

Building Block Heroes - Freshleaf Forest

Building Block Heroes

Following on from last week's feature on Jollyville, I'm going to talk about the second area in the game, Freshleaf Forest.

If I Made Zeran's Folly As A Business
Zeran's Folly

If I Made Zeran's Folly As A Business

Zeran's Folly

How the game would have been different if I made it as a business instead of as a hobby.

How to get a High Score in Ribka
Ribka

How to get a High Score in Ribka

Ribka

Top tips from the developers on how to get high on the leader boards.

What is cool about the story in ExPlOiT?
ExPl0iT

What is cool about the story in ExPlOiT?

ExPl0iT

How a simple arcade game can hide a very complex world full of stories, personality and love?

New Lock Animation
The True Slime King

New Lock Animation

The True Slime King

130/230 levels complete. Added new lock animation.

Computer Tycoon - Company Building Sites and Graphics Optimization
Computer Tycoon

Computer Tycoon - Company Building Sites and Graphics Optimization

Computer Tycoon 3 comments

Computer Tycoon the Computer evolution business simulator got a 3D building site. I talk a bit about its concept and challenge.

Rock of Ages 2: Bigger & Boulder [Dev Blog #15] - Gunpowder Boulder review
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #15] - Gunpowder Boulder review

Rock of Ages 2: Bigger & Boulder

Awesome destructible dynamics with our Gunpowder Boulder in this blog post.

GUNGUNGUN Prologue Mode Update
GUNGUNGUN

GUNGUNGUN Prologue Mode Update

GUNGUNGUN

GUNGUNGUN now has a click-through playable Prologue!