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Postmortem: Kalaban
Kalaban

Postmortem: Kalaban

Kalaban

A full recollection of my time with the project, and a little bit of personal history regarding our gamedev efforts.

The way through spheres
Somewhere on Zibylon

The way through spheres

Somewhere on Zibylon

Demonstration of an example of game process - the way through spheres.

General Stats Skill Tree
Frag the tanks

General Stats Skill Tree

Frag the tanks

This article introduces the Frag the tanks skill and perk tree and character progression.

Leylines - New Features
Leylines

Leylines - New Features

Leylines

A list of new improvements in Leylines from its first incarnation in 2004.

2016: A retrospective of the year that was
Blood will be Spilled

2016: A retrospective of the year that was

Blood will be Spilled

A look back at our year 2016 in a short retrospective. What we've achieved, what went well, what went a little worse and what awaits us in the close future...

Creating a realistic job market for This Grand Life
This Grand Life

Creating a realistic job market for This Grand Life

This Grand Life

In this article I will talk about the research that went into creating a realistic job market for This Grand Life.

Rough Rush Gameplay trailer
Rough Rush

Rough Rush Gameplay trailer

Rough Rush

Today we realised that we haven't shared Rough Rush's gameplay video with you guys yet, so here it is!

Concept Art of Rough Rush (Part 2)
Rough Rush

Concept Art of Rough Rush (Part 2)

Rough Rush

This time we will share concept art of 3 enemies from Rough Rush.

Ranged Weapons Overview
Terrorist Simulator

Ranged Weapons Overview

Terrorist Simulator 1 comment

Weapons are an important part of our game. Each category of weapons will have a large variety of different weapons to choose from, depending on your play...

Exo One 2016 Wrap-up + 2017 Plans
EXO ONE

Exo One 2016 Wrap-up + 2017 Plans

EXO ONE

2017 marks almost 1 year spent developing EXO ONE, which is slightly terrifying! What on earth have I been doing, then? How has the game progressed from...

Concept Art of Rough Rush (Part 1)
Rough Rush

Concept Art of Rough Rush (Part 1)

Rough Rush

We haven't shared Rough Rush's concept art much since we started the development, so here you go!

After the release
Kalaban

After the release

Kalaban

A short update of things that we've been planning for future updates.

Upcoming 2017 Survival-Horror game: Captive in Devil's Village
Captive in Devil's Village

Upcoming 2017 Survival-Horror game: Captive in Devil's Village

Captive in Devil's Village

Showcasing New Photographs and a brand new Cinematic Trailer of the upcoming story-based Third Person Survival-Horror game Captive in Devil's Village.

Castles, Sieges and destruction
Veil of Crows

Castles, Sieges and destruction

Veil of Crows

This feature outlines Castles, Sieges and Castle destruction in Veil of Crows.

Roguemance - New cover art
Roguemance

Roguemance - New cover art

Roguemance

New cover art for Roguemance, the romantic roguelite!

Weapons in Rough Rush (part 3)
Rough Rush

Weapons in Rough Rush (part 3)

Rough Rush

Cars equipped with weapons to shoot robots! What kind of weapons? Well, check them out!

Jennifer's House
Psycho Night

Jennifer's House

Psycho Night

This is Jennifer's House. It's a small bit of what I may add into a demo.

Crafting the rooms and levels of Bombslinger
Bombslinger

Crafting the rooms and levels of Bombslinger

Bombslinger 2 comments

In Bombslinger we generate part of the content procedurally, but getting there and building our own tools to do it proved to be fairly challenging and...

Immense Improvements to the Immense Survival Horror experience
Captive in Devil's Village

Immense Improvements to the Immense Survival Horror experience

Captive in Devil's Village

Welcome to the cursed village, Hegis. The story will unravel through mysterious notes you find as you make your way through the village. You play as Henry...

Why we Did this!
Doctor Strange Tiltbrush Experience in UE4

Why we Did this!

Doctor Strange Tiltbrush Experience in UE4

Here we Explain why we Did this, what we did, and what we achieved on this Project.

What is Veil of crows!?!
Veil of Crows

What is Veil of crows!?!

Veil of Crows 2 comments

A more in depth look at what is Veil of crows, and how you play the game.

 What are these? Controls for ants?
Empires of the Undergrowth

What are these? Controls for ants?

Empires of the Undergrowth 5 comments

Empires of the Undergrowth has gone through many iterations in many areas since the beginning. We began building the Unreal Engine version of the game...

Fight Night - Aftermath
World Boxing Manager

Fight Night - Aftermath

World Boxing Manager

Sorry for the delay! It's been a hectic few weeks trying to get everything ready for release, then handling immediate post-release business. But I'm not...

Learning to rise from the ashes. Back up your work, and then some...
ARENA  3D

Learning to rise from the ashes. Back up your work, and then some...

ARENA 3D 2 comments

Last week, ARENA 3D was dealt a major blow when a HDD failure wiped out nearly 30% of the project. The data was unrecoverable and I've had to remake entire...

Rock of Ages 2: Bigger & Boulder [Dev Blog #10] - Unit review: The Battleship
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #10] - Unit review: The Battleship

Rock of Ages 2: Bigger & Boulder 1 comment

The Battleship is back in Rock of Ages 2! Check out the changes in this latest blog post.

Tanzia DevLog - Stone Guardian, From Draft to Production
Tanzia

Tanzia DevLog - Stone Guardian, From Draft to Production

Tanzia

A little showcase of one of our favorite NPCs in Tanzia, the Stone Guardian.

KREEP, missed tap
Operation KREEP

KREEP, missed tap

Operation KREEP

An in-depth look at the input handling improvements of the Operation KREEP 1.2 update. Warning technical bla bla :) !

Art
UnDungeon

Art

UnDungeon

UnDungeon is created in the isometric perspective: hand-drawn pixel art is combined with a large number of animation frames and extremely high detalization...

Player fortifications! No battle will ever be the same!
WWII Online: Battleground Europe

Player fortifications! No battle will ever be the same!

WWII Online: Battleground Europe

Introducing the all new player placed objects (PPOs)! You can create your very own custom fortifications to gain the advantage in battle! Soldiers and...

Previous Versions of Psycho Night
Psycho Night

Previous Versions of Psycho Night

Psycho Night

This is an article on previous versions of the game.

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