This is a group for all ID Tech 4 engine modders. Whether your modding forte is Prey, Doom 3, Quake 4 or all of them, we welcome you. Also, we will accept you no matter your modding skill. Even if changing the clip-size of your weapons seems difficult, then feel free to join up and we'll try and help you with it as best we can. This is a place for ID Tech 4 modders to hang out, chat, help each other out or post their latest work, even if its a very rough alpha they only want fellow modders experimenting with. We may accept people with no mods out if they are willing to learn, or have a WIP. Happy modding, Adam
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A walk in a desert | Locked | |
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Jul 31 2009 Anchor | ||
Sometimes it feels like a walk in a desert modding games. At last on some older engines ppl got enlighten enough to use work and help of others. I would wish it could happen here so all these doom3 and quake4 projects would come to quick releases which are focused more on originality than on getting it work some how. |
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Aug 10 2009 Anchor | ||
You have a good point but... But why SP Mods dont to such a thing? Well, i think if everyone would share their assets, you would end up seeing the same monsters over and over again. My 2 cents.. |
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Aug 11 2009 Anchor | ||
I've got lot of problems with Doom 3... but I've got something big WIP. it's just a plain pain on the ass with the animations and models... Had to redo all the assets again Edited by: =FF=Sturm |
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Aug 12 2009 Anchor | ||
DDS would save space but it would also disable the Ultra Quality feature as it uses .tga files. You can turn some not so big/often used textures into .jpg. Might work out. |
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Aug 13 2009 Anchor | ||
@mnemjc |
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Aug 13 2009 Anchor | ||
@mnemjc Edited by: =FF=Sturm |
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Aug 13 2009 Anchor | ||
To make my point clear, without .tga files, the Ultra Quality setting would be useless, as its going to use the dds instead. And as u said, dds are there for mipmapping. Is your whole mod 200mb or just your "texture archive"? |
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Aug 14 2009 Anchor | ||
texture in-game (r_showprimitives 1). the mod size is a secret rofl (like 700 mbs) Edited by: =FF=Sturm |
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Aug 14 2009 Anchor | ||
@mnemjc |
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Aug 14 2009 Anchor | ||
pak004 is the texture pack, but there are more. Also, i am using them already uncompressed (from outside, you know, textures folder at mod base) Edited by: =FF=Sturm |
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Aug 14 2009 Anchor | ||
@chrissstrahl Seeing as you both are more d3 mappers/modders, i will stop here.. cause my knowledge about idtech4 is based solely on quake4. |
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Aug 15 2009 Anchor | ||
@mnemjc. I found ultra quality settings kinda stupid in all id tech 4 games... Seriously, prey doesnt even have it (talking about the GUI), but you can do it via console. Quake 4 sems better at performance talking, maybe i will move my mod to it or to the new wolf. Another thing is that, I don't see really differences between ULTRA and HIGH quality... other than use .tga instead of .dds... which takes lot of FPS. Edited by: =FF=Sturm |
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Aug 15 2009 Anchor | ||
@=FF=Sturm And yes, Quake4 is incredible smooth for a id-Tech4 engine, I like it better than UT3 engine, |
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Aug 16 2009 Anchor | ||
I think that the 'problem' is the unified lighting and dynamic shadows because it takes to much resources. But I don't think that its the major problem. Edited by: =FF=Sturm |
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